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// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Code generated file. DO NOT EDIT.
// Package games provides access to the Google Play Game Services.
//
// For product documentation, see: https://developers.google.com/games/
//
// Creating a client
//
// Usage example:
//
// import "google.golang.org/api/games/v1"
// ...
// ctx := context.Background()
// gamesService, err := games.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for authentication.
//
// For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// Other authentication options
//
// By default, all available scopes (see "Constants") are used to authenticate. To restrict scopes, use option.WithScopes:
//
// gamesService, err := games.NewService(ctx, option.WithScopes(games.GamesScope))
//
// To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
//
// gamesService, err := games.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
//
// config := &oauth2.Config{...}
// // ...
// token, err := config.Exchange(ctx, ...)
// gamesService, err := games.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See https://godoc.org/google.golang.org/api/option/ for details on options.
package games // import "google.golang.org/api/games/v1"
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strconv"
"strings"
googleapi "google.golang.org/api/googleapi"
gensupport "google.golang.org/api/internal/gensupport"
option "google.golang.org/api/option"
internaloption "google.golang.org/api/option/internaloption"
htransport "google.golang.org/api/transport/http"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint
const apiId = "games:v1"
const apiName = "games"
const apiVersion = "v1"
const basePath = "https://games.googleapis.com/"
const mtlsBasePath = "https://games.mtls.googleapis.com/"
// OAuth2 scopes used by this API.
const (
// View and manage its own configuration data in your Google Drive
DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata"
// Create, edit, and delete your Google Play Games activity
GamesScope = "https://www.googleapis.com/auth/games"
)
// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
scopesOption := option.WithScopes(
"https://www.googleapis.com/auth/drive.appdata",
"https://www.googleapis.com/auth/games",
)
// NOTE: prepend, so we don't override user-specified scopes.
opts = append([]option.ClientOption{scopesOption}, opts...)
opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath))
client, endpoint, err := htransport.NewClient(ctx, opts...)
if err != nil {
return nil, err
}
s, err := New(client)
if err != nil {
return nil, err
}
if endpoint != "" {
s.BasePath = endpoint
}
return s, nil
}
// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.AchievementDefinitions = NewAchievementDefinitionsService(s)
s.Achievements = NewAchievementsService(s)
s.Applications = NewApplicationsService(s)
s.Events = NewEventsService(s)
s.Leaderboards = NewLeaderboardsService(s)
s.Metagame = NewMetagameService(s)
s.Players = NewPlayersService(s)
s.Revisions = NewRevisionsService(s)
s.Scores = NewScoresService(s)
s.Snapshots = NewSnapshotsService(s)
s.Stats = NewStatsService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementDefinitions *AchievementDefinitionsService
Achievements *AchievementsService
Applications *ApplicationsService
Events *EventsService
Leaderboards *LeaderboardsService
Metagame *MetagameService
Players *PlayersService
Revisions *RevisionsService
Scores *ScoresService
Snapshots *SnapshotsService
Stats *StatsService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService {
rs := &AchievementDefinitionsService{s: s}
return rs
}
type AchievementDefinitionsService struct {
s *Service
}
func NewAchievementsService(s *Service) *AchievementsService {
rs := &AchievementsService{s: s}
return rs
}
type AchievementsService struct {
s *Service
}
func NewApplicationsService(s *Service) *ApplicationsService {
rs := &ApplicationsService{s: s}
return rs
}
type ApplicationsService struct {
s *Service
}
func NewEventsService(s *Service) *EventsService {
rs := &EventsService{s: s}
return rs
}
type EventsService struct {
s *Service
}
func NewLeaderboardsService(s *Service) *LeaderboardsService {
rs := &LeaderboardsService{s: s}
return rs
}
type LeaderboardsService struct {
s *Service
}
func NewMetagameService(s *Service) *MetagameService {
rs := &MetagameService{s: s}
return rs
}
type MetagameService struct {
s *Service
}
func NewPlayersService(s *Service) *PlayersService {
rs := &PlayersService{s: s}
return rs
}
type PlayersService struct {
s *Service
}
func NewRevisionsService(s *Service) *RevisionsService {
rs := &RevisionsService{s: s}
return rs
}
type RevisionsService struct {
s *Service
}
func NewScoresService(s *Service) *ScoresService {
rs := &ScoresService{s: s}
return rs
}
type ScoresService struct {
s *Service
}
func NewSnapshotsService(s *Service) *SnapshotsService {
rs := &SnapshotsService{s: s}
return rs
}
type SnapshotsService struct {
s *Service
}
func NewStatsService(s *Service) *StatsService {
rs := &StatsService{s: s}
return rs
}
type StatsService struct {
s *Service
}
// AchievementDefinition: An achievement definition object.
type AchievementDefinition struct {
// AchievementType: The type of the achievement.
//
// Possible values:
// "ACHIEVEMENT_TYPE_UNSPECIFIED" - Safe default, don't use.
// "STANDARD" - Achievement is either locked or unlocked.
// "INCREMENTAL" - Achievement is incremental.
AchievementType string `json:"achievementType,omitempty"`
// Description: The description of the achievement.
Description string `json:"description,omitempty"`
// ExperiencePoints: Experience points which will be earned when
// unlocking this achievement.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// FormattedTotalSteps: The total steps for an incremental achievement
// as a string.
FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// InitialState: The initial state of the achievement.
//
// Possible values:
// "INITIAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
InitialState string `json:"initialState,omitempty"`
// IsRevealedIconUrlDefault: Indicates whether the revealed icon image
// being returned is a default
// image, or is provided by the game.
IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"`
// IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image
// being returned is a default
// image, or is game-provided.
IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementDefinition`.
Kind string `json:"kind,omitempty"`
// Name: The name of the achievement.
Name string `json:"name,omitempty"`
// RevealedIconUrl: The image URL for the revealed achievement icon.
RevealedIconUrl string `json:"revealedIconUrl,omitempty"`
// TotalSteps: The total steps for an incremental achievement.
TotalSteps int64 `json:"totalSteps,omitempty"`
// UnlockedIconUrl: The image URL for the unlocked achievement icon.
UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementType") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *AchievementDefinition) MarshalJSON() ([]byte, error) {
type NoMethod AchievementDefinition
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementDefinitionsListResponse: A list of achievement definition
// objects.
type AchievementDefinitionsListResponse struct {
// Items: The achievement definitions.
Items []*AchievementDefinition `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementDefinitionsListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementDefinitionsListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementIncrementResponse: An achievement increment response
type AchievementIncrementResponse struct {
// CurrentSteps: The current steps recorded for this incremental
// achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementIncrementResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether the current steps for the achievement has
// reached the number of
// steps required to unlock.
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentSteps") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementIncrementResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementRevealResponse: An achievement reveal response
type AchievementRevealResponse struct {
// CurrentState: The current state of the achievement for which a reveal
// was attempted. This
// might be `UNLOCKED` if the achievement was already unlocked.
//
// Possible values:
// "REVEAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementRevealResponse`.
Kind string `json:"kind,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentState") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentState") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementRevealResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementSetStepsAtLeastResponse: An achievement set steps at least
// response.
type AchievementSetStepsAtLeastResponse struct {
// CurrentSteps: The current steps recorded for this incremental
// achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementSetStepsAtLeastResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether the current steps for the achievement has
// reached the number of
// steps required to unlock.
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentSteps") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementSetStepsAtLeastResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUnlockResponse: An achievement unlock response
type AchievementUnlockResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementUnlockResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
// whether the unlock
// request for the achievement was the first for the player).
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUnlockResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateMultipleRequest: A list of achievement update
// requests.
type AchievementUpdateMultipleRequest struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementUpdateMultipleRequest`.
Kind string `json:"kind,omitempty"`
// Updates: The individual achievement update requests.
Updates []*AchievementUpdateRequest `json:"updates,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateMultipleRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateMultipleResponse: Response message for
// UpdateMultipleAchievements rpc.
type AchievementUpdateMultipleResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementUpdateMultipleResponse`.
Kind string `json:"kind,omitempty"`
// UpdatedAchievements: The updated state of the achievements.
UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateMultipleResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateRequest: A request to update an achievement.
type AchievementUpdateRequest struct {
// AchievementId: The achievement this update is being applied to.
AchievementId string `json:"achievementId,omitempty"`
// IncrementPayload: The payload if an update of type `INCREMENT` was
// requested for
// the achievement.
IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementUpdateRequest`.
Kind string `json:"kind,omitempty"`
// SetStepsAtLeastPayload: The payload if an update of type
// `SET_STEPS_AT_LEAST` was
// requested for the achievement.
SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"`
// UpdateType: The type of update being applied.
//
// Possible values:
// "ACHIEVEMENT_UPDATE_TYPE_UNSPECIFIED" - Safe default, don't use.
// "REVEAL" - Achievement is revealed.
// "UNLOCK" - Achievement is unlocked.
// "INCREMENT" - Achievement is incremented.
// "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the
// passed value.
UpdateType string `json:"updateType,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateResponse: An updated achievement.
type AchievementUpdateResponse struct {
// AchievementId: The achievement this update is was applied to.
AchievementId string `json:"achievementId,omitempty"`
// CurrentState: The current state of the achievement.
//
// Possible values:
// "UPDATED_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// CurrentSteps: The current steps recorded for this achievement if it
// is incremental.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#achievementUpdateResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
// whether the unlock
// request for the achievement was the first for the player).
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// UpdateOccurred: Whether the requested updates actually affected the
// achievement.
UpdateOccurred bool `json:"updateOccurred,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Application: The Application resource.
type Application struct {
// AchievementCount: The number of achievements visible to the currently
// authenticated player.
AchievementCount int64 `json:"achievement_count,omitempty"`
// Assets: The assets of the application.
Assets []*ImageAsset `json:"assets,omitempty"`
// Author: The author of the application.
Author string `json:"author,omitempty"`
// Category: The category of the application.
Category *ApplicationCategory `json:"category,omitempty"`
// Description: The description of the application.
Description string `json:"description,omitempty"`
// EnabledFeatures: A list of features that have been enabled for the
// application.
//
// Possible values:
// "APPLICATION_FEATURE_UNSPECIFIED" - Safe default, don't use.
// "SNAPSHOTS" - Saved Games (snapshots).
EnabledFeatures []string `json:"enabledFeatures,omitempty"`
// Id: The ID of the application.
Id string `json:"id,omitempty"`
// Instances: The instances of the application.
Instances []*Instance `json:"instances,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#application`.
Kind string `json:"kind,omitempty"`
// LastUpdatedTimestamp: The last updated timestamp of the application.
LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
// LeaderboardCount: The number of leaderboards visible to the currently
// authenticated player.
LeaderboardCount int64 `json:"leaderboard_count,omitempty"`
// Name: The name of the application.
Name string `json:"name,omitempty"`
// ThemeColor: A hint to the client UI for what color to use as an
// app-themed color. The
// color is given as an RGB triplet (e.g. "E0E0E0").
ThemeColor string `json:"themeColor,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AchievementCount") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementCount") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Application) MarshalJSON() ([]byte, error) {
type NoMethod Application
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ApplicationCategory: An application category object.
type ApplicationCategory struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#applicationCategory`.
Kind string `json:"kind,omitempty"`
// Primary: The primary category.
Primary string `json:"primary,omitempty"`
// Secondary: The secondary category.
Secondary string `json:"secondary,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ApplicationCategory) MarshalJSON() ([]byte, error) {
type NoMethod ApplicationCategory
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ApplicationVerifyResponse: A third party application verification
// response resource.
type ApplicationVerifyResponse struct {
// AlternatePlayerId: An alternate ID that was once used for the player
// that was issued the auth
// token used in this request. (This field is not normally populated.)
AlternatePlayerId string `json:"alternate_player_id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#applicationVerifyResponse`.
Kind string `json:"kind,omitempty"`
// PlayerId: The ID of the player that was issued the auth token used in
// this request.
PlayerId string `json:"player_id,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AlternatePlayerId")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AlternatePlayerId") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *ApplicationVerifyResponse) MarshalJSON() ([]byte, error) {
type NoMethod ApplicationVerifyResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Category: Data related to individual game categories.
type Category struct {
// Category: The category name.
Category string `json:"category,omitempty"`
// ExperiencePoints: Experience points earned in this category.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#category`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "Category") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Category") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Category) MarshalJSON() ([]byte, error) {
type NoMethod Category
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// CategoryListResponse: A third party list metagame categories
// response.
type CategoryListResponse struct {
// Items: The list of categories with usage data.
Items []*Category `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#categoryListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *CategoryListResponse) MarshalJSON() ([]byte, error) {
type NoMethod CategoryListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventBatchRecordFailure: A batch update failure resource.
type EventBatchRecordFailure struct {
// FailureCause: The cause for the update failure.
//
// Possible values:
// "EVENT_FAILURE_CAUSE_UNSPECIFIED" - Default value. Should not be
// used.
// "TOO_LARGE" - A batch request was issued with more events than are
// allowed in
// a single batch.
// "TIME_PERIOD_EXPIRED" - A batch was sent with data too far in the
// past to record.
// "TIME_PERIOD_SHORT" - A batch was sent with a time range that was
// too short.
// "TIME_PERIOD_LONG" - A batch was sent with a time range that was
// too long.
// "ALREADY_UPDATED" - An attempt was made to record a batch of data
// which was already seen.
// "RECORD_RATE_HIGH" - An attempt was made to record data faster than
// the server
// will apply updates.
FailureCause string `json:"failureCause,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventBatchRecordFailure`.
Kind string `json:"kind,omitempty"`
// Range: The time range which was rejected; empty for a request-wide
// failure.
Range *EventPeriodRange `json:"range,omitempty"`
// ForceSendFields is a list of field names (e.g. "FailureCause") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FailureCause") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventBatchRecordFailure) MarshalJSON() ([]byte, error) {
type NoMethod EventBatchRecordFailure
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventChild: An event child relationship resource.
type EventChild struct {
// ChildId: The ID of the child event.
ChildId string `json:"childId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventChild`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "ChildId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ChildId") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventChild) MarshalJSON() ([]byte, error) {
type NoMethod EventChild
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventDefinition: An event definition resource.
type EventDefinition struct {
// ChildEvents: A list of events that are a child of this event.
ChildEvents []*EventChild `json:"childEvents,omitempty"`
// Description: Description of what this event represents.
Description string `json:"description,omitempty"`
// DisplayName: The name to display for the event.
DisplayName string `json:"displayName,omitempty"`
// Id: The ID of the event.
Id string `json:"id,omitempty"`
// ImageUrl: The base URL for the image that represents the event.
ImageUrl string `json:"imageUrl,omitempty"`
// IsDefaultImageUrl: Indicates whether the icon image being returned is
// a default image, or is
// game-provided.
IsDefaultImageUrl bool `json:"isDefaultImageUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventDefinition`.
Kind string `json:"kind,omitempty"`
// Visibility: The visibility of event being tracked in this definition.
//
// Possible values:
// "EVENT_VISIBILITY_UNSPECIFIED" - Default value. Should not be used.
// "REVEALED" - This event should be visible to all users.
// "HIDDEN" - This event should only be shown to users that have
// recorded this event
// at least once.
Visibility string `json:"visibility,omitempty"`
// ForceSendFields is a list of field names (e.g. "ChildEvents") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ChildEvents") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventDefinition) MarshalJSON() ([]byte, error) {
type NoMethod EventDefinition
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventDefinitionListResponse: A ListDefinitions response.
type EventDefinitionListResponse struct {
// Items: The event definitions.
Items []*EventDefinition `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventDefinitionListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventDefinitionListResponse) MarshalJSON() ([]byte, error) {
type NoMethod EventDefinitionListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventPeriodRange: An event period time range.
type EventPeriodRange struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventPeriodRange`.
Kind string `json:"kind,omitempty"`
// PeriodEndMillis: The time when this update period ends, in millis,
// since 1970 UTC (Unix
// Epoch).
PeriodEndMillis int64 `json:"periodEndMillis,omitempty,string"`
// PeriodStartMillis: The time when this update period begins, in
// millis, since 1970 UTC (Unix
// Epoch).
PeriodStartMillis int64 `json:"periodStartMillis,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventPeriodRange) MarshalJSON() ([]byte, error) {
type NoMethod EventPeriodRange
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventPeriodUpdate: An event period update resource.
type EventPeriodUpdate struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventPeriodUpdate`.
Kind string `json:"kind,omitempty"`
// TimePeriod: The time period being covered by this update.
TimePeriod *EventPeriodRange `json:"timePeriod,omitempty"`
// Updates: The updates being made for this time period.
Updates []*EventUpdateRequest `json:"updates,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventPeriodUpdate) MarshalJSON() ([]byte, error) {
type NoMethod EventPeriodUpdate
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventRecordFailure: An event update failure resource.
type EventRecordFailure struct {
// EventId: The ID of the event that was not updated.
EventId string `json:"eventId,omitempty"`
// FailureCause: The cause for the update failure.
//
// Possible values:
// "EVENT_UPDATE_FAILURE_CAUSE_UNSPECIFIED" - Default value. Should
// not use.
// "NOT_FOUND" - An attempt was made to set an event that was not
// defined.
// "INVALID_UPDATE_VALUE" - An attempt was made to increment an event
// by a non-positive value.
FailureCause string `json:"failureCause,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventRecordFailure`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "EventId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "EventId") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventRecordFailure) MarshalJSON() ([]byte, error) {
type NoMethod EventRecordFailure
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventRecordRequest: An event period update resource.
type EventRecordRequest struct {
// CurrentTimeMillis: The current time when this update was sent, in
// milliseconds, since 1970 UTC
// (Unix Epoch).
CurrentTimeMillis int64 `json:"currentTimeMillis,omitempty,string"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventRecordRequest`.
Kind string `json:"kind,omitempty"`
// RequestId: The request ID used to identify this attempt to record
// events.
RequestId int64 `json:"requestId,omitempty,string"`
// TimePeriods: A list of the time period updates being made in this
// request.
TimePeriods []*EventPeriodUpdate `json:"timePeriods,omitempty"`
// ForceSendFields is a list of field names (e.g. "CurrentTimeMillis")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentTimeMillis") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *EventRecordRequest) MarshalJSON() ([]byte, error) {
type NoMethod EventRecordRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventUpdateRequest: An event period update resource.
type EventUpdateRequest struct {
// DefinitionId: The ID of the event being modified in this update.
DefinitionId string `json:"definitionId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventUpdateRequest`.
Kind string `json:"kind,omitempty"`
// UpdateCount: The number of times this event occurred in this time
// period.
UpdateCount int64 `json:"updateCount,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "DefinitionId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "DefinitionId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventUpdateRequest) MarshalJSON() ([]byte, error) {
type NoMethod EventUpdateRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventUpdateResponse: An event period update resource.
type EventUpdateResponse struct {
// BatchFailures: Any batch-wide failures which occurred applying
// updates.
BatchFailures []*EventBatchRecordFailure `json:"batchFailures,omitempty"`
// EventFailures: Any failures updating a particular event.
EventFailures []*EventRecordFailure `json:"eventFailures,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#eventUpdateResponse`.
Kind string `json:"kind,omitempty"`
// PlayerEvents: The current status of any updated events
PlayerEvents []*PlayerEvent `json:"playerEvents,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "BatchFailures") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "BatchFailures") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventUpdateResponse) MarshalJSON() ([]byte, error) {
type NoMethod EventUpdateResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesAchievementIncrement: The payload to request to increment
// an
// achievement.
type GamesAchievementIncrement struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#GamesAchievementIncrement`.
Kind string `json:"kind,omitempty"`
// RequestId: The requestId associated with an increment to an
// achievement.
RequestId int64 `json:"requestId,omitempty,string"`
// Steps: The number of steps to be incremented.
Steps int64 `json:"steps,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesAchievementIncrement) MarshalJSON() ([]byte, error) {
type NoMethod GamesAchievementIncrement
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesAchievementSetStepsAtLeast: The payload to request to increment
// an
// achievement.
type GamesAchievementSetStepsAtLeast struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#GamesAchievementSetStepsAtLeast`.
Kind string `json:"kind,omitempty"`
// Steps: The minimum number of steps for the achievement to be set to.
Steps int64 `json:"steps,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesAchievementSetStepsAtLeast) MarshalJSON() ([]byte, error) {
type NoMethod GamesAchievementSetStepsAtLeast
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ImageAsset: An image asset object.
type ImageAsset struct {
// Height: The height of the asset.
Height int64 `json:"height,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#imageAsset`.
Kind string `json:"kind,omitempty"`
// Name: The name of the asset.
Name string `json:"name,omitempty"`
// Url: The URL of the asset.
Url string `json:"url,omitempty"`
// Width: The width of the asset.
Width int64 `json:"width,omitempty"`
// ForceSendFields is a list of field names (e.g. "Height") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Height") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ImageAsset) MarshalJSON() ([]byte, error) {
type NoMethod ImageAsset
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Instance: The Instance resource.
type Instance struct {
// AcquisitionUri: URI which shows where a user can acquire this
// instance.
AcquisitionUri string `json:"acquisitionUri,omitempty"`
// AndroidInstance: Platform dependent details for Android.
AndroidInstance *InstanceAndroidDetails `json:"androidInstance,omitempty"`
// IosInstance: Platform dependent details for iOS.
IosInstance *InstanceIosDetails `json:"iosInstance,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#instance`.
Kind string `json:"kind,omitempty"`
// Name: Localized display name.
Name string `json:"name,omitempty"`
// PlatformType: The platform type.
//
// Possible values:
// "PLATFORM_TYPE_UNSPECIFIED" - Default value. Should be unused.
// "ANDROID" - Instance is for Android.
// "IOS" - Instance is for iOS.
// "WEB_APP" - Instance is for Web App.
PlatformType string `json:"platformType,omitempty"`
// RealtimePlay: Flag to show if this game instance supports realtime
// play.
RealtimePlay bool `json:"realtimePlay,omitempty"`
// TurnBasedPlay: Flag to show if this game instance supports turn based
// play.
TurnBasedPlay bool `json:"turnBasedPlay,omitempty"`
// WebInstance: Platform dependent details for Web.
WebInstance *InstanceWebDetails `json:"webInstance,omitempty"`
// ForceSendFields is a list of field names (e.g. "AcquisitionUri") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AcquisitionUri") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Instance) MarshalJSON() ([]byte, error) {
type NoMethod Instance
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// InstanceAndroidDetails: The Android instance details resource.
type InstanceAndroidDetails struct {
// EnablePiracyCheck: Flag indicating whether the anti-piracy check is
// enabled.
EnablePiracyCheck bool `json:"enablePiracyCheck,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#instanceAndroidDetails`.
Kind string `json:"kind,omitempty"`
// PackageName: Android package name which maps to Google Play URL.
PackageName string `json:"packageName,omitempty"`
// Preferred: Indicates that this instance is the default for new
// installations.
Preferred bool `json:"preferred,omitempty"`
// ForceSendFields is a list of field names (e.g. "EnablePiracyCheck")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "EnablePiracyCheck") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *InstanceAndroidDetails) MarshalJSON() ([]byte, error) {
type NoMethod InstanceAndroidDetails
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// InstanceIosDetails: The iOS details resource.
type InstanceIosDetails struct {
// BundleIdentifier: Bundle identifier.
BundleIdentifier string `json:"bundleIdentifier,omitempty"`
// ItunesAppId: iTunes App ID.
ItunesAppId string `json:"itunesAppId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#instanceIosDetails`.
Kind string `json:"kind,omitempty"`
// PreferredForIpad: Indicates that this instance is the default for new
// installations on iPad
// devices.
PreferredForIpad bool `json:"preferredForIpad,omitempty"`
// PreferredForIphone: Indicates that this instance is the default for
// new installations on iPhone
// devices.
PreferredForIphone bool `json:"preferredForIphone,omitempty"`
// SupportIpad: Flag to indicate if this instance supports iPad.
SupportIpad bool `json:"supportIpad,omitempty"`
// SupportIphone: Flag to indicate if this instance supports iPhone.
SupportIphone bool `json:"supportIphone,omitempty"`
// ForceSendFields is a list of field names (e.g. "BundleIdentifier") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "BundleIdentifier") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *InstanceIosDetails) MarshalJSON() ([]byte, error) {
type NoMethod InstanceIosDetails
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// InstanceWebDetails: The Web details resource.
type InstanceWebDetails struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#instanceWebDetails`.
Kind string `json:"kind,omitempty"`
// LaunchUrl: Launch URL for the game.
LaunchUrl string `json:"launchUrl,omitempty"`
// Preferred: Indicates that this instance is the default for new
// installations.
Preferred bool `json:"preferred,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *InstanceWebDetails) MarshalJSON() ([]byte, error) {
type NoMethod InstanceWebDetails
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Leaderboard: The Leaderboard resource.
type Leaderboard struct {
// IconUrl: The icon for the leaderboard.
IconUrl string `json:"iconUrl,omitempty"`
// Id: The leaderboard ID.
Id string `json:"id,omitempty"`
// IsIconUrlDefault: Indicates whether the icon image being returned is
// a default image, or is
// game-provided.
IsIconUrlDefault bool `json:"isIconUrlDefault,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#leaderboard`.
Kind string `json:"kind,omitempty"`
// Name: The name of the leaderboard.
Name string `json:"name,omitempty"`
// Order: How scores are ordered.
//
// Possible values:
// "SCORE_ORDER_UNSPECIFIED" - Default value. This value is unused.
// "LARGER_IS_BETTER" - Larger values are better; scores are sorted in
// descending order
// "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted
// in ascending order
Order string `json:"order,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "IconUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "IconUrl") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Leaderboard) MarshalJSON() ([]byte, error) {
type NoMethod Leaderboard
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardEntry: The Leaderboard Entry resource.
type LeaderboardEntry struct {
// FormattedScore: The localized string for the numerical value of this
// score.
FormattedScore string `json:"formattedScore,omitempty"`
// FormattedScoreRank: The localized string for the rank of this score
// for this leaderboard.
FormattedScoreRank string `json:"formattedScoreRank,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#leaderboardEntry`.
Kind string `json:"kind,omitempty"`
// Player: The player who holds this score.
Player *Player `json:"player,omitempty"`
// ScoreRank: The rank of this score for this leaderboard.
ScoreRank int64 `json:"scoreRank,omitempty,string"`
// ScoreTag: Additional information about the score. Values must
// contain no more than
// 64 URI-safe characters as defined by section 2.3 of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// ScoreValue: The numerical value of this score.
ScoreValue int64 `json:"scoreValue,omitempty,string"`
// TimeSpan: The time span of this high score.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
TimeSpan string `json:"timeSpan,omitempty"`
// WriteTimestampMillis: The timestamp at which this score was recorded,
// in milliseconds since the
// epoch in UTC.
WriteTimestampMillis int64 `json:"writeTimestampMillis,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "FormattedScore") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FormattedScore") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardEntry) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardEntry
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardListResponse: A list of leaderboard objects.
type LeaderboardListResponse struct {
// Items: The leaderboards.
Items []*Leaderboard `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#leaderboardListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardListResponse) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardScoreRank: A score rank in a leaderboard.
type LeaderboardScoreRank struct {
// FormattedNumScores: The number of scores in the leaderboard as a
// string.
FormattedNumScores string `json:"formattedNumScores,omitempty"`
// FormattedRank: The rank in the leaderboard as a string.
FormattedRank string `json:"formattedRank,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#leaderboardScoreRank`.
Kind string `json:"kind,omitempty"`
// NumScores: The number of scores in the leaderboard.
NumScores int64 `json:"numScores,omitempty,string"`
// Rank: The rank in the leaderboard.
Rank int64 `json:"rank,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "FormattedNumScores")
// to unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FormattedNumScores") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardScoreRank) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardScoreRank
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardScores: A ListScores response.
type LeaderboardScores struct {
// Items: The scores in the leaderboard.
Items []*LeaderboardEntry `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#leaderboardScores`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// NumScores: The total number of scores in the leaderboard.
NumScores int64 `json:"numScores,omitempty,string"`
// PlayerScore: The score of the requesting player on the leaderboard.
// The player's score
// may appear both here and in the list of scores above. If you are
// viewing a
// public leaderboard and the player is not sharing their gameplay
// information
// publicly, the `scoreRank`and `formattedScoreRank`
// values will not be present.
PlayerScore *LeaderboardEntry `json:"playerScore,omitempty"`
// PrevPageToken: The pagination token for the previous page of results.
PrevPageToken string `json:"prevPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardScores) MarshalJSON() ([]byte, error) {
type NoMethod LeaderboardScores
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// MetagameConfig: The metagame config resource
type MetagameConfig struct {
// CurrentVersion: Current version of the metagame configuration data.
// When this data is
// updated, the version number will be increased by one.
CurrentVersion int64 `json:"currentVersion,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#metagameConfig`.
Kind string `json:"kind,omitempty"`
// PlayerLevels: The list of player levels.
PlayerLevels []*PlayerLevel `json:"playerLevels,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentVersion") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentVersion") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *MetagameConfig) MarshalJSON() ([]byte, error) {
type NoMethod MetagameConfig
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Player: A Player resource.
type Player struct {
// AvatarImageUrl: The base URL for the image that represents the
// player.
AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
// BannerUrlLandscape: The url to the landscape mode player banner
// image.
BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
// BannerUrlPortrait: The url to the portrait mode player banner image.
BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
// DisplayName: The name to display for the player.
DisplayName string `json:"displayName,omitempty"`
// ExperienceInfo: An object to represent Play Game experience
// information for the player.
ExperienceInfo *PlayerExperienceInfo `json:"experienceInfo,omitempty"`
// FriendStatus: The friend status of the given player, relative to the
// requester. This is
// unset if the player is not sharing their friends list with the game.
//
// Possible values:
// "FRIEND_STATUS_UNSPECIFIED" - Default value. This value is unused.
// "NO_RELATIONSHIP" - There is no relationship between the players.
// "FRIEND" - The player and requester are friends.
FriendStatus string `json:"friendStatus,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#player`
Kind string `json:"kind,omitempty"`
// Name: A representation of the individual components of the name.
Name *PlayerName `json:"name,omitempty"`
// OriginalPlayerId: The player ID that was used for this player the
// first time they signed into
// the game in question. This is only populated for calls to player.get
// for
// the requesting player, only if the player ID has subsequently
// changed, and
// only to clients that support remapping player IDs.
OriginalPlayerId string `json:"originalPlayerId,omitempty"`
// PlayerId: The ID of the player.
PlayerId string `json:"playerId,omitempty"`
// ProfileSettings: The player's profile settings. Controls whether or
// not the player's profile
// is visible to other players.
ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
// Title: The player's title rewarded for their game activities.
Title string `json:"title,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AvatarImageUrl") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Player) MarshalJSON() ([]byte, error) {
type NoMethod Player
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerName: A representation of the individual components of the
// name.
type PlayerName struct {
// FamilyName: The family name of this player. In some places, this is
// known as the last
// name.
FamilyName string `json:"familyName,omitempty"`
// GivenName: The given name of this player. In some places, this is
// known as the first
// name.
GivenName string `json:"givenName,omitempty"`
// ForceSendFields is a list of field names (e.g. "FamilyName") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FamilyName") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerName) MarshalJSON() ([]byte, error) {
type NoMethod PlayerName
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerAchievement: An achievement object.
type PlayerAchievement struct {
// AchievementState: The state of the achievement.
//
// Possible values:
// "STATE_UNSPECIFIED" - Default value. This value is unused.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
AchievementState string `json:"achievementState,omitempty"`
// CurrentSteps: The current steps for an incremental achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// ExperiencePoints: Experience points earned for the achievement. This
// field is absent for
// achievements that have not yet been unlocked and 0 for achievements
// that
// have been unlocked by testers but that are unpublished.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// FormattedCurrentStepsString: The current steps for an incremental
// achievement as a string.
FormattedCurrentStepsString string `json:"formattedCurrentStepsString,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerAchievement`.
Kind string `json:"kind,omitempty"`
// LastUpdatedTimestamp: The timestamp of the last modification to this
// achievement's state.
LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "AchievementState") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementState") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerAchievement) MarshalJSON() ([]byte, error) {
type NoMethod PlayerAchievement
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerAchievementListResponse: A list of achievement objects.
type PlayerAchievementListResponse struct {
// Items: The achievements.
Items []*PlayerAchievement `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerAchievementListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerAchievementListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerAchievementListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerEvent: An event status resource.
type PlayerEvent struct {
// DefinitionId: The ID of the event definition.
DefinitionId string `json:"definitionId,omitempty"`
// FormattedNumEvents: The current number of times this event has
// occurred, as a string. The
// formatting of this string depends on the configuration of your event
// in the
// Play Games Developer Console.
FormattedNumEvents string `json:"formattedNumEvents,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerEvent`.
Kind string `json:"kind,omitempty"`
// NumEvents: The current number of times this event has occurred.
NumEvents int64 `json:"numEvents,omitempty,string"`
// PlayerId: The ID of the player.
PlayerId string `json:"playerId,omitempty"`
// ForceSendFields is a list of field names (e.g. "DefinitionId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "DefinitionId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerEvent) MarshalJSON() ([]byte, error) {
type NoMethod PlayerEvent
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerEventListResponse: A ListByPlayer response.
type PlayerEventListResponse struct {
// Items: The player events.
Items []*PlayerEvent `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerEventListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerEventListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerEventListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerExperienceInfo: 1P/3P metadata about the player's experience.
type PlayerExperienceInfo struct {
// CurrentExperiencePoints: The current number of experience points for
// the player.
CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
// CurrentLevel: The current level of the player.
CurrentLevel *PlayerLevel `json:"currentLevel,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerExperienceInfo`.
Kind string `json:"kind,omitempty"`
// LastLevelUpTimestampMillis: The timestamp when the player was leveled
// up, in millis since Unix epoch
// UTC.
LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
// NextLevel: The next level of the player. If the current level is the
// maximum level,
// this should be same as the current level.
NextLevel *PlayerLevel `json:"nextLevel,omitempty"`
// ForceSendFields is a list of field names (e.g.
// "CurrentExperiencePoints") to unconditionally include in API
// requests. By default, fields with empty values are omitted from API
// requests. However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentExperiencePoints")
// to include in API requests with the JSON null value. By default,
// fields with empty values are omitted from API requests. However, any
// field with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerExperienceInfo) MarshalJSON() ([]byte, error) {
type NoMethod PlayerExperienceInfo
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerLeaderboardScore: A player leaderboard score object.
type PlayerLeaderboardScore struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerLeaderboardScore`.
Kind string `json:"kind,omitempty"`
// LeaderboardId: The ID of the leaderboard this score is in.
LeaderboardId string `json:"leaderboard_id,omitempty"`
// PublicRank: The public rank of the score in this leaderboard. This
// object will not be
// present if the user is not sharing their scores publicly.
PublicRank *LeaderboardScoreRank `json:"publicRank,omitempty"`
// ScoreString: The formatted value of this score.
ScoreString string `json:"scoreString,omitempty"`
// ScoreTag: Additional information about the score. Values must
// contain no more than
// 64 URI-safe characters as defined by section 2.3 of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// ScoreValue: The numerical value of this score.
ScoreValue int64 `json:"scoreValue,omitempty,string"`
// SocialRank: The social rank of the score in this leaderboard.
SocialRank *LeaderboardScoreRank `json:"socialRank,omitempty"`
// TimeSpan: The time span of this score.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
TimeSpan string `json:"timeSpan,omitempty"`
// WriteTimestamp: The timestamp at which this score was recorded, in
// milliseconds since the
// epoch in UTC.
WriteTimestamp int64 `json:"writeTimestamp,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerLeaderboardScore) MarshalJSON() ([]byte, error) {
type NoMethod PlayerLeaderboardScore
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerLeaderboardScoreListResponse: A list of player leaderboard
// scores.
type PlayerLeaderboardScoreListResponse struct {
// Items: The leaderboard scores.
Items []*PlayerLeaderboardScore `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerLeaderboardScoreListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// Player: The Player resources for the owner of this score.
Player *Player `json:"player,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerLeaderboardScoreListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerLeaderboardScoreListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerLevel: 1P/3P metadata about a user's level.
type PlayerLevel struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerLevel`.
Kind string `json:"kind,omitempty"`
// Level: The level for the user.
Level int64 `json:"level,omitempty"`
// MaxExperiencePoints: The maximum experience points for this level.
MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
// MinExperiencePoints: The minimum experience points for this level.
MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerLevel) MarshalJSON() ([]byte, error) {
type NoMethod PlayerLevel
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerListResponse: A third party player list response.
type PlayerListResponse struct {
// Items: The players.
Items []*Player `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScore: A player score.
type PlayerScore struct {
// FormattedScore: The formatted score for this player score.
FormattedScore string `json:"formattedScore,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerScore`.
Kind string `json:"kind,omitempty"`
// Score: The numerical value for this player score.
Score int64 `json:"score,omitempty,string"`
// ScoreTag: Additional information about this score. Values will
// contain no more than
// 64 URI-safe characters as defined by section 2.3 of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// TimeSpan: The time span for this player score.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
TimeSpan string `json:"timeSpan,omitempty"`
// ForceSendFields is a list of field names (e.g. "FormattedScore") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FormattedScore") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerScore) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScore
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreListResponse: A list of score submission statuses.
type PlayerScoreListResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerScoreListResponse`.
Kind string `json:"kind,omitempty"`
// SubmittedScores: The score submissions statuses.
SubmittedScores []*PlayerScoreResponse `json:"submittedScores,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreListResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreResponse: A list of leaderboard entry resources.
type PlayerScoreResponse struct {
// BeatenScoreTimeSpans: The time spans where the submitted score is
// better than the existing score
// for that time span.
//
// Possible values:
// "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
// unused.
// "ALL_TIME" - The score is an all-time score.
// "WEEKLY" - The score is a weekly score.
// "DAILY" - The score is a daily score.
BeatenScoreTimeSpans []string `json:"beatenScoreTimeSpans,omitempty"`
// FormattedScore: The formatted value of the submitted score.
FormattedScore string `json:"formattedScore,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerScoreResponse`.
Kind string `json:"kind,omitempty"`
// LeaderboardId: The leaderboard ID that this score was submitted to.
LeaderboardId string `json:"leaderboardId,omitempty"`
// ScoreTag: Additional information about this score. Values will
// contain no more than
// 64 URI-safe characters as defined by section 2.3 of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// UnbeatenScores: The scores in time spans that have not been beaten.
// As an example, the
// submitted score may be better than the
// player's `DAILY` score, but not better than the player's scores
// for the `WEEKLY` or `ALL_TIME` time spans.
UnbeatenScores []*PlayerScore `json:"unbeatenScores,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g.
// "BeatenScoreTimeSpans") to unconditionally include in API requests.
// By default, fields with empty values are omitted from API requests.
// However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "BeatenScoreTimeSpans") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreSubmissionList: A list of score submission requests.
type PlayerScoreSubmissionList struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#playerScoreSubmissionList`.
Kind string `json:"kind,omitempty"`
// Scores: The score submissions.
Scores []*ScoreSubmission `json:"scores,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreSubmissionList) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreSubmissionList
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ProfileSettings: Profile settings
type ProfileSettings struct {
// Possible values:
// "FRIENDS_LIST_VISIBILITY_UNSPECIFIED" - Unused.
// "VISIBLE" - The friends list is currently visible to the game.
// "REQUEST_REQUIRED" - The developer does not have access to the
// friends list, but can call the
// Android API to show a consent dialog.
// "UNAVAILABLE" - The friends list is currently unavailable for this
// user, and it is not
// possible to request access at this time, either because the user
// has
// permanently declined or the friends feature is not available to them.
// In
// this state, any attempts to request access to the friends list will
// be
// unsuccessful.
FriendsListVisibility string `json:"friendsListVisibility,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#profileSettings`.
Kind string `json:"kind,omitempty"`
// ProfileVisible: Whether the player's profile is visible to the
// currently signed in player.
ProfileVisible bool `json:"profileVisible,omitempty"`
// ForceSendFields is a list of field names (e.g.
// "FriendsListVisibility") to unconditionally include in API requests.
// By default, fields with empty values are omitted from API requests.
// However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FriendsListVisibility") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *ProfileSettings) MarshalJSON() ([]byte, error) {
type NoMethod ProfileSettings
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// RevisionCheckResponse: A third party checking a revision response.
type RevisionCheckResponse struct {
// ApiVersion: The version of the API this client revision should use
// when calling API
// methods.
ApiVersion string `json:"apiVersion,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#revisionCheckResponse`.
Kind string `json:"kind,omitempty"`
// RevisionStatus: The result of the revision check.
//
// Possible values:
// "REVISION_STATUS_UNSPECIFIED" - Default value. This value is
// unused.
// "OK" - The revision being used is current.
// "DEPRECATED" - There is currently a newer version available, but
// the revision being used
// still works.
// "INVALID" - The revision being used is not supported in any
// released version.
RevisionStatus string `json:"revisionStatus,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "ApiVersion") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ApiVersion") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *RevisionCheckResponse) MarshalJSON() ([]byte, error) {
type NoMethod RevisionCheckResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ScoreSubmission: A request to submit a score to leaderboards.
type ScoreSubmission struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#scoreSubmission`.
Kind string `json:"kind,omitempty"`
// LeaderboardId: The leaderboard this score is being submitted to.
LeaderboardId string `json:"leaderboardId,omitempty"`
// Score: The new score being submitted.
Score int64 `json:"score,omitempty,string"`
// ScoreTag: Additional information about this score. Values will
// contain no more than
// 64 URI-safe characters as defined by section 2.3 of RFC 3986.
ScoreTag string `json:"scoreTag,omitempty"`
// Signature: Signature Values will contain URI-safe characters as
// defined by section 2.3
// of RFC 3986.
Signature string `json:"signature,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ScoreSubmission) MarshalJSON() ([]byte, error) {
type NoMethod ScoreSubmission
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Snapshot: An snapshot object.
type Snapshot struct {
// CoverImage: The cover image of this snapshot. May be absent if there
// is no image.
CoverImage *SnapshotImage `json:"coverImage,omitempty"`
// Description: The description of this snapshot.
Description string `json:"description,omitempty"`
// DriveId: The ID of the file underlying this snapshot in the Drive
// API. Only present
// if the snapshot is a view on a Drive file and the file is owned by
// the
// caller.
DriveId string `json:"driveId,omitempty"`
// DurationMillis: The duration associated with this snapshot, in
// millis.
DurationMillis int64 `json:"durationMillis,omitempty,string"`
// Id: The ID of the snapshot.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#snapshot`.
Kind string `json:"kind,omitempty"`
// LastModifiedMillis: The timestamp (in millis since Unix epoch) of the
// last modification to this
// snapshot.
LastModifiedMillis int64 `json:"lastModifiedMillis,omitempty,string"`
// ProgressValue: The progress value (64-bit integer set by developer)
// associated with this
// snapshot.
ProgressValue int64 `json:"progressValue,omitempty,string"`
// Title: The title of this snapshot.
Title string `json:"title,omitempty"`
// Type: The type of this snapshot.
//
// Possible values:
// "SNAPSHOT_TYPE_UNSPECIFIED" - Default value. This value is unused.
// "SAVE_GAME" - A snapshot representing a save game.
Type string `json:"type,omitempty"`
// UniqueName: The unique name provided when the snapshot was created.
UniqueName string `json:"uniqueName,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CoverImage") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CoverImage") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Snapshot) MarshalJSON() ([]byte, error) {
type NoMethod Snapshot
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// SnapshotImage: An image of a snapshot.
type SnapshotImage struct {
// Height: The height of the image.
Height int64 `json:"height,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#snapshotImage`.
Kind string `json:"kind,omitempty"`
// MimeType: The MIME type of the image.
MimeType string `json:"mime_type,omitempty"`
// Url: The URL of the image. This URL may be invalidated at any time
// and should
// not be cached.
Url string `json:"url,omitempty"`
// Width: The width of the image.
Width int64 `json:"width,omitempty"`
// ForceSendFields is a list of field names (e.g. "Height") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Height") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *SnapshotImage) MarshalJSON() ([]byte, error) {
type NoMethod SnapshotImage
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// SnapshotListResponse: A third party list snapshots response.
type SnapshotListResponse struct {
// Items: The snapshots.
Items []*Snapshot `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#snapshotListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results. If
// there are no more
// results, the token is omitted.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *SnapshotListResponse) MarshalJSON() ([]byte, error) {
type NoMethod SnapshotListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// StatsResponse: A third party stats resource.
type StatsResponse struct {
// AvgSessionLengthMinutes: Average session length in minutes of the
// player. E.g., 1, 30, 60, ... . Not
// populated if there is not enough information.
AvgSessionLengthMinutes float64 `json:"avg_session_length_minutes,omitempty"`
// ChurnProbability: The probability of the player not returning to play
// the game in the next
// day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not
// enough
// information.
ChurnProbability float64 `json:"churn_probability,omitempty"`
// DaysSinceLastPlayed: Number of days since the player last played this
// game. E.g., 0, 1, 5, 10,
// ... . Not populated if there is not enough information.
DaysSinceLastPlayed int64 `json:"days_since_last_played,omitempty"`
// HighSpenderProbability: The probability of the player going to spend
// beyond a threshold amount of
// money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not
// enough
// information.
HighSpenderProbability float64 `json:"high_spender_probability,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed
// string `games#statsResponse`.
Kind string `json:"kind,omitempty"`
// NumPurchases: Number of in-app purchases made by the player in this
// game. E.g., 0, 1, 5,
// 10, ... . Not populated if there is not enough information.
NumPurchases int64 `json:"num_purchases,omitempty"`
// NumSessions: The approximate number of sessions of the player within
// the last 28 days,
// where a session begins when the player is connected to Play Games
// Services
// and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not
// populated
// if there is not enough information.
NumSessions int64 `json:"num_sessions,omitempty"`
// NumSessionsPercentile: The approximation of the sessions percentile
// of the player within the last
// 30 days, where a session begins when the player is connected to Play
// Games
// Services and ends when they are disconnected. E.g., 0, 0.25, 0.5,
// 0.75. Not
// populated if there is not enough information.
NumSessionsPercentile float64 `json:"num_sessions_percentile,omitempty"`
// SpendPercentile: The approximate spend percentile of the player in
// this game. E.g., 0, 0.25,
// 0.5, 0.75. Not populated if there is not enough information.
SpendPercentile float64 `json:"spend_percentile,omitempty"`
// SpendProbability: The probability of the player going to spend the
// game in the next seven
// days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not
// enough
// information.
SpendProbability float64 `json:"spend_probability,omitempty"`
// TotalSpendNext28Days: The predicted amount of money that the player
// going to spend in the next 28
// days. E.g., 1, 30, 60, ... . Not populated if there is not
// enough
// information.
TotalSpendNext28Days float64 `json:"total_spend_next_28_days,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g.
// "AvgSessionLengthMinutes") to unconditionally include in API
// requests. By default, fields with empty values are omitted from API
// requests. However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AvgSessionLengthMinutes")
// to include in API requests with the JSON null value. By default,
// fields with empty values are omitted from API requests. However, any
// field with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *StatsResponse) MarshalJSON() ([]byte, error) {
type NoMethod StatsResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
func (s *StatsResponse) UnmarshalJSON(data []byte) error {
type NoMethod StatsResponse
var s1 struct {
AvgSessionLengthMinutes gensupport.JSONFloat64 `json:"avg_session_length_minutes"`
ChurnProbability gensupport.JSONFloat64 `json:"churn_probability"`
HighSpenderProbability gensupport.JSONFloat64 `json:"high_spender_probability"`
NumSessionsPercentile gensupport.JSONFloat64 `json:"num_sessions_percentile"`
SpendPercentile gensupport.JSONFloat64 `json:"spend_percentile"`
SpendProbability gensupport.JSONFloat64 `json:"spend_probability"`
TotalSpendNext28Days gensupport.JSONFloat64 `json:"total_spend_next_28_days"`
*NoMethod
}
s1.NoMethod = (*NoMethod)(s)
if err := json.Unmarshal(data, &s1); err != nil {
return err
}
s.AvgSessionLengthMinutes = float64(s1.AvgSessionLengthMinutes)
s.ChurnProbability = float64(s1.ChurnProbability)
s.HighSpenderProbability = float64(s1.HighSpenderProbability)
s.NumSessionsPercentile = float64(s1.NumSessionsPercentile)
s.SpendPercentile = float64(s1.SpendPercentile)
s.SpendProbability = float64(s1.SpendProbability)
s.TotalSpendNext28Days = float64(s1.TotalSpendNext28Days)
return nil
}
// method id "games.achievementDefinitions.list":
type AchievementDefinitionsListCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Lists all the achievement definitions for your application.
func (r *AchievementDefinitionsService) List() *AchievementDefinitionsListCall {
c := &AchievementDefinitionsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *AchievementDefinitionsListCall) Language(language string) *AchievementDefinitionsListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of achievement resources to return in the response, used
// for paging. For any response, the actual number of achievement
// resources
// returned may be less than the specified `maxResults`.
func (c *AchievementDefinitionsListCall) MaxResults(maxResults int64) *AchievementDefinitionsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementDefinitionsListCall) PageToken(pageToken string) *AchievementDefinitionsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementDefinitionsListCall) Fields(s ...googleapi.Field) *AchievementDefinitionsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementDefinitionsListCall) IfNoneMatch(entityTag string) *AchievementDefinitionsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementDefinitionsListCall) Context(ctx context.Context) *AchievementDefinitionsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementDefinitionsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementDefinitionsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievementDefinitions.list" call.
// Exactly one of *AchievementDefinitionsListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementDefinitionsListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementDefinitionsListCall) Do(opts ...googleapi.CallOption) (*AchievementDefinitionsListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementDefinitionsListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Lists all the achievement definitions for your application.",
// "flatPath": "games/v1/achievements",
// "httpMethod": "GET",
// "id": "games.achievementDefinitions.list",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of achievement resources to return in the response, used\nfor paging. For any response, the actual number of achievement resources\nreturned may be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/achievements",
// "response": {
// "$ref": "AchievementDefinitionsListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *AchievementDefinitionsListCall) Pages(ctx context.Context, f func(*AchievementDefinitionsListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.achievements.increment":
type AchievementsIncrementCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Increment: Increments the steps of the achievement with the given ID
// for the currently
// authenticated player.
func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall {
c := &AchievementsIncrementCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.urlParams_.Set("stepsToIncrement", fmt.Sprint(stepsToIncrement))
return c
}
// RequestId sets the optional parameter "requestId": A randomly
// generated numeric ID for each request specified by the caller.
// This number is used at the server to ensure that the request is
// handled
// correctly across retries.
func (c *AchievementsIncrementCall) RequestId(requestId int64) *AchievementsIncrementCall {
c.urlParams_.Set("requestId", fmt.Sprint(requestId))
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsIncrementCall) Fields(s ...googleapi.Field) *AchievementsIncrementCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsIncrementCall) Context(ctx context.Context) *AchievementsIncrementCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsIncrementCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsIncrementCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/increment")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.increment" call.
// Exactly one of *AchievementIncrementResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementIncrementResponse.ServerResponse.Header or (if a
// response was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsIncrementCall) Do(opts ...googleapi.CallOption) (*AchievementIncrementResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementIncrementResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Increments the steps of the achievement with the given ID for the currently\nauthenticated player.",
// "flatPath": "games/v1/achievements/{achievementId}/increment",
// "httpMethod": "POST",
// "id": "games.achievements.increment",
// "parameterOrder": [
// "achievementId",
// "stepsToIncrement"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "requestId": {
// "description": "A randomly generated numeric ID for each request specified by the caller.\nThis number is used at the server to ensure that the request is handled\ncorrectly across retries.",
// "format": "int64",
// "location": "query",
// "type": "string"
// },
// "stepsToIncrement": {
// "description": "The number of steps to increment.",
// "format": "int32",
// "location": "query",
// "required": true,
// "type": "integer"
// }
// },
// "path": "games/v1/achievements/{achievementId}/increment",
// "response": {
// "$ref": "AchievementIncrementResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.achievements.list":
type AchievementsListCall struct {
s *Service
playerId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Lists the progress for all your application's achievements for
// the
// currently authenticated player.
func (r *AchievementsService) List(playerId string) *AchievementsListCall {
c := &AchievementsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerId = playerId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *AchievementsListCall) Language(language string) *AchievementsListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of achievement resources to return in the response, used
// for paging. For any response, the actual number of achievement
// resources
// returned may be less than the specified `maxResults`.
func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// State sets the optional parameter "state": Tells the server to return
// only achievements with the specified state. If
// this parameter isn't specified, all achievements are returned.
//
// Possible values:
// "ALL"
// "HIDDEN"
// "REVEALED"
// "UNLOCKED"
func (c *AchievementsListCall) State(state string) *AchievementsListCall {
c.urlParams_.Set("state", state)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsListCall) Fields(s ...googleapi.Field) *AchievementsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsListCall) Context(ctx context.Context) *AchievementsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/achievements")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"playerId": c.playerId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.list" call.
// Exactly one of *PlayerAchievementListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *PlayerAchievementListResponse.ServerResponse.Header or (if a
// response was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsListCall) Do(opts ...googleapi.CallOption) (*PlayerAchievementListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &PlayerAchievementListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Lists the progress for all your application's achievements for the\ncurrently authenticated player.",
// "flatPath": "games/v1/players/{playerId}/achievements",
// "httpMethod": "GET",
// "id": "games.achievements.list",
// "parameterOrder": [
// "playerId"
// ],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of achievement resources to return in the response, used\nfor paging. For any response, the actual number of achievement resources\nreturned may be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// },
// "playerId": {
// "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "state": {
// "description": "Tells the server to return only achievements with the specified state. If\nthis parameter isn't specified, all achievements are returned.",
// "enum": [
// "ALL",
// "HIDDEN",
// "REVEALED",
// "UNLOCKED"
// ],
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/players/{playerId}/achievements",
// "response": {
// "$ref": "PlayerAchievementListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *AchievementsListCall) Pages(ctx context.Context, f func(*PlayerAchievementListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.achievements.reveal":
type AchievementsRevealCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Reveal: Sets the state of the achievement with the given ID
// to
// `REVEALED` for the currently authenticated player.
func (r *AchievementsService) Reveal(achievementId string) *AchievementsRevealCall {
c := &AchievementsRevealCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsRevealCall) Fields(s ...googleapi.Field) *AchievementsRevealCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsRevealCall) Context(ctx context.Context) *AchievementsRevealCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsRevealCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsRevealCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/reveal")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.reveal" call.
// Exactly one of *AchievementRevealResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementRevealResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsRevealCall) Do(opts ...googleapi.CallOption) (*AchievementRevealResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementRevealResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Sets the state of the achievement with the given ID to\n`REVEALED` for the currently authenticated player.",
// "flatPath": "games/v1/achievements/{achievementId}/reveal",
// "httpMethod": "POST",
// "id": "games.achievements.reveal",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/achievements/{achievementId}/reveal",
// "response": {
// "$ref": "AchievementRevealResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.achievements.setStepsAtLeast":
type AchievementsSetStepsAtLeastCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// SetStepsAtLeast: Sets the steps for the currently authenticated
// player towards unlocking an
// achievement. If the steps parameter is less than the current number
// of
// steps that the player already gained for the achievement, the
// achievement
// is not modified.
func (r *AchievementsService) SetStepsAtLeast(achievementId string, steps int64) *AchievementsSetStepsAtLeastCall {
c := &AchievementsSetStepsAtLeastCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.urlParams_.Set("steps", fmt.Sprint(steps))
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsSetStepsAtLeastCall) Fields(s ...googleapi.Field) *AchievementsSetStepsAtLeastCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsSetStepsAtLeastCall) Context(ctx context.Context) *AchievementsSetStepsAtLeastCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsSetStepsAtLeastCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsSetStepsAtLeastCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/setStepsAtLeast")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.setStepsAtLeast" call.
// Exactly one of *AchievementSetStepsAtLeastResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementSetStepsAtLeastResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementsSetStepsAtLeastCall) Do(opts ...googleapi.CallOption) (*AchievementSetStepsAtLeastResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementSetStepsAtLeastResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Sets the steps for the currently authenticated player towards unlocking an\nachievement. If the steps parameter is less than the current number of\nsteps that the player already gained for the achievement, the achievement\nis not modified.",
// "flatPath": "games/v1/achievements/{achievementId}/setStepsAtLeast",
// "httpMethod": "POST",
// "id": "games.achievements.setStepsAtLeast",
// "parameterOrder": [
// "achievementId",
// "steps"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "steps": {
// "description": "The minimum value to set the steps to.",
// "format": "int32",
// "location": "query",
// "required": true,
// "type": "integer"
// }
// },
// "path": "games/v1/achievements/{achievementId}/setStepsAtLeast",
// "response": {
// "$ref": "AchievementSetStepsAtLeastResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.achievements.unlock":
type AchievementsUnlockCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Unlock: Unlocks this achievement for the currently authenticated
// player.
func (r *AchievementsService) Unlock(achievementId string) *AchievementsUnlockCall {
c := &AchievementsUnlockCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsUnlockCall) Fields(s ...googleapi.Field) *AchievementsUnlockCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsUnlockCall) Context(ctx context.Context) *AchievementsUnlockCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsUnlockCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsUnlockCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/{achievementId}/unlock")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.unlock" call.
// Exactly one of *AchievementUnlockResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementUnlockResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsUnlockCall) Do(opts ...googleapi.CallOption) (*AchievementUnlockResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementUnlockResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Unlocks this achievement for the currently authenticated player.",
// "flatPath": "games/v1/achievements/{achievementId}/unlock",
// "httpMethod": "POST",
// "id": "games.achievements.unlock",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/achievements/{achievementId}/unlock",
// "response": {
// "$ref": "AchievementUnlockResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.achievements.updateMultiple":
type AchievementsUpdateMultipleCall struct {
s *Service
achievementupdatemultiplerequest *AchievementUpdateMultipleRequest
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// UpdateMultiple: Updates multiple achievements for the currently
// authenticated player.
func (r *AchievementsService) UpdateMultiple(achievementupdatemultiplerequest *AchievementUpdateMultipleRequest) *AchievementsUpdateMultipleCall {
c := &AchievementsUpdateMultipleCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementupdatemultiplerequest = achievementupdatemultiplerequest
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsUpdateMultipleCall) Fields(s ...googleapi.Field) *AchievementsUpdateMultipleCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsUpdateMultipleCall) Context(ctx context.Context) *AchievementsUpdateMultipleCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsUpdateMultipleCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsUpdateMultipleCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementupdatemultiplerequest)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/achievements/updateMultiple")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.achievements.updateMultiple" call.
// Exactly one of *AchievementUpdateMultipleResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementUpdateMultipleResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementsUpdateMultipleCall) Do(opts ...googleapi.CallOption) (*AchievementUpdateMultipleResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementUpdateMultipleResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Updates multiple achievements for the currently authenticated player.",
// "flatPath": "games/v1/achievements/updateMultiple",
// "httpMethod": "POST",
// "id": "games.achievements.updateMultiple",
// "parameterOrder": [],
// "parameters": {},
// "path": "games/v1/achievements/updateMultiple",
// "request": {
// "$ref": "AchievementUpdateMultipleRequest"
// },
// "response": {
// "$ref": "AchievementUpdateMultipleResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.applications.get":
type ApplicationsGetCall struct {
s *Service
applicationId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata of the application with the given ID. If
// the
// requested application is not available for the
// specified
// `platformType`, the returned response will not include any
// instance data.
func (r *ApplicationsService) Get(applicationId string) *ApplicationsGetCall {
c := &ApplicationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *ApplicationsGetCall) Language(language string) *ApplicationsGetCall {
c.urlParams_.Set("language", language)
return c
}
// PlatformType sets the optional parameter "platformType": Restrict
// application details returned to the specific platform.
//
// Possible values:
// "PLATFORM_TYPE_UNSPECIFIED"
// "ANDROID"
// "IOS"
// "WEB_APP"
func (c *ApplicationsGetCall) PlatformType(platformType string) *ApplicationsGetCall {
c.urlParams_.Set("platformType", platformType)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ApplicationsGetCall) Fields(s ...googleapi.Field) *ApplicationsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ApplicationsGetCall) IfNoneMatch(entityTag string) *ApplicationsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ApplicationsGetCall) Context(ctx context.Context) *ApplicationsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ApplicationsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ApplicationsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/{applicationId}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.applications.get" call.
// Exactly one of *Application or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Application.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ApplicationsGetCall) Do(opts ...googleapi.CallOption) (*Application, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &Application{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the application with the given ID. If the\nrequested application is not available for the specified\n`platformType`, the returned response will not include any\ninstance data.",
// "flatPath": "games/v1/applications/{applicationId}",
// "httpMethod": "GET",
// "id": "games.applications.get",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "platformType": {
// "description": "Restrict application details returned to the specific platform.",
// "enum": [
// "PLATFORM_TYPE_UNSPECIFIED",
// "ANDROID",
// "IOS",
// "WEB_APP"
// ],
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/applications/{applicationId}",
// "response": {
// "$ref": "Application"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.applications.played":
type ApplicationsPlayedCall struct {
s *Service
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Played: Indicate that the currently authenticated user is playing
// your
// application.
func (r *ApplicationsService) Played() *ApplicationsPlayedCall {
c := &ApplicationsPlayedCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ApplicationsPlayedCall) Fields(s ...googleapi.Field) *ApplicationsPlayedCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ApplicationsPlayedCall) Context(ctx context.Context) *ApplicationsPlayedCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ApplicationsPlayedCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ApplicationsPlayedCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/played")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.applications.played" call.
func (c *ApplicationsPlayedCall) Do(opts ...googleapi.CallOption) error {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if err != nil {
return err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return err
}
return nil
// {
// "description": "Indicate that the currently authenticated user is playing your\napplication.",
// "flatPath": "games/v1/applications/played",
// "httpMethod": "POST",
// "id": "games.applications.played",
// "parameterOrder": [],
// "parameters": {},
// "path": "games/v1/applications/played",
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.applications.verify":
type ApplicationsVerifyCall struct {
s *Service
applicationId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Verify: Verifies the auth token provided with this request is for the
// application
// with the specified ID, and returns the ID of the player it was
// granted for.
func (r *ApplicationsService) Verify(applicationId string) *ApplicationsVerifyCall {
c := &ApplicationsVerifyCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ApplicationsVerifyCall) Fields(s ...googleapi.Field) *ApplicationsVerifyCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ApplicationsVerifyCall) IfNoneMatch(entityTag string) *ApplicationsVerifyCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ApplicationsVerifyCall) Context(ctx context.Context) *ApplicationsVerifyCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ApplicationsVerifyCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ApplicationsVerifyCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/applications/{applicationId}/verify")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.applications.verify" call.
// Exactly one of *ApplicationVerifyResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *ApplicationVerifyResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ApplicationsVerifyCall) Do(opts ...googleapi.CallOption) (*ApplicationVerifyResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &ApplicationVerifyResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Verifies the auth token provided with this request is for the application\nwith the specified ID, and returns the ID of the player it was granted for.",
// "flatPath": "games/v1/applications/{applicationId}/verify",
// "httpMethod": "GET",
// "id": "games.applications.verify",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/applications/{applicationId}/verify",
// "response": {
// "$ref": "ApplicationVerifyResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.events.listByPlayer":
type EventsListByPlayerCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// ListByPlayer: Returns a list showing the current progress on events
// in this application
// for the currently authenticated user.
func (r *EventsService) ListByPlayer() *EventsListByPlayerCall {
c := &EventsListByPlayerCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *EventsListByPlayerCall) Language(language string) *EventsListByPlayerCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of events to return in the response, used for paging.
// For any response, the actual number of events to return may be less
// than
// the specified maxResults.
func (c *EventsListByPlayerCall) MaxResults(maxResults int64) *EventsListByPlayerCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *EventsListByPlayerCall) PageToken(pageToken string) *EventsListByPlayerCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsListByPlayerCall) Fields(s ...googleapi.Field) *EventsListByPlayerCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *EventsListByPlayerCall) IfNoneMatch(entityTag string) *EventsListByPlayerCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsListByPlayerCall) Context(ctx context.Context) *EventsListByPlayerCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsListByPlayerCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *EventsListByPlayerCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/events")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.events.listByPlayer" call.
// Exactly one of *PlayerEventListResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *PlayerEventListResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *EventsListByPlayerCall) Do(opts ...googleapi.CallOption) (*PlayerEventListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &PlayerEventListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list showing the current progress on events in this application\nfor the currently authenticated user.",
// "flatPath": "games/v1/events",
// "httpMethod": "GET",
// "id": "games.events.listByPlayer",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of events to return in the response, used for paging.\nFor any response, the actual number of events to return may be less than\nthe specified maxResults.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/events",
// "response": {
// "$ref": "PlayerEventListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *EventsListByPlayerCall) Pages(ctx context.Context, f func(*PlayerEventListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.events.listDefinitions":
type EventsListDefinitionsCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// ListDefinitions: Returns a list of the event definitions in this
// application.
func (r *EventsService) ListDefinitions() *EventsListDefinitionsCall {
c := &EventsListDefinitionsCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *EventsListDefinitionsCall) Language(language string) *EventsListDefinitionsCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of event definitions to return in the response, used
// for
// paging. For any response, the actual number of event definitions to
// return
// may be less than the specified `maxResults`.
func (c *EventsListDefinitionsCall) MaxResults(maxResults int64) *EventsListDefinitionsCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *EventsListDefinitionsCall) PageToken(pageToken string) *EventsListDefinitionsCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsListDefinitionsCall) Fields(s ...googleapi.Field) *EventsListDefinitionsCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *EventsListDefinitionsCall) IfNoneMatch(entityTag string) *EventsListDefinitionsCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsListDefinitionsCall) Context(ctx context.Context) *EventsListDefinitionsCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsListDefinitionsCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *EventsListDefinitionsCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/eventDefinitions")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.events.listDefinitions" call.
// Exactly one of *EventDefinitionListResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *EventDefinitionListResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *EventsListDefinitionsCall) Do(opts ...googleapi.CallOption) (*EventDefinitionListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &EventDefinitionListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list of the event definitions in this application.",
// "flatPath": "games/v1/eventDefinitions",
// "httpMethod": "GET",
// "id": "games.events.listDefinitions",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of event definitions to return in the response, used for\npaging. For any response, the actual number of event definitions to return\nmay be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/eventDefinitions",
// "response": {
// "$ref": "EventDefinitionListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *EventsListDefinitionsCall) Pages(ctx context.Context, f func(*EventDefinitionListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.events.record":
type EventsRecordCall struct {
s *Service
eventrecordrequest *EventRecordRequest
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Record: Records a batch of changes to the number of times events have
// occurred for
// the currently authenticated user of this application.
func (r *EventsService) Record(eventrecordrequest *EventRecordRequest) *EventsRecordCall {
c := &EventsRecordCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.eventrecordrequest = eventrecordrequest
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *EventsRecordCall) Language(language string) *EventsRecordCall {
c.urlParams_.Set("language", language)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsRecordCall) Fields(s ...googleapi.Field) *EventsRecordCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsRecordCall) Context(ctx context.Context) *EventsRecordCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsRecordCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *EventsRecordCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.eventrecordrequest)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/events")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.events.record" call.
// Exactly one of *EventUpdateResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *EventUpdateResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *EventsRecordCall) Do(opts ...googleapi.CallOption) (*EventUpdateResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &EventUpdateResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Records a batch of changes to the number of times events have occurred for\nthe currently authenticated user of this application.",
// "flatPath": "games/v1/events",
// "httpMethod": "POST",
// "id": "games.events.record",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/events",
// "request": {
// "$ref": "EventRecordRequest"
// },
// "response": {
// "$ref": "EventUpdateResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.leaderboards.get":
type LeaderboardsGetCall struct {
s *Service
leaderboardId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata of the leaderboard with the given ID.
func (r *LeaderboardsService) Get(leaderboardId string) *LeaderboardsGetCall {
c := &LeaderboardsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *LeaderboardsGetCall) Language(language string) *LeaderboardsGetCall {
c.urlParams_.Set("language", language)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardsGetCall) Fields(s ...googleapi.Field) *LeaderboardsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardsGetCall) IfNoneMatch(entityTag string) *LeaderboardsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardsGetCall) Context(ctx context.Context) *LeaderboardsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.leaderboards.get" call.
// Exactly one of *Leaderboard or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *Leaderboard.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *LeaderboardsGetCall) Do(opts ...googleapi.CallOption) (*Leaderboard, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &Leaderboard{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the leaderboard with the given ID.",
// "flatPath": "games/v1/leaderboards/{leaderboardId}",
// "httpMethod": "GET",
// "id": "games.leaderboards.get",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/leaderboards/{leaderboardId}",
// "response": {
// "$ref": "Leaderboard"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.leaderboards.list":
type LeaderboardsListCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Lists all the leaderboard metadata for your application.
func (r *LeaderboardsService) List() *LeaderboardsListCall {
c := &LeaderboardsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *LeaderboardsListCall) Language(language string) *LeaderboardsListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of leaderboards to return in the response. For any
// response, the actual number of leaderboards returned may be less than
// the
// specified `maxResults`.
func (c *LeaderboardsListCall) MaxResults(maxResults int64) *LeaderboardsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *LeaderboardsListCall) PageToken(pageToken string) *LeaderboardsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardsListCall) Fields(s ...googleapi.Field) *LeaderboardsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardsListCall) IfNoneMatch(entityTag string) *LeaderboardsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardsListCall) Context(ctx context.Context) *LeaderboardsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.leaderboards.list" call.
// Exactly one of *LeaderboardListResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *LeaderboardListResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Lists all the leaderboard metadata for your application.",
// "flatPath": "games/v1/leaderboards",
// "httpMethod": "GET",
// "id": "games.leaderboards.list",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of leaderboards to return in the response. For any\nresponse, the actual number of leaderboards returned may be less than the\nspecified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/leaderboards",
// "response": {
// "$ref": "LeaderboardListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *LeaderboardsListCall) Pages(ctx context.Context, f func(*LeaderboardListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.metagame.getMetagameConfig":
type MetagameGetMetagameConfigCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// GetMetagameConfig: Return the metagame configuration data for the
// calling application.
func (r *MetagameService) GetMetagameConfig() *MetagameGetMetagameConfigCall {
c := &MetagameGetMetagameConfigCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *MetagameGetMetagameConfigCall) Fields(s ...googleapi.Field) *MetagameGetMetagameConfigCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *MetagameGetMetagameConfigCall) IfNoneMatch(entityTag string) *MetagameGetMetagameConfigCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *MetagameGetMetagameConfigCall) Context(ctx context.Context) *MetagameGetMetagameConfigCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *MetagameGetMetagameConfigCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *MetagameGetMetagameConfigCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/metagameConfig")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.metagame.getMetagameConfig" call.
// Exactly one of *MetagameConfig or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *MetagameConfig.ServerResponse.Header or (if a response was returned
// at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *MetagameGetMetagameConfigCall) Do(opts ...googleapi.CallOption) (*MetagameConfig, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &MetagameConfig{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Return the metagame configuration data for the calling application.",
// "flatPath": "games/v1/metagameConfig",
// "httpMethod": "GET",
// "id": "games.metagame.getMetagameConfig",
// "parameterOrder": [],
// "parameters": {},
// "path": "games/v1/metagameConfig",
// "response": {
// "$ref": "MetagameConfig"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.metagame.listCategoriesByPlayer":
type MetagameListCategoriesByPlayerCall struct {
s *Service
playerId string
collection string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// ListCategoriesByPlayer: List play data aggregated per category for
// the player corresponding to
// `playerId`.
func (r *MetagameService) ListCategoriesByPlayer(playerId string, collection string) *MetagameListCategoriesByPlayerCall {
c := &MetagameListCategoriesByPlayerCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerId = playerId
c.collection = collection
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *MetagameListCategoriesByPlayerCall) Language(language string) *MetagameListCategoriesByPlayerCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of category resources to return in the response, used
// for paging. For any response, the actual number of category
// resources
// returned may be less than the specified `maxResults`.
func (c *MetagameListCategoriesByPlayerCall) MaxResults(maxResults int64) *MetagameListCategoriesByPlayerCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *MetagameListCategoriesByPlayerCall) PageToken(pageToken string) *MetagameListCategoriesByPlayerCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *MetagameListCategoriesByPlayerCall) Fields(s ...googleapi.Field) *MetagameListCategoriesByPlayerCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *MetagameListCategoriesByPlayerCall) IfNoneMatch(entityTag string) *MetagameListCategoriesByPlayerCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *MetagameListCategoriesByPlayerCall) Context(ctx context.Context) *MetagameListCategoriesByPlayerCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *MetagameListCategoriesByPlayerCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *MetagameListCategoriesByPlayerCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/categories/{collection}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"playerId": c.playerId,
"collection": c.collection,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.metagame.listCategoriesByPlayer" call.
// Exactly one of *CategoryListResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *CategoryListResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *MetagameListCategoriesByPlayerCall) Do(opts ...googleapi.CallOption) (*CategoryListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &CategoryListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "List play data aggregated per category for the player corresponding to\n`playerId`.",
// "flatPath": "games/v1/players/{playerId}/categories/{collection}",
// "httpMethod": "GET",
// "id": "games.metagame.listCategoriesByPlayer",
// "parameterOrder": [
// "playerId",
// "collection"
// ],
// "parameters": {
// "collection": {
// "description": "The collection of categories for which data will be returned.",
// "enum": [
// "COLLECTION_UNSPECIFIED",
// "ALL"
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of category resources to return in the response, used\nfor paging. For any response, the actual number of category resources\nreturned may be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// },
// "playerId": {
// "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/players/{playerId}/categories/{collection}",
// "response": {
// "$ref": "CategoryListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *MetagameListCategoriesByPlayerCall) Pages(ctx context.Context, f func(*CategoryListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.players.get":
type PlayersGetCall struct {
s *Service
playerId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the Player resource with the given ID. To retrieve
// the player
// for the currently authenticated user, set `playerId` to `me`.
func (r *PlayersService) Get(playerId string) *PlayersGetCall {
c := &PlayersGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerId = playerId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *PlayersGetCall) Language(language string) *PlayersGetCall {
c.urlParams_.Set("language", language)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *PlayersGetCall) Fields(s ...googleapi.Field) *PlayersGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *PlayersGetCall) IfNoneMatch(entityTag string) *PlayersGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *PlayersGetCall) Context(ctx context.Context) *PlayersGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *PlayersGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *PlayersGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"playerId": c.playerId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.players.get" call.
// Exactly one of *Player or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Player.ServerResponse.Header or (if a response was returned at all)
// in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified
// was returned.
func (c *PlayersGetCall) Do(opts ...googleapi.CallOption) (*Player, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &Player{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the Player resource with the given ID. To retrieve the player\nfor the currently authenticated user, set `playerId` to `me`.",
// "flatPath": "games/v1/players/{playerId}",
// "httpMethod": "GET",
// "id": "games.players.get",
// "parameterOrder": [
// "playerId"
// ],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "playerId": {
// "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/players/{playerId}",
// "response": {
// "$ref": "Player"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.players.list":
type PlayersListCall struct {
s *Service
collection string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Get the collection of players for the currently authenticated
// user.
func (r *PlayersService) List(collection string) *PlayersListCall {
c := &PlayersListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.collection = collection
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *PlayersListCall) Language(language string) *PlayersListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of player resources to return in the response, used
// for
// paging. For any response, the actual number of player resources
// returned
// may be less than the specified `maxResults`.
func (c *PlayersListCall) MaxResults(maxResults int64) *PlayersListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *PlayersListCall) PageToken(pageToken string) *PlayersListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *PlayersListCall) Fields(s ...googleapi.Field) *PlayersListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *PlayersListCall) IfNoneMatch(entityTag string) *PlayersListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *PlayersListCall) Context(ctx context.Context) *PlayersListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *PlayersListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *PlayersListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/me/players/{collection}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"collection": c.collection,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.players.list" call.
// Exactly one of *PlayerListResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *PlayerListResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *PlayersListCall) Do(opts ...googleapi.CallOption) (*PlayerListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &PlayerListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Get the collection of players for the currently authenticated user.",
// "flatPath": "games/v1/players/me/players/{collection}",
// "httpMethod": "GET",
// "id": "games.players.list",
// "parameterOrder": [
// "collection"
// ],
// "parameters": {
// "collection": {
// "description": "Collection of players being retrieved",
// "enum": [
// "CONNECTED",
// "VISIBLE",
// "FRIENDS_ALL"
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of player resources to return in the response, used for\npaging. For any response, the actual number of player resources returned\nmay be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/players/me/players/{collection}",
// "response": {
// "$ref": "PlayerListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *PlayersListCall) Pages(ctx context.Context, f func(*PlayerListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.revisions.check":
type RevisionsCheckCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Check: Checks whether the games client is out of date.
func (r *RevisionsService) Check(clientRevision string) *RevisionsCheckCall {
c := &RevisionsCheckCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.urlParams_.Set("clientRevision", clientRevision)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *RevisionsCheckCall) Fields(s ...googleapi.Field) *RevisionsCheckCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *RevisionsCheckCall) IfNoneMatch(entityTag string) *RevisionsCheckCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *RevisionsCheckCall) Context(ctx context.Context) *RevisionsCheckCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *RevisionsCheckCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *RevisionsCheckCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/revisions/check")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.revisions.check" call.
// Exactly one of *RevisionCheckResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *RevisionCheckResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *RevisionsCheckCall) Do(opts ...googleapi.CallOption) (*RevisionCheckResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &RevisionCheckResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Checks whether the games client is out of date.",
// "flatPath": "games/v1/revisions/check",
// "httpMethod": "GET",
// "id": "games.revisions.check",
// "parameterOrder": [
// "clientRevision"
// ],
// "parameters": {
// "clientRevision": {
// "description": "The revision of the client SDK used by your application. Format:\n`[PLATFORM_TYPE]:[VERSION_NUMBER]`. Possible values of `PLATFORM_TYPE` are:\n* `ANDROID` - Client is running the Android SDK.\n* `IOS` - Client is running the iOS SDK.\n* `WEB_APP` - Client is running as a Web App.",
// "location": "query",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/revisions/check",
// "response": {
// "$ref": "RevisionCheckResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.scores.get":
type ScoresGetCall struct {
s *Service
playerId string
leaderboardId string
timeSpan string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Get high scores, and optionally ranks, in leaderboards for the
// currently
// authenticated player. For a specific time span, `leaderboardId`
// can be set to `ALL` to retrieve data for all leaderboards in a
// given time span. `NOTE: You cannot ask for 'ALL' leaderboards
// and
// 'ALL' timeSpans in the same request; only one parameter may be set
// to
// 'ALL'.
func (r *ScoresService) Get(playerId string, leaderboardId string, timeSpan string) *ScoresGetCall {
c := &ScoresGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerId = playerId
c.leaderboardId = leaderboardId
c.timeSpan = timeSpan
return c
}
// IncludeRankType sets the optional parameter "includeRankType": The
// types of ranks to return. If the parameter is omitted, no ranks will
// be
// returned.
//
// Possible values:
// "INCLUDE_RANK_TYPE_UNSPECIFIED"
// "ALL"
// "PUBLIC"
// "SOCIAL"
func (c *ScoresGetCall) IncludeRankType(includeRankType string) *ScoresGetCall {
c.urlParams_.Set("includeRankType", includeRankType)
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *ScoresGetCall) Language(language string) *ScoresGetCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of leaderboard scores to return in the response. For
// any response, the actual number of leaderboard scores returned may be
// less
// than the specified `maxResults`.
func (c *ScoresGetCall) MaxResults(maxResults int64) *ScoresGetCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *ScoresGetCall) PageToken(pageToken string) *ScoresGetCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresGetCall) Fields(s ...googleapi.Field) *ScoresGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ScoresGetCall) IfNoneMatch(entityTag string) *ScoresGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresGetCall) Context(ctx context.Context) *ScoresGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ScoresGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/leaderboards/{leaderboardId}/scores/{timeSpan}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"playerId": c.playerId,
"leaderboardId": c.leaderboardId,
"timeSpan": c.timeSpan,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.scores.get" call.
// Exactly one of *PlayerLeaderboardScoreListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *PlayerLeaderboardScoreListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *ScoresGetCall) Do(opts ...googleapi.CallOption) (*PlayerLeaderboardScoreListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &PlayerLeaderboardScoreListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Get high scores, and optionally ranks, in leaderboards for the currently\nauthenticated player. For a specific time span, `leaderboardId`\ncan be set to `ALL` to retrieve data for all leaderboards in a\ngiven time span. `NOTE: You cannot ask for 'ALL' leaderboards and\n'ALL' timeSpans in the same request; only one parameter may be set to\n'ALL'.",
// "flatPath": "games/v1/players/{playerId}/leaderboards/{leaderboardId}/scores/{timeSpan}",
// "httpMethod": "GET",
// "id": "games.scores.get",
// "parameterOrder": [
// "playerId",
// "leaderboardId",
// "timeSpan"
// ],
// "parameters": {
// "includeRankType": {
// "description": "The types of ranks to return. If the parameter is omitted, no ranks will be\nreturned.",
// "enum": [
// "INCLUDE_RANK_TYPE_UNSPECIFIED",
// "ALL",
// "PUBLIC",
// "SOCIAL"
// ],
// "location": "query",
// "type": "string"
// },
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "leaderboardId": {
// "description": "The ID of the leaderboard. Can be set to 'ALL' to retrieve data for all\nleaderboards for this application.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of leaderboard scores to return in the response. For\nany response, the actual number of leaderboard scores returned may be less\nthan the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// },
// "playerId": {
// "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "timeSpan": {
// "description": "The time span for the scores and ranks you're requesting.",
// "enum": [
// "SCORE_TIME_SPAN_UNSPECIFIED",
// "ALL",
// "ALL_TIME",
// "WEEKLY",
// "DAILY"
// ],
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/players/{playerId}/leaderboards/{leaderboardId}/scores/{timeSpan}",
// "response": {
// "$ref": "PlayerLeaderboardScoreListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ScoresGetCall) Pages(ctx context.Context, f func(*PlayerLeaderboardScoreListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.scores.list":
type ScoresListCall struct {
s *Service
leaderboardId string
collection string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Lists the scores in a leaderboard, starting from the top.
func (r *ScoresService) List(leaderboardId string, collection string, timeSpan string) *ScoresListCall {
c := &ScoresListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.collection = collection
c.urlParams_.Set("timeSpan", timeSpan)
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *ScoresListCall) Language(language string) *ScoresListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of leaderboard scores to return in the response. For
// any response, the actual number of leaderboard scores returned may be
// less
// than the specified `maxResults`.
func (c *ScoresListCall) MaxResults(maxResults int64) *ScoresListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *ScoresListCall) PageToken(pageToken string) *ScoresListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresListCall) Fields(s ...googleapi.Field) *ScoresListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ScoresListCall) IfNoneMatch(entityTag string) *ScoresListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresListCall) Context(ctx context.Context) *ScoresListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ScoresListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}/scores/{collection}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
"collection": c.collection,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.scores.list" call.
// Exactly one of *LeaderboardScores or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *LeaderboardScores.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ScoresListCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardScores{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Lists the scores in a leaderboard, starting from the top.",
// "flatPath": "games/v1/leaderboards/{leaderboardId}/scores/{collection}",
// "httpMethod": "GET",
// "id": "games.scores.list",
// "parameterOrder": [
// "leaderboardId",
// "collection",
// "timeSpan"
// ],
// "parameters": {
// "collection": {
// "description": "The collection of scores you're requesting.",
// "enum": [
// "SCORE_COLLECTION_UNSPECIFIED",
// "PUBLIC",
// "SOCIAL",
// "FRIENDS"
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of leaderboard scores to return in the response. For\nany response, the actual number of leaderboard scores returned may be less\nthan the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// },
// "timeSpan": {
// "description": "The time span for the scores and ranks you're requesting.",
// "enum": [
// "SCORE_TIME_SPAN_UNSPECIFIED",
// "ALL_TIME",
// "WEEKLY",
// "DAILY"
// ],
// "location": "query",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/leaderboards/{leaderboardId}/scores/{collection}",
// "response": {
// "$ref": "LeaderboardScores"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ScoresListCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.scores.listWindow":
type ScoresListWindowCall struct {
s *Service
leaderboardId string
collection string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// ListWindow: Lists the scores in a leaderboard around (and including)
// a player's score.
func (r *ScoresService) ListWindow(leaderboardId string, collection string, timeSpan string) *ScoresListWindowCall {
c := &ScoresListWindowCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.collection = collection
c.urlParams_.Set("timeSpan", timeSpan)
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *ScoresListWindowCall) Language(language string) *ScoresListWindowCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of leaderboard scores to return in the response. For
// any response, the actual number of leaderboard scores returned may be
// less
// than the specified `maxResults`.
func (c *ScoresListWindowCall) MaxResults(maxResults int64) *ScoresListWindowCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *ScoresListWindowCall) PageToken(pageToken string) *ScoresListWindowCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// ResultsAbove sets the optional parameter "resultsAbove": The
// preferred number of scores to return above the player's score.
// More
// scores may be returned if the player is at the bottom of the
// leaderboard;
// fewer may be returned if the player is at the top. Must be less than
// or
// equal to maxResults.
func (c *ScoresListWindowCall) ResultsAbove(resultsAbove int64) *ScoresListWindowCall {
c.urlParams_.Set("resultsAbove", fmt.Sprint(resultsAbove))
return c
}
// ReturnTopIfAbsent sets the optional parameter "returnTopIfAbsent":
// True if the top scores should be returned when the player is not in
// the
// leaderboard. Defaults to true.
func (c *ScoresListWindowCall) ReturnTopIfAbsent(returnTopIfAbsent bool) *ScoresListWindowCall {
c.urlParams_.Set("returnTopIfAbsent", fmt.Sprint(returnTopIfAbsent))
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresListWindowCall) Fields(s ...googleapi.Field) *ScoresListWindowCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ScoresListWindowCall) IfNoneMatch(entityTag string) *ScoresListWindowCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresListWindowCall) Context(ctx context.Context) *ScoresListWindowCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresListWindowCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ScoresListWindowCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}/window/{collection}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
"collection": c.collection,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.scores.listWindow" call.
// Exactly one of *LeaderboardScores or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *LeaderboardScores.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ScoresListWindowCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardScores{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Lists the scores in a leaderboard around (and including) a player's score.",
// "flatPath": "games/v1/leaderboards/{leaderboardId}/window/{collection}",
// "httpMethod": "GET",
// "id": "games.scores.listWindow",
// "parameterOrder": [
// "leaderboardId",
// "collection",
// "timeSpan"
// ],
// "parameters": {
// "collection": {
// "description": "The collection of scores you're requesting.",
// "enum": [
// "SCORE_COLLECTION_UNSPECIFIED",
// "PUBLIC",
// "SOCIAL",
// "FRIENDS"
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of leaderboard scores to return in the response. For\nany response, the actual number of leaderboard scores returned may be less\nthan the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// },
// "resultsAbove": {
// "description": "The preferred number of scores to return above the player's score. More\nscores may be returned if the player is at the bottom of the leaderboard;\nfewer may be returned if the player is at the top. Must be less than or\nequal to maxResults.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "returnTopIfAbsent": {
// "description": "True if the top scores should be returned when the player is not in the\nleaderboard. Defaults to true.",
// "location": "query",
// "type": "boolean"
// },
// "timeSpan": {
// "description": "The time span for the scores and ranks you're requesting.",
// "enum": [
// "SCORE_TIME_SPAN_UNSPECIFIED",
// "ALL_TIME",
// "WEEKLY",
// "DAILY"
// ],
// "location": "query",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/leaderboards/{leaderboardId}/window/{collection}",
// "response": {
// "$ref": "LeaderboardScores"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ScoresListWindowCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.scores.submit":
type ScoresSubmitCall struct {
s *Service
leaderboardId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Submit: Submits a score to the specified leaderboard.
func (r *ScoresService) Submit(leaderboardId string, score int64) *ScoresSubmitCall {
c := &ScoresSubmitCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.urlParams_.Set("score", fmt.Sprint(score))
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *ScoresSubmitCall) Language(language string) *ScoresSubmitCall {
c.urlParams_.Set("language", language)
return c
}
// ScoreTag sets the optional parameter "scoreTag": Additional
// information about the score you're submitting. Values must
// contain no more than 64 URI-safe characters as defined by section 2.3
// of
// RFC 3986.
func (c *ScoresSubmitCall) ScoreTag(scoreTag string) *ScoresSubmitCall {
c.urlParams_.Set("scoreTag", scoreTag)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresSubmitCall) Fields(s ...googleapi.Field) *ScoresSubmitCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresSubmitCall) Context(ctx context.Context) *ScoresSubmitCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresSubmitCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ScoresSubmitCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/{leaderboardId}/scores")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.scores.submit" call.
// Exactly one of *PlayerScoreResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *PlayerScoreResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ScoresSubmitCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &PlayerScoreResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Submits a score to the specified leaderboard.",
// "flatPath": "games/v1/leaderboards/{leaderboardId}/scores",
// "httpMethod": "POST",
// "id": "games.scores.submit",
// "parameterOrder": [
// "leaderboardId",
// "score"
// ],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "score": {
// "description": "The score you're submitting. The submitted score is ignored if it is worse\nthan a previously submitted score, where worse depends on the leaderboard\nsort order. The meaning of the score value depends on the leaderboard\nformat type. For fixed-point, the score represents the raw value. For\ntime, the score represents elapsed time in milliseconds. For currency, the\nscore represents a value in micro units.",
// "format": "int64",
// "location": "query",
// "required": true,
// "type": "string"
// },
// "scoreTag": {
// "description": "Additional information about the score you're submitting. Values must\ncontain no more than 64 URI-safe characters as defined by section 2.3 of\nRFC 3986.",
// "location": "query",
// "pattern": "[a-zA-Z0-9-._~]{0,64}",
// "type": "string"
// }
// },
// "path": "games/v1/leaderboards/{leaderboardId}/scores",
// "response": {
// "$ref": "PlayerScoreResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.scores.submitMultiple":
type ScoresSubmitMultipleCall struct {
s *Service
playerscoresubmissionlist *PlayerScoreSubmissionList
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// SubmitMultiple: Submits multiple scores to leaderboards.
func (r *ScoresService) SubmitMultiple(playerscoresubmissionlist *PlayerScoreSubmissionList) *ScoresSubmitMultipleCall {
c := &ScoresSubmitMultipleCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerscoresubmissionlist = playerscoresubmissionlist
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *ScoresSubmitMultipleCall) Language(language string) *ScoresSubmitMultipleCall {
c.urlParams_.Set("language", language)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresSubmitMultipleCall) Fields(s ...googleapi.Field) *ScoresSubmitMultipleCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresSubmitMultipleCall) Context(ctx context.Context) *ScoresSubmitMultipleCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresSubmitMultipleCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ScoresSubmitMultipleCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.playerscoresubmissionlist)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/leaderboards/scores")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.scores.submitMultiple" call.
// Exactly one of *PlayerScoreListResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *PlayerScoreListResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ScoresSubmitMultipleCall) Do(opts ...googleapi.CallOption) (*PlayerScoreListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &PlayerScoreListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Submits multiple scores to leaderboards.",
// "flatPath": "games/v1/leaderboards/scores",
// "httpMethod": "POST",
// "id": "games.scores.submitMultiple",
// "parameterOrder": [],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "games/v1/leaderboards/scores",
// "request": {
// "$ref": "PlayerScoreSubmissionList"
// },
// "response": {
// "$ref": "PlayerScoreListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.snapshots.get":
type SnapshotsGetCall struct {
s *Service
snapshotId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata for a given snapshot ID.
func (r *SnapshotsService) Get(snapshotId string) *SnapshotsGetCall {
c := &SnapshotsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.snapshotId = snapshotId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *SnapshotsGetCall) Language(language string) *SnapshotsGetCall {
c.urlParams_.Set("language", language)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *SnapshotsGetCall) Fields(s ...googleapi.Field) *SnapshotsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *SnapshotsGetCall) IfNoneMatch(entityTag string) *SnapshotsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *SnapshotsGetCall) Context(ctx context.Context) *SnapshotsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *SnapshotsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *SnapshotsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/snapshots/{snapshotId}")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"snapshotId": c.snapshotId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.snapshots.get" call.
// Exactly one of *Snapshot or error will be non-nil. Any non-2xx status
// code is an error. Response headers are in either
// *Snapshot.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified
// to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *SnapshotsGetCall) Do(opts ...googleapi.CallOption) (*Snapshot, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &Snapshot{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata for a given snapshot ID.",
// "flatPath": "games/v1/snapshots/{snapshotId}",
// "httpMethod": "GET",
// "id": "games.snapshots.get",
// "parameterOrder": [
// "snapshotId"
// ],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "snapshotId": {
// "description": "The ID of the snapshot.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/snapshots/{snapshotId}",
// "response": {
// "$ref": "Snapshot"
// },
// "scopes": [
// "https://www.googleapis.com/auth/drive.appdata",
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "games.snapshots.list":
type SnapshotsListCall struct {
s *Service
playerId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Retrieves a list of snapshots created by your application for
// the player
// corresponding to the player ID.
func (r *SnapshotsService) List(playerId string) *SnapshotsListCall {
c := &SnapshotsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.playerId = playerId
return c
}
// Language sets the optional parameter "language": The preferred
// language to use for strings returned by this method.
func (c *SnapshotsListCall) Language(language string) *SnapshotsListCall {
c.urlParams_.Set("language", language)
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of snapshot resources to return in the response, used
// for paging. For any response, the actual number of snapshot
// resources
// returned may be less than the specified `maxResults`.
func (c *SnapshotsListCall) MaxResults(maxResults int64) *SnapshotsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *SnapshotsListCall) PageToken(pageToken string) *SnapshotsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *SnapshotsListCall) Fields(s ...googleapi.Field) *SnapshotsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *SnapshotsListCall) IfNoneMatch(entityTag string) *SnapshotsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *SnapshotsListCall) Context(ctx context.Context) *SnapshotsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *SnapshotsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *SnapshotsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/players/{playerId}/snapshots")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"playerId": c.playerId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.snapshots.list" call.
// Exactly one of *SnapshotListResponse or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *SnapshotListResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *SnapshotsListCall) Do(opts ...googleapi.CallOption) (*SnapshotListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &SnapshotListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves a list of snapshots created by your application for the player\ncorresponding to the player ID.",
// "flatPath": "games/v1/players/{playerId}/snapshots",
// "httpMethod": "GET",
// "id": "games.snapshots.list",
// "parameterOrder": [
// "playerId"
// ],
// "parameters": {
// "language": {
// "description": "The preferred language to use for strings returned by this method.",
// "location": "query",
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of snapshot resources to return in the response, used\nfor paging. For any response, the actual number of snapshot resources\nreturned may be less than the specified `maxResults`.",
// "format": "int32",
// "location": "query",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// },
// "playerId": {
// "description": "A player ID. A value of `me` may be used in place of the authenticated\nplayer's ID.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "games/v1/players/{playerId}/snapshots",
// "response": {
// "$ref": "SnapshotListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/drive.appdata",
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *SnapshotsListCall) Pages(ctx context.Context, f func(*SnapshotListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "games.stats.get":
type StatsGetCall struct {
s *Service
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Returns engagement and spend statistics in this application for
// the
// currently authenticated user.
func (r *StatsService) Get() *StatsGetCall {
c := &StatsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *StatsGetCall) Fields(s ...googleapi.Field) *StatsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *StatsGetCall) IfNoneMatch(entityTag string) *StatsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *StatsGetCall) Context(ctx context.Context) *StatsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *StatsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *StatsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1/stats")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("GET", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "games.stats.get" call.
// Exactly one of *StatsResponse or error will be non-nil. Any non-2xx
// status code is an error. Response headers are in either
// *StatsResponse.ServerResponse.Header or (if a response was returned
// at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *StatsGetCall) Do(opts ...googleapi.CallOption) (*StatsResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &StatsResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns engagement and spend statistics in this application for the\ncurrently authenticated user.",
// "flatPath": "games/v1/stats",
// "httpMethod": "GET",
// "id": "games.stats.get",
// "parameterOrder": [],
// "parameters": {},
// "path": "games/v1/stats",
// "response": {
// "$ref": "StatsResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}