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// Copyright 2010-2015, Google Inc.
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package org.mozc.android.inputmethod.japanese;
import com.google.common.annotations.VisibleForTesting;
import android.media.AudioManager;
/**
* FeedbackManager manages feed back events, like haptic and sound.
*
*/
public class FeedbackManager {
/**
* Evnet types.
*/
public enum FeedbackEvent {
/**
* Fired when a key is down.
*/
KEY_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when a candidate is selected by using candidate view.
*/
CANDIDATE_SELECTED(true, AudioManager.FX_KEY_CLICK),
/**
* Fired when the input view is expanded (the candidate view is fold).
*/
INPUTVIEW_EXPAND(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when the input view is fold (the candidate view is expand).
*/
INPUTVIEW_FOLD(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when the symbol input view is closed.
*/
SYMBOL_INPUTVIEW_CLOSED(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when a minor category is selected.
*/
SYMBOL_INPUTVIEW_MINOR_CATEGORY_SELECTED(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when a major category is selected.
*/
SYMBOL_INPUTVIEW_MAJOR_CATEGORY_SELECTED(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when microphone button is touched.
*/
MICROPHONE_BUTTON_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when the hardware composition button in narrow frame is touched.
*/
NARROW_FRAME_HARDWARE_COMPOSITION_BUTTON_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
/**
* Fired when the widen button in narrow frame is touched.
*/
NARROW_FRAME_WIDEN_BUTTON_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
;
// Constant value to indicate no sound feedback should be played.
static final int NO_SOUND = -1;
// If true, haptic feedback is fired.
final boolean isHapticFeedbackTarget;
final int soundEffectType;
/**
* @param isHapticFeedbackTarget true if the device should vibrate at the event.
* @param soundEffectType the effect type of the feedback sound,
* defined in {@link AudioManager}.
* FeedbackListener.NO_SOUND for no sound feedback.
*/
private FeedbackEvent(boolean isHapticFeedbackTarget, int soundEffectType) {
this.isHapticFeedbackTarget = isHapticFeedbackTarget;
this.soundEffectType = soundEffectType;
}
/**
* @param isHapticFeedbackTarget true if the device should vibrate at the event.
*/
private FeedbackEvent(boolean isHapticFeedbackTarget) {
this(isHapticFeedbackTarget, NO_SOUND);
}
}
interface FeedbackListener {
/**
* Called when vibrate feedback is fired.
* @param duration the duration of vibration in millisecond.
*/
public void onVibrate(long duration);
/**
* Called when sound feedback is fired.
*
* @param soundEffectType the effect type of the sound to be played.
* If FeedbackManager.NO_SOUND, no sound will be played.
*/
public void onSound(int soundEffectType, float volume);
}
private boolean isHapticFeedbackEnabled;
private long hapticFeedbackDuration = 30; // 30ms by default.
private boolean isSoundFeedbackEnabled;
private float soundFeedbackVolume = 0.4f; // System default volume parameter.
@VisibleForTesting final FeedbackListener feedbackListener;
/**
* @param listener the listener which is called when feedback event is fired.
*/
FeedbackManager(FeedbackListener listener) {
// TODO(matsuzakit): This initial value should be changed
// after implementing setting screen.
isHapticFeedbackEnabled = false;
isSoundFeedbackEnabled = false;
this.feedbackListener = listener;
}
void fireFeedback(FeedbackEvent event) {
if (isHapticFeedbackEnabled && event.isHapticFeedbackTarget) {
feedbackListener.onVibrate(hapticFeedbackDuration);
}
if (isSoundFeedbackEnabled && event.soundEffectType != FeedbackEvent.NO_SOUND) {
feedbackListener.onSound(event.soundEffectType, soundFeedbackVolume);
}
}
boolean isHapticFeedbackEnabled() {
return isHapticFeedbackEnabled;
}
void setHapticFeedbackEnabled(boolean enable) {
isHapticFeedbackEnabled = enable;
}
long getHapticFeedbackDuration() {
return hapticFeedbackDuration;
}
void setHapticFeedbackDuration(long duration) {
this.hapticFeedbackDuration = duration;
}
boolean isSoundFeedbackEnabled() {
return isSoundFeedbackEnabled;
}
void setSoundFeedbackEnabled(boolean enable) {
isSoundFeedbackEnabled = enable;
}
float getSoundFeedbackVolume() {
return soundFeedbackVolume;
}
void setSoundFeedbackVolume(float volume) {
this.soundFeedbackVolume = volume;
}
void release() {
setSoundFeedbackEnabled(false);
}
}