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// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef MOZC_RENDERER_WIN32_WIN32_SERVER_H_
#define MOZC_RENDERER_WIN32_WIN32_SERVER_H_
#include <windows.h>
#include <string>
#include "base/mutex.h"
#include "base/port.h"
#include "renderer/renderer_interface.h"
#include "renderer/renderer_server.h"
namespace mozc {
namespace renderer {
namespace win32 {
class WindowManager;
// This is an implementation class of UI-renderer server based on
// Win32 Event object and Win32 window messages.
// Primary role of this class is to safely marshal async renderer
// events into UI thread.
// This class also implements RendererInterface to receive a handler
// to callback mouse events.
// Actual window management is delegated to WindowManager class.
class Win32Server : public RendererServer,
public RendererInterface {
public:
Win32Server();
virtual ~Win32Server();
virtual void AsyncHide();
virtual void AsyncQuit();
virtual bool Activate();
virtual bool IsAvailable() const;
virtual bool ExecCommand(const commands::RendererCommand &command);
virtual void SetSendCommandInterface(
client::SendCommandInterface *send_command_interface);
virtual bool AsyncExecCommand(string *proto_message);
virtual int StartMessageLoop();
private:
string message_;
Mutex mutex_;
HANDLE event_;
scoped_ptr<WindowManager> window_manager_;
DISALLOW_COPY_AND_ASSIGN(Win32Server);
};
} // namespace win32
} // namespace renderer
} // namespace mozc
#endif // MOZC_RENDERER_WIN32_WIN32_SERVER_H_