blob: 72e00d37d7fbc604fd0885e0df33744983c70aa6 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/basictypes.h"
#include "base/chromeos/memory_pressure_monitor_chromeos.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/message_loop/message_loop.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace {
// True if the memory notifier got called.
// Do not read/modify value directly.
bool on_memory_pressure_called = false;
// If the memory notifier got called, this is the memory pressure reported.
MemoryPressureListener::MemoryPressureLevel on_memory_pressure_level =
MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE;
// Processes OnMemoryPressure calls.
void OnMemoryPressure(MemoryPressureListener::MemoryPressureLevel level) {
on_memory_pressure_called = true;
on_memory_pressure_level = level;
}
// Resets the indicator for memory pressure.
void ResetOnMemoryPressureCalled() {
on_memory_pressure_called = false;
}
// Returns true when OnMemoryPressure was called (and resets it).
bool WasOnMemoryPressureCalled() {
bool b = on_memory_pressure_called;
ResetOnMemoryPressureCalled();
return b;
}
} // namespace
class TestMemoryPressureMonitor : public MemoryPressureMonitorChromeOS {
public:
TestMemoryPressureMonitor() :
MemoryPressureMonitorChromeOS(
MemoryPressureMonitorChromeOS::THRESHOLD_DEFAULT),
memory_in_percent_override_(0) {
// Disable any timers which are going on and set a special memory reporting
// function.
StopObserving();
}
~TestMemoryPressureMonitor() override {}
void SetMemoryInPercentOverride(int percent) {
memory_in_percent_override_ = percent;
}
void CheckMemoryPressureForTest() {
CheckMemoryPressure();
}
private:
int GetUsedMemoryInPercent() override {
return memory_in_percent_override_;
}
int memory_in_percent_override_;
DISALLOW_COPY_AND_ASSIGN(TestMemoryPressureMonitor);
};
// This test tests the various transition states from memory pressure, looking
// for the correct behavior on event reposting as well as state updates.
TEST(MemoryPressureMonitorChromeOSTest, CheckMemoryPressure) {
base::MessageLoopForUI message_loop;
scoped_ptr<TestMemoryPressureMonitor> monitor(
new TestMemoryPressureMonitor);
scoped_ptr<MemoryPressureListener> listener(
new MemoryPressureListener(base::Bind(&OnMemoryPressure)));
// Checking the memory pressure while 0% are used should not produce any
// events.
monitor->SetMemoryInPercentOverride(0);
ResetOnMemoryPressureCalled();
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_FALSE(WasOnMemoryPressureCalled());
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
monitor->GetCurrentPressureLevel());
// Setting the memory level to 80% should produce a moderate pressure level.
monitor->SetMemoryInPercentOverride(80);
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_TRUE(WasOnMemoryPressureCalled());
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
monitor->GetCurrentPressureLevel());
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
on_memory_pressure_level);
// We need to check that the event gets reposted after a while.
int i = 0;
for (; i < 100; i++) {
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
monitor->GetCurrentPressureLevel());
if (WasOnMemoryPressureCalled()) {
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
on_memory_pressure_level);
break;
}
}
// Should be more then 5 and less then 100.
EXPECT_LE(5, i);
EXPECT_GE(99, i);
// Setting the memory usage to 99% should produce critical levels.
monitor->SetMemoryInPercentOverride(99);
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_TRUE(WasOnMemoryPressureCalled());
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
on_memory_pressure_level);
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
monitor->GetCurrentPressureLevel());
// Calling it again should immediately produce a second call.
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_TRUE(WasOnMemoryPressureCalled());
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
on_memory_pressure_level);
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
monitor->GetCurrentPressureLevel());
// When lowering the pressure again we should not get an event, but the
// pressure should go back to moderate.
monitor->SetMemoryInPercentOverride(80);
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_FALSE(WasOnMemoryPressureCalled());
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
monitor->GetCurrentPressureLevel());
// We should need exactly the same amount of calls as before, before the next
// call comes in.
int j = 0;
for (; j < 100; j++) {
monitor->CheckMemoryPressureForTest();
message_loop.RunUntilIdle();
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
monitor->GetCurrentPressureLevel());
if (WasOnMemoryPressureCalled()) {
EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
on_memory_pressure_level);
break;
}
}
// We should have needed exactly the same amount of checks as before.
EXPECT_EQ(j, i);
}
} // namespace base