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// Copyright 2010-2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Protocol messages to be used for mozc client/renderer communication.
//
// The RendererCommand message contains all the rendering informatioin
// sent from client to renderer. The messages structure of
// RendererCommand and its child messages are here:
syntax = "proto2";
import "session/commands.proto";
package mozc.commands;
message RendererCommand {
message Rectangle {
optional int32 left = 1;
optional int32 top = 2;
optional int32 right = 3;
optional int32 bottom = 4;
};
message Point {
optional int32 x = 1;
optional int32 y = 2;
};
enum CommandType {
NOOP = 0; // No operation
UPDATE = 1; // Update the current window
SHUTDOWN = 2; // shutdown renderer
};
optional CommandType type = 1 [ default = NOOP ];
// set visibility
// if visible is false, the content of output
// is basically ignored.
optional bool visible = 2 [ default = false ];
optional Output output = 3;
// Preedit rectangle
optional Rectangle preedit_rectangle = 4;
// TODO(yukawa): make a common font format for all platforms.
message WinLogFont {
optional int32 height = 1 [ default = 0 ];
optional int32 width = 2 [ default = 0 ];
optional int32 escapement = 3 [ default = 0 ];
optional int32 orientation = 4 [ default = 0 ];
optional int32 weight = 5 [ default = 0 ]; // FW_DONTCARE
optional bool italic = 6 [ default = false ];
optional bool underline = 7 [ default = false ];
optional bool strike_out = 8 [ default = false ];
optional int32 char_set = 9 [ default = 1 ]; // DEFAULT_CHARSET
optional int32 out_precision = 10 [ default = 0 ]; // OUT_DEFAULT_PRECIS
optional int32 clip_precision = 11 [ default = 0 ]; // CLIP_DEFAULT_PRECIS
optional int32 quality = 12 [ default = 0 ]; // DEFAULT_QUALITY
optional int32 pitch_and_family = 13 [ default = 0 ]; // DEFAULT_PITCH
optional string face_name = 14; // should be within 32 TCHARs (w/ '\0')
};
// An equivalent to COMPOSITIONFORM in IMM32. (For Windows only)
// TODO(yukawa): make a common composition form format for all platforms.
message CompositionForm {
// These constants correspond to CFS_* in Imm.h
enum Style {
DEFAULT = 0; // CFS_DEFAULT
RECT = 1; // CFS_RECT
POINT = 2; // CFS_POINT
FORCE_POSITION = 32; // CFS_FORCE_POSITION
};
// Use |style_bits| instead because there are some applications which
// specify a combination of style bits like CFS_RECT + CFS_POINT.
optional Style DEPRECATED_style = 1;
optional Point current_position = 2;
optional Rectangle area = 3;
optional uint32 style_bits = 4 [ default = 0 ]; // 0 means Style::DEFAULT
};
// An equivalent to CANDIDATEFORM in IMM32. (For Windows only)
// TODO(yukawa): make a common candidate form format for all platforms.
message CandidateForm {
// These constants correspond to CFS_* in Imm.h
enum Style {
DEFAULT = 0; // CFS_DEFAULT
CANDIDATEPOS = 64; // CFS_CANDIDATEPOS
EXCLUDE = 128; // CFS_EXCLUDE
};
// Use |style_bits| instead in case there is an applications which
// specifies a combination of style bits.
optional Style DEPRECATED_style = 1;
optional Point current_position = 2;
optional Rectangle area = 3;
optional uint32 style_bits = 4 [ default = 0 ]; // 0 means Style::DEFAULT
};
// An equivalent to IMECHARPOSITION in IMM32. (For Windows only)
// TODO(yukawa): make a common candidate form format for all platforms.
message CharacterPosition {
optional uint32 position = 1;
optional Point top_left = 2;
optional uint32 line_height = 3;
optional Rectangle document_area = 4;
}
// This message is a subset of Win32 GUITHREADINFO. (For Windows only)
// TODO(yukawa): make a common candidate form format for all platforms.
message CaretInfo {
optional bool blinking = 1 [ default = false ];
optional Rectangle caret_rect = 2;
optional uint32 target_window_handle = 3;
}
// Visual information about mode indicator.
message IndicatorInfo {
optional Status status = 1;
};
// Application information Mozc UI is attaching
message ApplicationInfo {
optional uint32 process_id = 1;
optional uint32 thread_id = 2;
// used in Windows:
// WHND of the message-only window:
optional uint32 receiver_handle = 3;
// used in Windows:
// HWND of the window where composition is displayed.
optional uint32 target_window_handle = 4;
// used in Windows:
// Preffered font for composition string.
optional WinLogFont composition_font = 5;
// Represents IM Framework used in the client.
// Currently only Windows IM frameworks are supported.
enum InputFrameworkType {
UNKNOWN_FRAMEWORK = 0; // Default. For backward compatibility.
TSF = 1;
IMM32 = 2;
IMKit = 3;
IBus = 4;
};
// Specifies which IM Framework is used in the client.
optional InputFrameworkType input_framework = 6
[ default = UNKNOWN_FRAMEWORK ];
// used in Windows:
// Specifies where and how the renderer process shows the composition
// window (if necessary).
optional CompositionForm composition_form = 7;
// used in Windows:
// Specifies where and how the renderer process shows the candidate
// window (if necessary).
// Currently only one candidate window is supported.
// TODO(yukawa): support multiple candidate windows.
optional CandidateForm candidate_form = 8;
// used in Windows:
// Indicates if a UI element is expected to be displayed or not. Note
// taht |RendererCommand::visible| should be prior to these flags, that is,
// you should hide all UI elements if |RendererCommand::visible| is false
// regardless of the visibility specified in this field.
enum UIVisibility {
ShowUIDefault = 0;
ShowCompositionWindow = 1;
ShowCandidateWindow = 2;
ShowSuggestWindow = 4;
};
// used in Windows:
optional int32 ui_visibilities = 9 [ default = 0 ]; // ShowUIDefault
// used in Windows:
// Specifies the target position in composition window.
optional CharacterPosition composition_target = 10;
// used in Windows:
// Represents caret information.
optional CaretInfo caret_info = 11;
// A string representation of PangoFontDescription
// http://developer.gnome.org/pango/stable/pango-Fonts.html#pango-font-description-from-string
// This field is not application specific information but temporaly locate
// here.
// TODO(nona): Make new message if necessary.
optional string pango_font_description = 13;
// used in Windows:
optional IndicatorInfo indicator_info = 14;
};
optional ApplicationInfo application_info = 5;
};