| { |
| "name": "INTUAnimationEngine", |
| "version": "1.0.0", |
| "homepage": "https://github.com/intuit/AnimationEngine", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "Tyler Fox": "tyler_fox@intuit.com" |
| }, |
| "source": { |
| "git": "https://github.com/intuit/AnimationEngine.git", |
| "tag": "v1.0.0" |
| }, |
| "source_files": "Source", |
| "platforms": { |
| "ios": "5.0" |
| }, |
| "requires_arc": true, |
| "summary": "INTUAnimationEngine makes it easy to build advanced custom animations on iOS.", |
| "description": " INTUAnimationEngine makes it easy to build advanced custom animations on iOS.\n\n INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.\n\n INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing. A complete library of interpolation functions is also included to animate any type of value or property, including those that are not animatable by Core Animation.\n" |
| } |