| { |
| "name": "SBDynamicWaterNode", |
| "version": "1.0.0", |
| "summary": "Physical water simulation for SpriteKit", |
| "description": "Physical water simulation for SpriteKit with demo application", |
| "homepage": "https://github.com/SteveBarnegren/DynamicWaterNode", |
| "license": "MIT", |
| "authors": { |
| "Steve Barnegren": "steve.barnegren@gmail.com" |
| }, |
| "source": { |
| "git": "https://github.com/SteveBarnegren/DynamicWaterNode.git", |
| "tag": "1.0.0" |
| }, |
| "platforms": { |
| "ios": "8.0" |
| }, |
| "requires_arc": true, |
| "source_files": "SBDynamicWaterNode/**/*.{h,m}", |
| "resources": "SBDynamicWaterNode/**/*.{png,fsh}", |
| "frameworks": "SpriteKit" |
| } |