| { |
| "name": "INTUAnimationEngine", |
| "version": "1.4.1", |
| "homepage": "https://github.com/intuit/AnimationEngine", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "Tyler Fox": "tyler_fox@intuit.com" |
| }, |
| "source": { |
| "git": "https://github.com/intuit/AnimationEngine.git", |
| "tag": "v1.4.1" |
| }, |
| "source_files": "INTUAnimationEngine/*.{h,m}", |
| "platforms": { |
| "ios": "5.0" |
| }, |
| "requires_arc": true, |
| "summary": "Easily build advanced custom animations on iOS.", |
| "description": "INTUAnimationEngine makes it easy to build advanced custom animations on iOS.\n\nINTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.\n\nINTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing, as well as a complete library of interpolation functions to animate any type of value or property including those that are not animatable by Core Animation.\n \nThe project also includes a standalone spring physics library to simulate damped harmonic motion. This is used under the hood to power a spring animation API on INTUAnimationEngine that allows full control over the damping, stiffness, and mass parameters. Since the spring solver is a completely independent and generic library implemented in pure C, it can be used on its own for many other applications apart from animation.", |
| "subspecs": [ |
| { |
| "name": "SpringSolver", |
| "source_files": "INTUAnimationEngine/SpringSolver/*.{h,c}" |
| } |
| ] |
| } |