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/*
* Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.corba.se.spi.orbutil.fsm ;
/**
* An FSM is used to represent an instance of a finite state machine
* which has a transition function represented by an instance of
* StateEngine. An instance of an FSM may be created either by calling
* StateEngine.makeFSM( startState ) on a state engine, or by extending FSMImpl and
* using a constructor. Using FSMImpl as a base class is convenient if
* additional state is associated with the FSM beyond that encoded
* by the current state. This is especially convenient if an action
* needs some additional information. For example, counters are best
* handled by special actions rather than encoding a bounded counter
* in a state machine. It is also possible to create a class that
* implements the FSM interface by delegating to an FSM instance
* created by StateEngine.makeFSM.
*
* @author Ken Cavanaugh
*/
public interface FSM
{
/** Get the current state of this FSM.
*/
public State getState() ;
/** Perform the action and transition to the next state based
* on the current state of the FSM and the input.
*/
public void doIt( Input in ) ;
}
// end of FSM.java