blob: 0a9fac3478bf0c14e69bd715b9832fffdb67b135 [file] [log] [blame]
{
"name": "cocos2d",
"license": {
"type": "MIT",
"file": "LICENSE_cocos2d.txt"
},
"version": "1.1.rc0",
"summary": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.",
"description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.",
"homepage": "http://www.cocos2d-iphone.org",
"authors": {
"Ricardo Quesada": "ricardoquesada@gmail.com",
"Zynga Inc.": "https://zynga.com/"
},
"source": {
"git": "https://github.com/cocos2d/cocos2d-iphone.git",
"commit": "7ee5b9abf645c32379a45317986a308204277bb1"
},
"default_subspecs": [
"cocos2d"
],
"requires_arc": false,
"subspecs": [
{
"name": "cocos2d",
"source_files": "cocos2d/**/*.{h,m,c}",
"frameworks": [
"CoreGraphics",
"OpenGLES",
"QuartzCore"
],
"libraries": "z",
"resources": "Resources/Fonts/fps_images*.png",
"header_mappings_dir": "cocos2d",
"ios": {
"dependencies": {
"FontLabel": [
]
}
}
},
{
"name": "CocosDenshion",
"source_files": "CocosDenshion/CocosDenshion/*.{h,m}",
"frameworks": [
"AVFoundation",
"OpenAL",
"CoreFoundation",
"AudioToolbox",
"Foundation"
]
}
]
}