blob: a4928a74bd628f0906e6e974447dcb15ed863cb1 [file] [log] [blame]
{
"name": "cocos2d",
"license": "MIT",
"version": "2.0-rc1",
"summary": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.",
"description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.",
"homepage": "http://www.cocos2d-iphone.org",
"authors": {
"Ricardo Quesada": "ricardoquesada@gmail.com",
"Zynga Inc.": "https://zynga.com/"
},
"source": {
"git": "https://github.com/cocos2d-classic/cocos2d-iphone.git",
"tag": "release-2.0-rc1"
},
"source_files": [
"cocos2d/**/*.{h,m,c}",
"CocosDenshion/CocosDenshion/*.{h,m}",
"external/libpng/*.{h,c}",
"external/kazmath/src/**/*.{c,h}",
"external/kazmath/include/**/*.{c,h}"
],
"xcconfig": {
"HEADER_SEARCH_PATHS": "\"${PODS_ROOT}/cocos2d/external/kazmath/include\""
},
"frameworks": [
"OpenGLES",
"OpenAL",
"AVFoundation",
"AudioToolbox",
"QuartzCore",
"GameKit"
],
"libraries": "z",
"header_mappings_dir": "cocos2d",
"requires_arc": false
}