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{
"name": "CocoaAMF",
"version": "1.2.0",
"license": {
"type": "MIT",
"file": "LICENSE.txt"
},
"summary": "CocoaAMF - make communication with the server super fast, use AMF binary format",
"description": " CocoaAMF is a set of classes which can make fast AMF0 and AMF3 remote-ing calls or act as a server to handle AMF requests. The communication in AMF format is almost 10x faster than same data structure in XML and JSON (http://census2.jamesward.com/). You can still use your existing web services by adding simple AMF bridge.\n \n Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. This library provides classes for encoding and decoding from the AMF format.\n",
"screenshots": "https://raw.githubusercontent.com/jold/CocoaAMF/1.2.0/benchmark.png",
"homepage": "https://github.com/jold/CocoaAMF",
"authors": [
"Daniel Jankovic",
{
"Marc Bauer": "mb@nesium.com"
}
],
"source": {
"git": "https://github.com/jold/CocoaAMF.git",
"tag": "1.2.0"
},
"source_files": "CocoaAMF/*.{h,m}",
"platforms": {
"ios": "5.0",
"osx": "10.7"
},
"requires_arc": false,
"dependencies": {
"CocoaAsyncSocket": [
"~> 7.3"
],
"NSData+Base64": [
"~> 1.0"
]
}
}