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{
"name": "GPEngine",
"version": "2.0.0",
"summary": "A Space/Entity/Component/System framework for creating games.",
"description": "A Space/Entity/Component/System game framework.\n\nSee https://gamedevelopment.tutsplus.com/tutorials/spaces-useful-game-object-containers--gamedev-14091 for more information about SECP.",
"homepage": "https://github.com/LuizZak/GPEngine",
"license": {
"type": "MIT",
"file": "LICENSE"
},
"authors": {
"LuizZak": "luizinho_mack@yahoo.com.br"
},
"source": {
"git": "https://github.com/LuizZak/GPEngine.git",
"tag": "2.0.0"
},
"social_media_url": "https://twitter.com/LuizZak",
"default_subspecs": "Core",
"platforms": {
"ios": "8.0"
},
"pushed_with_swift_version": "3.0",
"subspecs": [
{
"name": "Core",
"dependencies": {
"GPEngine/Base": [
]
}
},
{
"name": "Base",
"source_files": "Source/Base/**/*"
},
{
"name": "Serialization",
"source_files": "Source/Serialization/**/*",
"dependencies": {
"GPEngine/Base": [
],
"SwiftyJSON": [
]
}
}
]
}