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{
"name": "CCChipmunk2D",
"version": "0.0.1",
"summary": "CCChipmunk2D, Chipmunk2D A fast and lightweight 2D game physics library.",
"description": "CCChipmunk2D, Chipmunk2D is a simple, lightweight, fast and portable 2D rigid body physics library written in C. It’s licensed under the unrestrictive, OSI approved MIT license. My aim is to give 2D developers access to the same quality of physics you find in newer 3D games. I hope you enjoy using Chipmunk2D!",
"homepage": "https://github.com/ccworld1000/CCChipmunk2D",
"license": {
"type": "MIT",
"file": "LICENSE"
},
"authors": {
"CC": "ccworld1000@gmail.com"
},
"platforms": {
"ios": "8.0",
"osx": "10.8"
},
"source": {
"git": "https://github.com/ccworld1000/CCChipmunk2D.git",
"tag": "0.0.1"
},
"source_files": [
"ObjectiveChipmunk/**/*.{h,m}",
"Classes/**/*.{h,m}"
],
"exclude_files": "Classes/Exclude",
"header_dir": "ObjectiveChipmunk",
"requires_arc": false,
"dependencies": {
"CCChipmunkCore": [
]
}
}