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{
"name": "SBDynamicWaterNode",
"version": "1.0.1",
"summary": "Physical water simulation for SpriteKit",
"description": "Physical water simulation for SpriteKit with demo application",
"homepage": "https://github.com/SteveBarnegren/DynamicWaterNode",
"license": "MIT",
"authors": {
"Steve Barnegren": "steve.barnegren@gmail.com"
},
"source": {
"git": "https://github.com/SteveBarnegren/SBDynamicWaterNode.git",
"tag": "1.0.1"
},
"social_media_url": "https://twitter.com/stevebarnegren",
"platforms": {
"ios": "8.0"
},
"requires_arc": true,
"source_files": "SBDynamicWaterNode/**/*.{h,m}",
"resources": "SBDynamicWaterNode/**/*.{png,fsh}",
"frameworks": "SpriteKit"
}