| { |
| "name": "PhysicsKit", |
| "version": "1.0.2", |
| "summary": "Swift/Objc wrapper for Bullet Physics Engine with SceneKit support.", |
| "description": "PhysicsKit wraps the popular Bullet physics library for Swift/Objc, providing additional functionality to attach\nthe physics simulation's output to a SceneKit scene's nodes.", |
| "homepage": "https://github.com/AdamEisfeld/PhysicsKit", |
| "license": { |
| "type": "zlib", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "AdamEisfeld": "adam.eisfeld@gmail.com" |
| }, |
| "source": { |
| "git": "https://github.com/AdamEisfeld/PhysicsKit.git", |
| "tag": "1.0.2" |
| }, |
| "platforms": { |
| "ios": "11.0" |
| }, |
| "public_header_files": "PhysicsKit/build/Products/Debug-universal/PhysicsKit.framework/Headers/*.h", |
| "source_files": "PhysicsKit/build/Products/Debug-universal/PhysicsKit.framework/Headers/*.h", |
| "vendored_frameworks": "PhysicsKit/build/Products/Debug-universal/PhysicsKit.framework" |
| } |