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// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// An abstract interface for the client class.
#ifndef MOZC_CLIENT_CLIENT_INTERFACE_H_
#define MOZC_CLIENT_CLIENT_INTERFACE_H_
#include <string>
#include "base/port.h"
#include "session/commands.pb.h"
namespace mozc {
class IPCClientFactoryInterface;
namespace config {
class Config;
}
namespace commands {
class Capability;
class KeyEvent;
class Output;
class SessionCommand;
}
namespace client {
class ClientInterface;
class ServerLauncherInterface {
public:
enum ServerErrorType {
SERVER_TIMEOUT,
SERVER_BROKEN_MESSAGE,
SERVER_VERSION_MISMATCH,
SERVER_SHUTDOWN,
SERVER_FATAL,
};
virtual bool StartServer(ClientInterface *client) = 0;
// terminate the server.
// You should not call this method unless protocol version mismatch happens.
virtual bool ForceTerminateServer(const string &name) = 0;
// Wait server until it terminates
virtual bool WaitServer(uint32 pid) = 0;
// called when fatal error occured.
virtual void OnFatal(ServerErrorType type) = 0;
// set the full path of server program.
virtual void set_server_program(const string &server_program) = 0;
// return the full path of server program
// This is used for making IPC connection.
virtual const string &server_program() const = 0;
// launch with restricted mode
virtual void set_restricted(bool restricted) = 0;
// Sets the flag of error dialog suppression.
virtual void set_suppress_error_dialog(bool suppress) = 0;
ServerLauncherInterface() {}
virtual ~ServerLauncherInterface() {}
};
class ClientInterface {
public:
virtual ~ClientInterface() {}
// NOTE: Client class does NOT take the ownership of client_factory
virtual void SetIPCClientFactory(
IPCClientFactoryInterface *client_factory) = 0;
// set ServerLauncher.
// ServerLauncher is used as default
// NOTE: Client class takes the owership of start_server_handler.
virtual void SetServerLauncher(ServerLauncherInterface *server_launcher) = 0;
// return true if the current thread is running
// inside valid run level.
virtual bool IsValidRunLevel() const = 0;
// Returns true if connection is alive.
// If connection is not available, re-launch mozc_server internally.
virtual bool EnsureConnection() = 0;
// Returns true if session id is valid.
// if session id is invalid, re-issue a valid sssion id.
virtual bool EnsureSession() = 0;
// Checks protocol/product version.
// If a new version is avaialable, restart the server.
// return true the server is available.
// return false some error happend during the server restart.
// This method calls EnsureConnection automatically.
virtual bool CheckVersionOrRestartServer() = 0;
// SendKey/TestSendKey/SendCommand automatically
// make a connection and issue an session id
// if valid session id is not found.
bool SendKey(const commands::KeyEvent &key,
commands::Output *output) {
return SendKeyWithContext(key,
commands::Context::default_instance(),
output);
}
bool TestSendKey(const commands::KeyEvent &key,
commands::Output *output) {
return TestSendKeyWithContext(key,
commands::Context::default_instance(),
output);
}
bool SendCommand(const commands::SessionCommand &command,
commands::Output *output) {
return SendCommandWithContext(command,
commands::Context::default_instance(),
output);
}
virtual bool SendKeyWithContext(const commands::KeyEvent &key,
const commands::Context &context,
commands::Output *output) = 0;
virtual bool TestSendKeyWithContext(const commands::KeyEvent &key,
const commands::Context &context,
commands::Output *output) = 0;
virtual bool SendCommandWithContext(const commands::SessionCommand &command,
const commands::Context &context,
commands::Output *output) = 0;
// The methods below don't call
// StartServer even if server is not available. This treatment
// avoids unexceptional and continuous server restart trials.
// If you really want to ensure the connection,
// call EnsureConnection() in advance.
// Get/Set config data
virtual bool GetConfig(config::Config *config) = 0;
virtual bool SetConfig(const config::Config &config) = 0;
// Clear history data
virtual bool ClearUserHistory() = 0;
virtual bool ClearUserPrediction() = 0;
virtual bool ClearUnusedUserPrediction() = 0;
// Shutdonw server
virtual bool Shutdown() = 0;
// Sync server data, e.g, (prediction data) into disk
virtual bool SyncData() = 0;
// Reload server data, e.g., (user dictionary, prediction data)
virtual bool Reload() = 0;
// Cleanup un-used sessions
virtual bool Cleanup() = 0;
// Resets internal state (changs the state to be SERVER_UNKNWON)
virtual void Reset() = 0;
// Returns true if server is alive.
// This method will never change the internal state.
virtual bool PingServer() const = 0;
// This method is similar to PingServer(), but the internal
// state may change. In almost all cases, you don't need to
// call this method.
virtual bool NoOperation() = 0;
// Enables or disables using cascading window.
virtual void EnableCascadingWindow(bool enable) = 0;
// Sets the time out in milli second used for the IPC connection.
virtual void set_timeout(int timeout) = 0;
// Sets restricted mode.
// server is launched inside restricted enviroment.
virtual void set_restricted(bool restricted) = 0;
// Sets server program path.
// mainly for unittesting.
virtual void set_server_program(const string &program_path) = 0;
// Sets the flag of error dialog suppression.
virtual void set_suppress_error_dialog(bool suppress) = 0;
// Sets client capability.
virtual void set_client_capability(const commands::Capability &capability)
= 0;
// Launches mozc tool. |mode| is the mode of MozcTool,
// e,g,. "config_dialog", "dictionary_tool".
virtual bool LaunchTool(const string &mode,
const string &extra_arg) = 0;
// Launches mozc_tool with output message.
// If launch_tool_mode has no value or is set as NO_TOOL, this function will
// do nothing and return false.
virtual bool LaunchToolWithProtoBuf(const commands::Output &output) = 0;
// Launches browser and pass |url|
virtual bool OpenBrowser(const string &url) = 0;
protected:
ClientInterface() {}
};
class ClientFactoryInterface {
public:
virtual ~ClientFactoryInterface() {}
virtual ClientInterface *NewClient() = 0;
};
class ClientFactory {
public:
// Return a new client.
static ClientInterface *NewClient();
// Set a ClientFactoryInterface for unittesting.
static void SetClientFactory(ClientFactoryInterface *client_factory);
private:
ClientFactory() {}
~ClientFactory() {}
};
class SendCommandInterface {
public:
virtual ~SendCommandInterface() {}
virtual bool SendCommand(const commands::SessionCommand &command,
commands::Output *output) = 0;
};
} // namespace client
} // namespace mozc
#endif // MOZC_CLIENT_CLIENT_INTERFACE_H_