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// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef MOZC_RENDERER_RENDERER_INTERFACE_H_
#define MOZC_RENDERER_RENDERER_INTERFACE_H_
namespace mozc {
namespace commands {
class RendererCommand; // protocol buffer
}
namespace client {
class SendCommandInterface;
}
namespace renderer {
// An abstract interface class for renderer
class RendererInterface {
public:
RendererInterface() {}
virtual ~RendererInterface() {}
// Activate candidate window.
// For instance, if the renderer is out-proc renderer,
// Activate can launch renderer process.
// Activate must not have any visible change.
// If the renderer is already activated, this method does nothing
// and return false.
virtual bool Activate() = 0;
// return true if the renderer is available
virtual bool IsAvailable() const = 0;
// exec stateless rendering command
// TODO(taku): RendererCommand should be stateless.
virtual bool ExecCommand(const commands::RendererCommand &command) = 0;
// set mouse callback handler.
// default implementation is empty
virtual void SetSendCommandInterface(
client::SendCommandInterface *send_command_interface) {}
};
} // renderer
} // mozc
#endif // MOZC_RENDERER_RENDERER_INTERFACE_H_