| { |
| "name": "Sparrow", |
| "version": "2.1", |
| "summary": "The Open Source Game Engine for iOS", |
| "description": " Sparrow is a pure Objective-C library for game developers, built from ground up\n for iOS. If you have already worked with Adobeā¢ Flash or Starling, you will feel\n right at home: Sparrow uses the same concepts and naming schemes.\n", |
| "homepage": "http://gamua.com/sparrow/", |
| "license": "Simplified BSD", |
| "authors": { |
| "Gamua": "http://gamua.com", |
| "Daniel Sperl": "https://twitter.com/PrimaryFeather", |
| "Robert Carone": "https://twitter.com/robcarone" |
| }, |
| "social_media_url": "http://twitter.com/Gamua", |
| "platforms": { |
| "ios": "5.0" |
| }, |
| "source": { |
| "git": "https://github.com/Gamua/Sparrow-Framework.git", |
| "tag": "v2.1" |
| }, |
| "source_files": "sparrow/src/Classes/*.{h,m}", |
| "frameworks": [ |
| "GLKit", |
| "OpenGLES", |
| "OpenAL", |
| "QuartzCore", |
| "AudioToolbox", |
| "AVFoundation" |
| ], |
| "libraries": "z", |
| "requires_arc": false |
| } |