| { |
| "name": "ArchitStateMachine", |
| "version": "0.1.2", |
| "summary": "State machine creation framework written in Swift inspired by GKStateMachine from Apple GameplayKit", |
| "homepage": "https://github.com/alexruperez/StateMachine", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "Alex Rupérez": "contact@alexruperez.com" |
| }, |
| "source": { |
| "git": "https://github.com/alexruperez/StateMachine.git", |
| "tag": "0.1.2" |
| }, |
| "social_media_url": "https://twitter.com/alexruperez", |
| "module_name": "StateMachine", |
| "platforms": { |
| "ios": "8.0", |
| "tvos": "9.0", |
| "osx": "10.9", |
| "watchos": "2.0" |
| }, |
| "source_files": "Core/*.{h,swift}", |
| "ios": { |
| "source_files": "UIKit/*.{h,swift}", |
| "frameworks": "UIKit" |
| }, |
| "tvos": { |
| "source_files": "UIKit/*.{h,swift}", |
| "frameworks": "UIKit" |
| }, |
| "frameworks": "Foundation", |
| "pushed_with_swift_version": "4.0" |
| } |