| { |
| "name": "LionRenderer2D", |
| "version": "0.0.3", |
| "summary": "Multiplatform 2D rendering engine for LionECS written in Swift", |
| "homepage": "https://github.com/LionGameEngine/LionRenderer2D", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE.md" |
| }, |
| "authors": { |
| "Tomasz Lewandowski": "tomasz.t.lewandowski@gmail.com" |
| }, |
| "source": { |
| "git": "https://github.com/LionGameEngine/LionRenderer2D.git", |
| "tag": "0.0.3" |
| }, |
| "source_files": "LionRenderer2D/**/*.swift", |
| "swift_versions": "5.0", |
| "platforms": { |
| "ios": "13.0", |
| "osx": "10.15", |
| "tvos": "13.0", |
| "watchos": "6.1" |
| }, |
| "dependencies": { |
| "LionECS": [ |
| "~> 0.0.4" |
| ] |
| }, |
| "swift_version": "5.0" |
| } |