| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Code generated file. DO NOT EDIT. |
| |
| // Package gamesmanagement provides access to the Google Play Game Management. |
| // |
| // For product documentation, see: https://developers.google.com/games/ |
| // |
| // Creating a client |
| // |
| // Usage example: |
| // |
| // import "google.golang.org/api/gamesmanagement/v1management" |
| // ... |
| // ctx := context.Background() |
| // gamesmanagementService, err := gamesmanagement.NewService(ctx) |
| // |
| // In this example, Google Application Default Credentials are used for authentication. |
| // |
| // For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials. |
| // |
| // Other authentication options |
| // |
| // To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey: |
| // |
| // gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza...")) |
| // |
| // To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource: |
| // |
| // config := &oauth2.Config{...} |
| // // ... |
| // token, err := config.Exchange(ctx, ...) |
| // gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token))) |
| // |
| // See https://godoc.org/google.golang.org/api/option/ for details on options. |
| package gamesmanagement // import "google.golang.org/api/gamesmanagement/v1management" |
| |
| import ( |
| "bytes" |
| "context" |
| "encoding/json" |
| "errors" |
| "fmt" |
| "io" |
| "net/http" |
| "net/url" |
| "strconv" |
| "strings" |
| |
| googleapi "google.golang.org/api/googleapi" |
| gensupport "google.golang.org/api/internal/gensupport" |
| option "google.golang.org/api/option" |
| internaloption "google.golang.org/api/option/internaloption" |
| htransport "google.golang.org/api/transport/http" |
| ) |
| |
| // Always reference these packages, just in case the auto-generated code |
| // below doesn't. |
| var _ = bytes.NewBuffer |
| var _ = strconv.Itoa |
| var _ = fmt.Sprintf |
| var _ = json.NewDecoder |
| var _ = io.Copy |
| var _ = url.Parse |
| var _ = gensupport.MarshalJSON |
| var _ = googleapi.Version |
| var _ = errors.New |
| var _ = strings.Replace |
| var _ = context.Canceled |
| var _ = internaloption.WithDefaultEndpoint |
| |
| const apiId = "gamesManagement:v1management" |
| const apiName = "gamesManagement" |
| const apiVersion = "v1management" |
| const basePath = "https://gamesmanagement.googleapis.com/" |
| const mtlsBasePath = "https://gamesmanagement.mtls.googleapis.com/" |
| |
| // OAuth2 scopes used by this API. |
| const ( |
| // Create, edit, and delete your Google Play Games activity |
| GamesScope = "https://www.googleapis.com/auth/games" |
| ) |
| |
| // NewService creates a new Service. |
| func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) { |
| scopesOption := option.WithScopes( |
| "https://www.googleapis.com/auth/games", |
| ) |
| // NOTE: prepend, so we don't override user-specified scopes. |
| opts = append([]option.ClientOption{scopesOption}, opts...) |
| opts = append(opts, internaloption.WithDefaultEndpoint(basePath)) |
| opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath)) |
| client, endpoint, err := htransport.NewClient(ctx, opts...) |
| if err != nil { |
| return nil, err |
| } |
| s, err := New(client) |
| if err != nil { |
| return nil, err |
| } |
| if endpoint != "" { |
| s.BasePath = endpoint |
| } |
| return s, nil |
| } |
| |
| // New creates a new Service. It uses the provided http.Client for requests. |
| // |
| // Deprecated: please use NewService instead. |
| // To provide a custom HTTP client, use option.WithHTTPClient. |
| // If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead. |
| func New(client *http.Client) (*Service, error) { |
| if client == nil { |
| return nil, errors.New("client is nil") |
| } |
| s := &Service{client: client, BasePath: basePath} |
| s.Achievements = NewAchievementsService(s) |
| s.Applications = NewApplicationsService(s) |
| s.Events = NewEventsService(s) |
| s.Players = NewPlayersService(s) |
| s.Scores = NewScoresService(s) |
| return s, nil |
| } |
| |
| type Service struct { |
| client *http.Client |
| BasePath string // API endpoint base URL |
| UserAgent string // optional additional User-Agent fragment |
| |
| Achievements *AchievementsService |
| |
| Applications *ApplicationsService |
| |
| Events *EventsService |
| |
| Players *PlayersService |
| |
| Scores *ScoresService |
| } |
| |
| func (s *Service) userAgent() string { |
| if s.UserAgent == "" { |
| return googleapi.UserAgent |
| } |
| return googleapi.UserAgent + " " + s.UserAgent |
| } |
| |
| func NewAchievementsService(s *Service) *AchievementsService { |
| rs := &AchievementsService{s: s} |
| return rs |
| } |
| |
| type AchievementsService struct { |
| s *Service |
| } |
| |
| func NewApplicationsService(s *Service) *ApplicationsService { |
| rs := &ApplicationsService{s: s} |
| return rs |
| } |
| |
| type ApplicationsService struct { |
| s *Service |
| } |
| |
| func NewEventsService(s *Service) *EventsService { |
| rs := &EventsService{s: s} |
| return rs |
| } |
| |
| type EventsService struct { |
| s *Service |
| } |
| |
| func NewPlayersService(s *Service) *PlayersService { |
| rs := &PlayersService{s: s} |
| return rs |
| } |
| |
| type PlayersService struct { |
| s *Service |
| } |
| |
| func NewScoresService(s *Service) *ScoresService { |
| rs := &ScoresService{s: s} |
| return rs |
| } |
| |
| type ScoresService struct { |
| s *Service |
| } |
| |
| // AchievementResetAllResponse: Achievement reset all response. |
| type AchievementResetAllResponse struct { |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#achievementResetAllResponse`. |
| Kind string `json:"kind,omitempty"` |
| |
| // Results: The achievement reset results. |
| Results []*AchievementResetResponse `json:"results,omitempty"` |
| |
| // ServerResponse contains the HTTP response code and headers from the |
| // server. |
| googleapi.ServerResponse `json:"-"` |
| |
| // ForceSendFields is a list of field names (e.g. "Kind") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "Kind") to include in API |
| // requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error) { |
| type NoMethod AchievementResetAllResponse |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| type AchievementResetMultipleForAllRequest struct { |
| // AchievementIds: The IDs of achievements to reset. |
| AchievementIds []string `json:"achievement_ids,omitempty"` |
| |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#achievementResetMultipleForAllRequest`. |
| Kind string `json:"kind,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "AchievementIds") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "AchievementIds") to |
| // include in API requests with the JSON null value. By default, fields |
| // with empty values are omitted from API requests. However, any field |
| // with an empty value appearing in NullFields will be sent to the |
| // server as null. It is an error if a field in this list has a |
| // non-empty value. This may be used to include null fields in Patch |
| // requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error) { |
| type NoMethod AchievementResetMultipleForAllRequest |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // AchievementResetResponse: An achievement reset response. |
| type AchievementResetResponse struct { |
| // CurrentState: The current state of the achievement. This is the same |
| // as the initial |
| // state of the achievement. <br/>Possible values are: |
| // <ul> |
| // <li>"HIDDEN"- Achievement is hidden.</li> |
| // <li>"REVEALED" - Achievement is revealed.</li> |
| // <li>"UNLOCKED" - Achievement is unlocked.</li> </ul> |
| CurrentState string `json:"currentState,omitempty"` |
| |
| // DefinitionId: The ID of an achievement for which player state has |
| // been updated. |
| DefinitionId string `json:"definitionId,omitempty"` |
| |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#achievementResetResponse`. |
| Kind string `json:"kind,omitempty"` |
| |
| // UpdateOccurred: Flag to indicate if the requested update actually |
| // occurred. |
| UpdateOccurred bool `json:"updateOccurred,omitempty"` |
| |
| // ServerResponse contains the HTTP response code and headers from the |
| // server. |
| googleapi.ServerResponse `json:"-"` |
| |
| // ForceSendFields is a list of field names (e.g. "CurrentState") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "CurrentState") to include |
| // in API requests with the JSON null value. By default, fields with |
| // empty values are omitted from API requests. However, any field with |
| // an empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *AchievementResetResponse) MarshalJSON() ([]byte, error) { |
| type NoMethod AchievementResetResponse |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // EventsResetMultipleForAllRequest: Multiple events reset all request. |
| type EventsResetMultipleForAllRequest struct { |
| // EventIds: The IDs of events to reset. |
| EventIds []string `json:"event_ids,omitempty"` |
| |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#eventsResetMultipleForAllRequest`. |
| Kind string `json:"kind,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "EventIds") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "EventIds") to include in |
| // API requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error) { |
| type NoMethod EventsResetMultipleForAllRequest |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // GamesPlayerExperienceInfoResource: 1P/3P metadata about the player's |
| // experience. |
| type GamesPlayerExperienceInfoResource struct { |
| // CurrentExperiencePoints: The current number of experience points for |
| // the player. |
| CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"` |
| |
| // CurrentLevel: The current level of the player. |
| CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"` |
| |
| // LastLevelUpTimestampMillis: The timestamp when the player was leveled |
| // up, in millis since Unix epoch |
| // UTC. |
| LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"` |
| |
| // NextLevel: The next level of the player. If the current level is the |
| // maximum level, |
| // this should be same as the current level. |
| NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. |
| // "CurrentExperiencePoints") to unconditionally include in API |
| // requests. By default, fields with empty values are omitted from API |
| // requests. However, any non-pointer, non-interface field appearing in |
| // ForceSendFields will be sent to the server regardless of whether the |
| // field is empty or not. This may be used to include empty fields in |
| // Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "CurrentExperiencePoints") |
| // to include in API requests with the JSON null value. By default, |
| // fields with empty values are omitted from API requests. However, any |
| // field with an empty value appearing in NullFields will be sent to the |
| // server as null. It is an error if a field in this list has a |
| // non-empty value. This may be used to include null fields in Patch |
| // requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error) { |
| type NoMethod GamesPlayerExperienceInfoResource |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // GamesPlayerLevelResource: 1P/3P metadata about a user's level. |
| type GamesPlayerLevelResource struct { |
| // Level: The level for the user. |
| Level int64 `json:"level,omitempty"` |
| |
| // MaxExperiencePoints: The maximum experience points for this level. |
| MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"` |
| |
| // MinExperiencePoints: The minimum experience points for this level. |
| MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"` |
| |
| // ForceSendFields is a list of field names (e.g. "Level") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "Level") to include in API |
| // requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error) { |
| type NoMethod GamesPlayerLevelResource |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // HiddenPlayer: The HiddenPlayer resource. |
| type HiddenPlayer struct { |
| // HiddenTimeMillis: Output only. The time this player was hidden. |
| HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"` |
| |
| // Kind: Output only. Uniquely identifies the type of this resource. |
| // Value is always the fixed |
| // string `gamesManagement#hiddenPlayer`. |
| Kind string `json:"kind,omitempty"` |
| |
| // Player: Output only. The player information. |
| Player *Player `json:"player,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "HiddenTimeMillis") to |
| // include in API requests with the JSON null value. By default, fields |
| // with empty values are omitted from API requests. However, any field |
| // with an empty value appearing in NullFields will be sent to the |
| // server as null. It is an error if a field in this list has a |
| // non-empty value. This may be used to include null fields in Patch |
| // requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *HiddenPlayer) MarshalJSON() ([]byte, error) { |
| type NoMethod HiddenPlayer |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // HiddenPlayerList: A list of hidden players. |
| type HiddenPlayerList struct { |
| // Items: The players. |
| Items []*HiddenPlayer `json:"items,omitempty"` |
| |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#hiddenPlayerList`. |
| Kind string `json:"kind,omitempty"` |
| |
| // NextPageToken: The pagination token for the next page of results. |
| NextPageToken string `json:"nextPageToken,omitempty"` |
| |
| // ServerResponse contains the HTTP response code and headers from the |
| // server. |
| googleapi.ServerResponse `json:"-"` |
| |
| // ForceSendFields is a list of field names (e.g. "Items") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "Items") to include in API |
| // requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *HiddenPlayerList) MarshalJSON() ([]byte, error) { |
| type NoMethod HiddenPlayerList |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // Player: A Player resource. |
| type Player struct { |
| // AvatarImageUrl: The base URL for the image that represents the |
| // player. |
| AvatarImageUrl string `json:"avatarImageUrl,omitempty"` |
| |
| // BannerUrlLandscape: The url to the landscape mode player banner |
| // image. |
| BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"` |
| |
| // BannerUrlPortrait: The url to the portrait mode player banner image. |
| BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"` |
| |
| // DisplayName: The name to display for the player. |
| DisplayName string `json:"displayName,omitempty"` |
| |
| // ExperienceInfo: An object to represent Play Game experience |
| // information for the player. |
| ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"` |
| |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#player`. |
| Kind string `json:"kind,omitempty"` |
| |
| // Name: An object representation of the individual components of the |
| // player's name. |
| // For some players, these fields may not be present. |
| Name *PlayerName `json:"name,omitempty"` |
| |
| // OriginalPlayerId: The player ID that was used for this player the |
| // first time they signed into |
| // the game in question. This is only populated for calls to player.get |
| // for |
| // the requesting player, only if the player ID has subsequently |
| // changed, and |
| // only to clients that support remapping player IDs. |
| OriginalPlayerId string `json:"originalPlayerId,omitempty"` |
| |
| // PlayerId: The ID of the player. |
| PlayerId string `json:"playerId,omitempty"` |
| |
| // ProfileSettings: The player's profile settings. Controls whether or |
| // not the player's profile |
| // is visible to other players. |
| ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"` |
| |
| // Title: The player's title rewarded for their game activities. |
| Title string `json:"title,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "AvatarImageUrl") to |
| // include in API requests with the JSON null value. By default, fields |
| // with empty values are omitted from API requests. However, any field |
| // with an empty value appearing in NullFields will be sent to the |
| // server as null. It is an error if a field in this list has a |
| // non-empty value. This may be used to include null fields in Patch |
| // requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *Player) MarshalJSON() ([]byte, error) { |
| type NoMethod Player |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // PlayerName: An object representation of the individual components of |
| // the player's name. |
| // For some players, these fields may not be present. |
| type PlayerName struct { |
| // FamilyName: The family name of this player. In some places, this is |
| // known as the last |
| // name. |
| FamilyName string `json:"familyName,omitempty"` |
| |
| // GivenName: The given name of this player. In some places, this is |
| // known as the first |
| // name. |
| GivenName string `json:"givenName,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "FamilyName") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "FamilyName") to include in |
| // API requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *PlayerName) MarshalJSON() ([]byte, error) { |
| type NoMethod PlayerName |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // PlayerScoreResetAllResponse: A list of leaderboard reset resources. |
| type PlayerScoreResetAllResponse struct { |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#playerScoreResetAllResponse`. |
| Kind string `json:"kind,omitempty"` |
| |
| // Results: The leaderboard reset results. |
| Results []*PlayerScoreResetResponse `json:"results,omitempty"` |
| |
| // ServerResponse contains the HTTP response code and headers from the |
| // server. |
| googleapi.ServerResponse `json:"-"` |
| |
| // ForceSendFields is a list of field names (e.g. "Kind") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "Kind") to include in API |
| // requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error) { |
| type NoMethod PlayerScoreResetAllResponse |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // PlayerScoreResetResponse: A list of reset leaderboard entry |
| // resources. |
| type PlayerScoreResetResponse struct { |
| // DefinitionId: The ID of an leaderboard for which player state has |
| // been updated. |
| DefinitionId string `json:"definitionId,omitempty"` |
| |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#playerScoreResetResponse`. |
| Kind string `json:"kind,omitempty"` |
| |
| // ResetScoreTimeSpans: The time spans of the updated score. |
| // <br/>Possible values are: <ul> |
| // <li>"ALL_TIME" - The score is an all-time |
| // score.</li> |
| // <li>"WEEKLY" - The score is a weekly score.</li> |
| // <li>"DAILY" - The score is a daily score.</li> </ul> |
| ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"` |
| |
| // ServerResponse contains the HTTP response code and headers from the |
| // server. |
| googleapi.ServerResponse `json:"-"` |
| |
| // ForceSendFields is a list of field names (e.g. "DefinitionId") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "DefinitionId") to include |
| // in API requests with the JSON null value. By default, fields with |
| // empty values are omitted from API requests. However, any field with |
| // an empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error) { |
| type NoMethod PlayerScoreResetResponse |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // ProfileSettings: Profile settings |
| type ProfileSettings struct { |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#profileSettings`. |
| Kind string `json:"kind,omitempty"` |
| |
| ProfileVisible bool `json:"profileVisible,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "Kind") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "Kind") to include in API |
| // requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *ProfileSettings) MarshalJSON() ([]byte, error) { |
| type NoMethod ProfileSettings |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| type ScoresResetMultipleForAllRequest struct { |
| // Kind: Uniquely identifies the type of this resource. Value is always |
| // the fixed |
| // string `gamesManagement#scoresResetMultipleForAllRequest`. |
| Kind string `json:"kind,omitempty"` |
| |
| // LeaderboardIds: The IDs of leaderboards to reset. |
| LeaderboardIds []string `json:"leaderboard_ids,omitempty"` |
| |
| // ForceSendFields is a list of field names (e.g. "Kind") to |
| // unconditionally include in API requests. By default, fields with |
| // empty values are omitted from API requests. However, any non-pointer, |
| // non-interface field appearing in ForceSendFields will be sent to the |
| // server regardless of whether the field is empty or not. This may be |
| // used to include empty fields in Patch requests. |
| ForceSendFields []string `json:"-"` |
| |
| // NullFields is a list of field names (e.g. "Kind") to include in API |
| // requests with the JSON null value. By default, fields with empty |
| // values are omitted from API requests. However, any field with an |
| // empty value appearing in NullFields will be sent to the server as |
| // null. It is an error if a field in this list has a non-empty value. |
| // This may be used to include null fields in Patch requests. |
| NullFields []string `json:"-"` |
| } |
| |
| func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error) { |
| type NoMethod ScoresResetMultipleForAllRequest |
| raw := NoMethod(*s) |
| return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields) |
| } |
| |
| // method id "gamesManagement.achievements.reset": |
| |
| type AchievementsResetCall struct { |
| s *Service |
| achievementId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // Reset: Resets the achievement with the given ID for the currently |
| // authenticated |
| // player. This method is only accessible to whitelisted tester accounts |
| // for |
| // your application. |
| func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall { |
| c := &AchievementsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.achievementId = achievementId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *AchievementsResetCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *AchievementsResetCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/{achievementId}/reset") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "achievementId": c.achievementId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.achievements.reset" call. |
| // Exactly one of *AchievementResetResponse or error will be non-nil. |
| // Any non-2xx status code is an error. Response headers are in either |
| // *AchievementResetResponse.ServerResponse.Header or (if a response was |
| // returned at all) in error.(*googleapi.Error).Header. Use |
| // googleapi.IsNotModified to check whether the returned error was |
| // because http.StatusNotModified was returned. |
| func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error) { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if res != nil && res.StatusCode == http.StatusNotModified { |
| if res.Body != nil { |
| res.Body.Close() |
| } |
| return nil, &googleapi.Error{ |
| Code: res.StatusCode, |
| Header: res.Header, |
| } |
| } |
| if err != nil { |
| return nil, err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return nil, err |
| } |
| ret := &AchievementResetResponse{ |
| ServerResponse: googleapi.ServerResponse{ |
| Header: res.Header, |
| HTTPStatusCode: res.StatusCode, |
| }, |
| } |
| target := &ret |
| if err := gensupport.DecodeResponse(target, res); err != nil { |
| return nil, err |
| } |
| return ret, nil |
| // { |
| // "description": "Resets the achievement with the given ID for the currently authenticated\nplayer. This method is only accessible to whitelisted tester accounts for\nyour application.", |
| // "flatPath": "games/v1management/achievements/{achievementId}/reset", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.achievements.reset", |
| // "parameterOrder": [ |
| // "achievementId" |
| // ], |
| // "parameters": { |
| // "achievementId": { |
| // "description": "The ID of the achievement used by this method.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/achievements/{achievementId}/reset", |
| // "response": { |
| // "$ref": "AchievementResetResponse" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.achievements.resetAll": |
| |
| type AchievementsResetAllCall struct { |
| s *Service |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetAll: Resets all achievements for the currently authenticated |
| // player for your |
| // application. This method is only accessible to whitelisted tester |
| // accounts |
| // for your application. |
| func (r *AchievementsService) ResetAll() *AchievementsResetAllCall { |
| c := &AchievementsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *AchievementsResetAllCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *AchievementsResetAllCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/reset") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.achievements.resetAll" call. |
| // Exactly one of *AchievementResetAllResponse or error will be non-nil. |
| // Any non-2xx status code is an error. Response headers are in either |
| // *AchievementResetAllResponse.ServerResponse.Header or (if a response |
| // was returned at all) in error.(*googleapi.Error).Header. Use |
| // googleapi.IsNotModified to check whether the returned error was |
| // because http.StatusNotModified was returned. |
| func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error) { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if res != nil && res.StatusCode == http.StatusNotModified { |
| if res.Body != nil { |
| res.Body.Close() |
| } |
| return nil, &googleapi.Error{ |
| Code: res.StatusCode, |
| Header: res.Header, |
| } |
| } |
| if err != nil { |
| return nil, err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return nil, err |
| } |
| ret := &AchievementResetAllResponse{ |
| ServerResponse: googleapi.ServerResponse{ |
| Header: res.Header, |
| HTTPStatusCode: res.StatusCode, |
| }, |
| } |
| target := &ret |
| if err := gensupport.DecodeResponse(target, res); err != nil { |
| return nil, err |
| } |
| return ret, nil |
| // { |
| // "description": "Resets all achievements for the currently authenticated player for your\napplication. This method is only accessible to whitelisted tester accounts\nfor your application.", |
| // "flatPath": "games/v1management/achievements/reset", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.achievements.resetAll", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/achievements/reset", |
| // "response": { |
| // "$ref": "AchievementResetAllResponse" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.achievements.resetAllForAllPlayers": |
| |
| type AchievementsResetAllForAllPlayersCall struct { |
| s *Service |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetAllForAllPlayers: Resets all draft achievements for all players. |
| // This method is only |
| // available to user accounts for your developer console. |
| func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall { |
| c := &AchievementsResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *AchievementsResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/resetAllForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call. |
| func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets all draft achievements for all players. This method is only\navailable to user accounts for your developer console.", |
| // "flatPath": "games/v1management/achievements/resetAllForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.achievements.resetAllForAllPlayers", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/achievements/resetAllForAllPlayers", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.achievements.resetForAllPlayers": |
| |
| type AchievementsResetForAllPlayersCall struct { |
| s *Service |
| achievementId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetForAllPlayers: Resets the achievement with the given ID for all |
| // players. This method is |
| // only available to user accounts for your developer console. Only |
| // draft |
| // achievements can be reset. |
| func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall { |
| c := &AchievementsResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.achievementId = achievementId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *AchievementsResetForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *AchievementsResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/{achievementId}/resetForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "achievementId": c.achievementId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.achievements.resetForAllPlayers" call. |
| func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets the achievement with the given ID for all players. This method is\nonly available to user accounts for your developer console. Only draft\nachievements can be reset.", |
| // "flatPath": "games/v1management/achievements/{achievementId}/resetForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.achievements.resetForAllPlayers", |
| // "parameterOrder": [ |
| // "achievementId" |
| // ], |
| // "parameters": { |
| // "achievementId": { |
| // "description": "The ID of the achievement used by this method.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/achievements/{achievementId}/resetForAllPlayers", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.achievements.resetMultipleForAllPlayers": |
| |
| type AchievementsResetMultipleForAllPlayersCall struct { |
| s *Service |
| achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetMultipleForAllPlayers: Resets achievements with the given IDs |
| // for all players. This method is only |
| // available to user accounts for your developer console. Only |
| // draft |
| // achievements may be reset. |
| func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall { |
| c := &AchievementsResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.achievementresetmultipleforallrequest = achievementresetmultipleforallrequest |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *AchievementsResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementresetmultipleforallrequest) |
| if err != nil { |
| return nil, err |
| } |
| reqHeaders.Set("Content-Type", "application/json") |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/resetMultipleForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call. |
| func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets achievements with the given IDs for all players. This method is only\navailable to user accounts for your developer console. Only draft\nachievements may be reset.", |
| // "flatPath": "games/v1management/achievements/resetMultipleForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.achievements.resetMultipleForAllPlayers", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/achievements/resetMultipleForAllPlayers", |
| // "request": { |
| // "$ref": "AchievementResetMultipleForAllRequest" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.applications.listHidden": |
| |
| type ApplicationsListHiddenCall struct { |
| s *Service |
| applicationId string |
| urlParams_ gensupport.URLParams |
| ifNoneMatch_ string |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ListHidden: Get the list of players hidden from the given |
| // application. This method is |
| // only available to user accounts for your developer console. |
| func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall { |
| c := &ApplicationsListHiddenCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.applicationId = applicationId |
| return c |
| } |
| |
| // MaxResults sets the optional parameter "maxResults": The maximum |
| // number of player resources to return in the response, used |
| // for |
| // paging. For any response, the actual number of player resources |
| // returned |
| // may be less than the specified `maxResults`. |
| func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall { |
| c.urlParams_.Set("maxResults", fmt.Sprint(maxResults)) |
| return c |
| } |
| |
| // PageToken sets the optional parameter "pageToken": The token returned |
| // by the previous request. |
| func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall { |
| c.urlParams_.Set("pageToken", pageToken) |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // IfNoneMatch sets the optional parameter which makes the operation |
| // fail if the object's ETag matches the given value. This is useful for |
| // getting updates only after the object has changed since the last |
| // request. Use googleapi.IsNotModified to check whether the response |
| // error from Do is the result of In-None-Match. |
| func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall { |
| c.ifNoneMatch_ = entityTag |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *ApplicationsListHiddenCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *ApplicationsListHiddenCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| if c.ifNoneMatch_ != "" { |
| reqHeaders.Set("If-None-Match", c.ifNoneMatch_) |
| } |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("GET", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "applicationId": c.applicationId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.applications.listHidden" call. |
| // Exactly one of *HiddenPlayerList or error will be non-nil. Any |
| // non-2xx status code is an error. Response headers are in either |
| // *HiddenPlayerList.ServerResponse.Header or (if a response was |
| // returned at all) in error.(*googleapi.Error).Header. Use |
| // googleapi.IsNotModified to check whether the returned error was |
| // because http.StatusNotModified was returned. |
| func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error) { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if res != nil && res.StatusCode == http.StatusNotModified { |
| if res.Body != nil { |
| res.Body.Close() |
| } |
| return nil, &googleapi.Error{ |
| Code: res.StatusCode, |
| Header: res.Header, |
| } |
| } |
| if err != nil { |
| return nil, err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return nil, err |
| } |
| ret := &HiddenPlayerList{ |
| ServerResponse: googleapi.ServerResponse{ |
| Header: res.Header, |
| HTTPStatusCode: res.StatusCode, |
| }, |
| } |
| target := &ret |
| if err := gensupport.DecodeResponse(target, res); err != nil { |
| return nil, err |
| } |
| return ret, nil |
| // { |
| // "description": "Get the list of players hidden from the given application. This method is\nonly available to user accounts for your developer console.", |
| // "flatPath": "games/v1management/applications/{applicationId}/players/hidden", |
| // "httpMethod": "GET", |
| // "id": "gamesManagement.applications.listHidden", |
| // "parameterOrder": [ |
| // "applicationId" |
| // ], |
| // "parameters": { |
| // "applicationId": { |
| // "description": "The application ID from the Google Play developer console.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // }, |
| // "maxResults": { |
| // "description": "The maximum number of player resources to return in the response, used for\npaging. For any response, the actual number of player resources returned\nmay be less than the specified `maxResults`.", |
| // "format": "int32", |
| // "location": "query", |
| // "type": "integer" |
| // }, |
| // "pageToken": { |
| // "description": "The token returned by the previous request.", |
| // "location": "query", |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/applications/{applicationId}/players/hidden", |
| // "response": { |
| // "$ref": "HiddenPlayerList" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // Pages invokes f for each page of results. |
| // A non-nil error returned from f will halt the iteration. |
| // The provided context supersedes any context provided to the Context method. |
| func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error { |
| c.ctx_ = ctx |
| defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point |
| for { |
| x, err := c.Do() |
| if err != nil { |
| return err |
| } |
| if err := f(x); err != nil { |
| return err |
| } |
| if x.NextPageToken == "" { |
| return nil |
| } |
| c.PageToken(x.NextPageToken) |
| } |
| } |
| |
| // method id "gamesManagement.events.reset": |
| |
| type EventsResetCall struct { |
| s *Service |
| eventId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // Reset: Resets all player progress on the event with the given ID for |
| // the currently |
| // authenticated player. This method is only accessible to whitelisted |
| // tester |
| // accounts for your application. |
| func (r *EventsService) Reset(eventId string) *EventsResetCall { |
| c := &EventsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.eventId = eventId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *EventsResetCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *EventsResetCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/{eventId}/reset") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "eventId": c.eventId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.events.reset" call. |
| func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets all player progress on the event with the given ID for the currently\nauthenticated player. This method is only accessible to whitelisted tester\naccounts for your application.", |
| // "flatPath": "games/v1management/events/{eventId}/reset", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.events.reset", |
| // "parameterOrder": [ |
| // "eventId" |
| // ], |
| // "parameters": { |
| // "eventId": { |
| // "description": "The ID of the event.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/events/{eventId}/reset", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.events.resetAll": |
| |
| type EventsResetAllCall struct { |
| s *Service |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetAll: Resets all player progress on all events for the currently |
| // authenticated |
| // player. This method is only accessible to whitelisted tester accounts |
| // for |
| // your application. |
| func (r *EventsService) ResetAll() *EventsResetAllCall { |
| c := &EventsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *EventsResetAllCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *EventsResetAllCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/reset") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.events.resetAll" call. |
| func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets all player progress on all events for the currently authenticated\nplayer. This method is only accessible to whitelisted tester accounts for\nyour application.", |
| // "flatPath": "games/v1management/events/reset", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.events.resetAll", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/events/reset", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.events.resetAllForAllPlayers": |
| |
| type EventsResetAllForAllPlayersCall struct { |
| s *Service |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetAllForAllPlayers: Resets all draft events for all players. This |
| // method is only available to |
| // user accounts for your developer console. |
| func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall { |
| c := &EventsResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *EventsResetAllForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *EventsResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/resetAllForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.events.resetAllForAllPlayers" call. |
| func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets all draft events for all players. This method is only available to\nuser accounts for your developer console.", |
| // "flatPath": "games/v1management/events/resetAllForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.events.resetAllForAllPlayers", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/events/resetAllForAllPlayers", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.events.resetForAllPlayers": |
| |
| type EventsResetForAllPlayersCall struct { |
| s *Service |
| eventId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetForAllPlayers: Resets the event with the given ID for all |
| // players. This method is only |
| // available to user accounts for your developer console. Only draft |
| // events |
| // can be reset. |
| func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall { |
| c := &EventsResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.eventId = eventId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *EventsResetForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *EventsResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/{eventId}/resetForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "eventId": c.eventId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.events.resetForAllPlayers" call. |
| func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets the event with the given ID for all players. This method is only\navailable to user accounts for your developer console. Only draft events\ncan be reset.", |
| // "flatPath": "games/v1management/events/{eventId}/resetForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.events.resetForAllPlayers", |
| // "parameterOrder": [ |
| // "eventId" |
| // ], |
| // "parameters": { |
| // "eventId": { |
| // "description": "The ID of the event.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/events/{eventId}/resetForAllPlayers", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.events.resetMultipleForAllPlayers": |
| |
| type EventsResetMultipleForAllPlayersCall struct { |
| s *Service |
| eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetMultipleForAllPlayers: Resets events with the given IDs for all |
| // players. This method is only |
| // available to user accounts for your developer console. Only draft |
| // events |
| // may be reset. |
| func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall { |
| c := &EventsResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.eventsresetmultipleforallrequest = eventsresetmultipleforallrequest |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *EventsResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| body, err := googleapi.WithoutDataWrapper.JSONReader(c.eventsresetmultipleforallrequest) |
| if err != nil { |
| return nil, err |
| } |
| reqHeaders.Set("Content-Type", "application/json") |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/resetMultipleForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call. |
| func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets events with the given IDs for all players. This method is only\navailable to user accounts for your developer console. Only draft events\nmay be reset.", |
| // "flatPath": "games/v1management/events/resetMultipleForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.events.resetMultipleForAllPlayers", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/events/resetMultipleForAllPlayers", |
| // "request": { |
| // "$ref": "EventsResetMultipleForAllRequest" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.players.hide": |
| |
| type PlayersHideCall struct { |
| s *Service |
| applicationId string |
| playerId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // Hide: Hide the given player's leaderboard scores from the given |
| // application. This |
| // method is only available to user accounts for your developer console. |
| func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall { |
| c := &PlayersHideCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.applicationId = applicationId |
| c.playerId = playerId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *PlayersHideCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *PlayersHideCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden/{playerId}") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "applicationId": c.applicationId, |
| "playerId": c.playerId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.players.hide" call. |
| func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Hide the given player's leaderboard scores from the given application. This\nmethod is only available to user accounts for your developer console.", |
| // "flatPath": "games/v1management/applications/{applicationId}/players/hidden/{playerId}", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.players.hide", |
| // "parameterOrder": [ |
| // "applicationId", |
| // "playerId" |
| // ], |
| // "parameters": { |
| // "applicationId": { |
| // "description": "The application ID from the Google Play developer console.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // }, |
| // "playerId": { |
| // "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/applications/{applicationId}/players/hidden/{playerId}", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.players.unhide": |
| |
| type PlayersUnhideCall struct { |
| s *Service |
| applicationId string |
| playerId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // Unhide: Unhide the given player's leaderboard scores from the given |
| // application. |
| // This method is only available to user accounts for your developer |
| // console. |
| func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall { |
| c := &PlayersUnhideCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.applicationId = applicationId |
| c.playerId = playerId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *PlayersUnhideCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *PlayersUnhideCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden/{playerId}") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("DELETE", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "applicationId": c.applicationId, |
| "playerId": c.playerId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.players.unhide" call. |
| func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Unhide the given player's leaderboard scores from the given application.\nThis method is only available to user accounts for your developer console.", |
| // "flatPath": "games/v1management/applications/{applicationId}/players/hidden/{playerId}", |
| // "httpMethod": "DELETE", |
| // "id": "gamesManagement.players.unhide", |
| // "parameterOrder": [ |
| // "applicationId", |
| // "playerId" |
| // ], |
| // "parameters": { |
| // "applicationId": { |
| // "description": "The application ID from the Google Play developer console.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // }, |
| // "playerId": { |
| // "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/applications/{applicationId}/players/hidden/{playerId}", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.scores.reset": |
| |
| type ScoresResetCall struct { |
| s *Service |
| leaderboardId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // Reset: Resets scores for the leaderboard with the given ID for the |
| // currently |
| // authenticated player. This method is only accessible to whitelisted |
| // tester |
| // accounts for your application. |
| func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall { |
| c := &ScoresResetCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.leaderboardId = leaderboardId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *ScoresResetCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *ScoresResetCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/leaderboards/{leaderboardId}/scores/reset") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "leaderboardId": c.leaderboardId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.scores.reset" call. |
| // Exactly one of *PlayerScoreResetResponse or error will be non-nil. |
| // Any non-2xx status code is an error. Response headers are in either |
| // *PlayerScoreResetResponse.ServerResponse.Header or (if a response was |
| // returned at all) in error.(*googleapi.Error).Header. Use |
| // googleapi.IsNotModified to check whether the returned error was |
| // because http.StatusNotModified was returned. |
| func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error) { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if res != nil && res.StatusCode == http.StatusNotModified { |
| if res.Body != nil { |
| res.Body.Close() |
| } |
| return nil, &googleapi.Error{ |
| Code: res.StatusCode, |
| Header: res.Header, |
| } |
| } |
| if err != nil { |
| return nil, err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return nil, err |
| } |
| ret := &PlayerScoreResetResponse{ |
| ServerResponse: googleapi.ServerResponse{ |
| Header: res.Header, |
| HTTPStatusCode: res.StatusCode, |
| }, |
| } |
| target := &ret |
| if err := gensupport.DecodeResponse(target, res); err != nil { |
| return nil, err |
| } |
| return ret, nil |
| // { |
| // "description": "Resets scores for the leaderboard with the given ID for the currently\nauthenticated player. This method is only accessible to whitelisted tester\naccounts for your application.", |
| // "flatPath": "games/v1management/leaderboards/{leaderboardId}/scores/reset", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.scores.reset", |
| // "parameterOrder": [ |
| // "leaderboardId" |
| // ], |
| // "parameters": { |
| // "leaderboardId": { |
| // "description": "The ID of the leaderboard.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/leaderboards/{leaderboardId}/scores/reset", |
| // "response": { |
| // "$ref": "PlayerScoreResetResponse" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.scores.resetAll": |
| |
| type ScoresResetAllCall struct { |
| s *Service |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetAll: Resets all scores for all leaderboards for the currently |
| // authenticated |
| // players. This method is only accessible to whitelisted tester |
| // accounts for |
| // your application. |
| func (r *ScoresService) ResetAll() *ScoresResetAllCall { |
| c := &ScoresResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *ScoresResetAllCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *ScoresResetAllCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/reset") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.scores.resetAll" call. |
| // Exactly one of *PlayerScoreResetAllResponse or error will be non-nil. |
| // Any non-2xx status code is an error. Response headers are in either |
| // *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response |
| // was returned at all) in error.(*googleapi.Error).Header. Use |
| // googleapi.IsNotModified to check whether the returned error was |
| // because http.StatusNotModified was returned. |
| func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error) { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if res != nil && res.StatusCode == http.StatusNotModified { |
| if res.Body != nil { |
| res.Body.Close() |
| } |
| return nil, &googleapi.Error{ |
| Code: res.StatusCode, |
| Header: res.Header, |
| } |
| } |
| if err != nil { |
| return nil, err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return nil, err |
| } |
| ret := &PlayerScoreResetAllResponse{ |
| ServerResponse: googleapi.ServerResponse{ |
| Header: res.Header, |
| HTTPStatusCode: res.StatusCode, |
| }, |
| } |
| target := &ret |
| if err := gensupport.DecodeResponse(target, res); err != nil { |
| return nil, err |
| } |
| return ret, nil |
| // { |
| // "description": "Resets all scores for all leaderboards for the currently authenticated\nplayers. This method is only accessible to whitelisted tester accounts for\nyour application.", |
| // "flatPath": "games/v1management/scores/reset", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.scores.resetAll", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/scores/reset", |
| // "response": { |
| // "$ref": "PlayerScoreResetAllResponse" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.scores.resetAllForAllPlayers": |
| |
| type ScoresResetAllForAllPlayersCall struct { |
| s *Service |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetAllForAllPlayers: Resets scores for all draft leaderboards for |
| // all players. This method is |
| // only available to user accounts for your developer console. |
| func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall { |
| c := &ScoresResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *ScoresResetAllForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *ScoresResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/resetAllForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.scores.resetAllForAllPlayers" call. |
| func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets scores for all draft leaderboards for all players. This method is\nonly available to user accounts for your developer console.", |
| // "flatPath": "games/v1management/scores/resetAllForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.scores.resetAllForAllPlayers", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/scores/resetAllForAllPlayers", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.scores.resetForAllPlayers": |
| |
| type ScoresResetForAllPlayersCall struct { |
| s *Service |
| leaderboardId string |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetForAllPlayers: Resets scores for the leaderboard with the given |
| // ID for all players. This |
| // method is only available to user accounts for your developer console. |
| // Only |
| // draft leaderboards can be reset. |
| func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall { |
| c := &ScoresResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.leaderboardId = leaderboardId |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *ScoresResetForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *ScoresResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| googleapi.Expand(req.URL, map[string]string{ |
| "leaderboardId": c.leaderboardId, |
| }) |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.scores.resetForAllPlayers" call. |
| func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets scores for the leaderboard with the given ID for all players. This\nmethod is only available to user accounts for your developer console. Only\ndraft leaderboards can be reset.", |
| // "flatPath": "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.scores.resetForAllPlayers", |
| // "parameterOrder": [ |
| // "leaderboardId" |
| // ], |
| // "parameters": { |
| // "leaderboardId": { |
| // "description": "The ID of the leaderboard.", |
| // "location": "path", |
| // "required": true, |
| // "type": "string" |
| // } |
| // }, |
| // "path": "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers", |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |
| |
| // method id "gamesManagement.scores.resetMultipleForAllPlayers": |
| |
| type ScoresResetMultipleForAllPlayersCall struct { |
| s *Service |
| scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest |
| urlParams_ gensupport.URLParams |
| ctx_ context.Context |
| header_ http.Header |
| } |
| |
| // ResetMultipleForAllPlayers: Resets scores for the leaderboards with |
| // the given IDs for all players. This |
| // method is only available to user accounts for your developer console. |
| // Only |
| // draft leaderboards may be reset. |
| func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall { |
| c := &ScoresResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)} |
| c.scoresresetmultipleforallrequest = scoresresetmultipleforallrequest |
| return c |
| } |
| |
| // Fields allows partial responses to be retrieved. See |
| // https://developers.google.com/gdata/docs/2.0/basics#PartialResponse |
| // for more information. |
| func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall { |
| c.urlParams_.Set("fields", googleapi.CombineFields(s)) |
| return c |
| } |
| |
| // Context sets the context to be used in this call's Do method. Any |
| // pending HTTP request will be aborted if the provided context is |
| // canceled. |
| func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall { |
| c.ctx_ = ctx |
| return c |
| } |
| |
| // Header returns an http.Header that can be modified by the caller to |
| // add HTTP headers to the request. |
| func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header { |
| if c.header_ == nil { |
| c.header_ = make(http.Header) |
| } |
| return c.header_ |
| } |
| |
| func (c *ScoresResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) { |
| reqHeaders := make(http.Header) |
| reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200810") |
| for k, v := range c.header_ { |
| reqHeaders[k] = v |
| } |
| reqHeaders.Set("User-Agent", c.s.userAgent()) |
| var body io.Reader = nil |
| body, err := googleapi.WithoutDataWrapper.JSONReader(c.scoresresetmultipleforallrequest) |
| if err != nil { |
| return nil, err |
| } |
| reqHeaders.Set("Content-Type", "application/json") |
| c.urlParams_.Set("alt", alt) |
| c.urlParams_.Set("prettyPrint", "false") |
| urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/resetMultipleForAllPlayers") |
| urls += "?" + c.urlParams_.Encode() |
| req, err := http.NewRequest("POST", urls, body) |
| if err != nil { |
| return nil, err |
| } |
| req.Header = reqHeaders |
| return gensupport.SendRequest(c.ctx_, c.s.client, req) |
| } |
| |
| // Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call. |
| func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error { |
| gensupport.SetOptions(c.urlParams_, opts...) |
| res, err := c.doRequest("json") |
| if err != nil { |
| return err |
| } |
| defer googleapi.CloseBody(res) |
| if err := googleapi.CheckResponse(res); err != nil { |
| return err |
| } |
| return nil |
| // { |
| // "description": "Resets scores for the leaderboards with the given IDs for all players. This\nmethod is only available to user accounts for your developer console. Only\ndraft leaderboards may be reset.", |
| // "flatPath": "games/v1management/scores/resetMultipleForAllPlayers", |
| // "httpMethod": "POST", |
| // "id": "gamesManagement.scores.resetMultipleForAllPlayers", |
| // "parameterOrder": [], |
| // "parameters": {}, |
| // "path": "games/v1management/scores/resetMultipleForAllPlayers", |
| // "request": { |
| // "$ref": "ScoresResetMultipleForAllRequest" |
| // }, |
| // "scopes": [ |
| // "https://www.googleapis.com/auth/games" |
| // ] |
| // } |
| |
| } |