| /**************************************************************************** |
| ** |
| ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
| ** All rights reserved. |
| ** Contact: Nokia Corporation (qt-info@nokia.com) |
| ** |
| ** This file is part of the demonstration applications of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial Usage |
| ** Licensees holding valid Qt Commercial licenses may use this file in |
| ** accordance with the Qt Commercial License Agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and Nokia. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 2.1 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 2.1 requirements |
| ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
| ** |
| ** In addition, as a special exception, Nokia gives you certain additional |
| ** rights. These rights are described in the Nokia Qt LGPL Exception |
| ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3.0 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU General Public License version 3.0 requirements will be |
| ** met: http://www.gnu.org/copyleft/gpl.html. |
| ** |
| ** If you have questions regarding the use of this file, please contact |
| ** Nokia at qt-info@nokia.com. |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "glextensions.h" |
| |
| #define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f)))); |
| |
| bool GLExtensionFunctions::resolve(const QGLContext *context) |
| { |
| bool ok = true; |
| |
| RESOLVE_GL_FUNC(CreateShaderObjectARB) |
| RESOLVE_GL_FUNC(ShaderSourceARB) |
| RESOLVE_GL_FUNC(CompileShaderARB) |
| RESOLVE_GL_FUNC(GetObjectParameterivARB) |
| RESOLVE_GL_FUNC(DeleteObjectARB) |
| RESOLVE_GL_FUNC(GetInfoLogARB) |
| RESOLVE_GL_FUNC(CreateProgramObjectARB) |
| RESOLVE_GL_FUNC(AttachObjectARB) |
| RESOLVE_GL_FUNC(DetachObjectARB) |
| RESOLVE_GL_FUNC(LinkProgramARB) |
| RESOLVE_GL_FUNC(UseProgramObjectARB) |
| RESOLVE_GL_FUNC(GetUniformLocationARB) |
| RESOLVE_GL_FUNC(Uniform1iARB) |
| RESOLVE_GL_FUNC(Uniform1fARB) |
| RESOLVE_GL_FUNC(Uniform4fARB) |
| RESOLVE_GL_FUNC(UniformMatrix4fvARB) |
| |
| RESOLVE_GL_FUNC(GenFramebuffersEXT) |
| RESOLVE_GL_FUNC(GenRenderbuffersEXT) |
| RESOLVE_GL_FUNC(BindRenderbufferEXT) |
| RESOLVE_GL_FUNC(RenderbufferStorageEXT) |
| RESOLVE_GL_FUNC(DeleteFramebuffersEXT) |
| RESOLVE_GL_FUNC(DeleteRenderbuffersEXT) |
| RESOLVE_GL_FUNC(BindFramebufferEXT) |
| RESOLVE_GL_FUNC(FramebufferTexture2DEXT) |
| RESOLVE_GL_FUNC(FramebufferRenderbufferEXT) |
| RESOLVE_GL_FUNC(CheckFramebufferStatusEXT) |
| |
| RESOLVE_GL_FUNC(ActiveTexture) |
| RESOLVE_GL_FUNC(TexImage3D) |
| |
| RESOLVE_GL_FUNC(GenBuffers) |
| RESOLVE_GL_FUNC(BindBuffer) |
| RESOLVE_GL_FUNC(BufferData) |
| RESOLVE_GL_FUNC(DeleteBuffers) |
| RESOLVE_GL_FUNC(MapBuffer) |
| RESOLVE_GL_FUNC(UnmapBuffer) |
| |
| return ok; |
| } |
| |
| bool GLExtensionFunctions::glslSupported() { |
| return CreateShaderObjectARB |
| && CreateShaderObjectARB |
| && ShaderSourceARB |
| && CompileShaderARB |
| && GetObjectParameterivARB |
| && DeleteObjectARB |
| && GetInfoLogARB |
| && CreateProgramObjectARB |
| && AttachObjectARB |
| && DetachObjectARB |
| && LinkProgramARB |
| && UseProgramObjectARB |
| && GetUniformLocationARB |
| && Uniform1iARB |
| && Uniform1fARB |
| && Uniform4fARB |
| && UniformMatrix4fvARB; |
| } |
| |
| bool GLExtensionFunctions::fboSupported() { |
| return GenFramebuffersEXT |
| && GenRenderbuffersEXT |
| && BindRenderbufferEXT |
| && RenderbufferStorageEXT |
| && DeleteFramebuffersEXT |
| && DeleteRenderbuffersEXT |
| && BindFramebufferEXT |
| && FramebufferTexture2DEXT |
| && FramebufferRenderbufferEXT |
| && CheckFramebufferStatusEXT; |
| } |
| |
| bool GLExtensionFunctions::openGL15Supported() { |
| return ActiveTexture |
| && TexImage3D |
| && GenBuffers |
| && BindBuffer |
| && BufferData |
| && DeleteBuffers |
| && MapBuffer |
| && UnmapBuffer; |
| } |
| |
| #undef RESOLVE_GL_FUNC |