| { |
| "name": "cocos2d", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE_cocos2d.txt" |
| }, |
| "version": "1.1.rc0", |
| "summary": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.", |
| "description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.", |
| "homepage": "http://www.cocos2d-iphone.org", |
| "authors": { |
| "Ricardo Quesada": "ricardoquesada@gmail.com", |
| "Zynga Inc.": "https://zynga.com/" |
| }, |
| "source": { |
| "git": "https://github.com/cocos2d/cocos2d-iphone.git", |
| "commit": "7ee5b9abf645c32379a45317986a308204277bb1" |
| }, |
| "default_subspecs": [ |
| "cocos2d" |
| ], |
| "requires_arc": false, |
| "subspecs": [ |
| { |
| "name": "cocos2d", |
| "source_files": "cocos2d/**/*.{h,m,c}", |
| "frameworks": [ |
| "CoreGraphics", |
| "OpenGLES", |
| "QuartzCore" |
| ], |
| "libraries": "z", |
| "resources": "Resources/Fonts/fps_images*.png", |
| "header_mappings_dir": "cocos2d", |
| "ios": { |
| "dependencies": { |
| "FontLabel": [ |
| |
| ] |
| } |
| } |
| }, |
| { |
| "name": "CocosDenshion", |
| "source_files": "CocosDenshion/CocosDenshion/*.{h,m}", |
| "frameworks": [ |
| "AVFoundation", |
| "OpenAL", |
| "CoreFoundation", |
| "AudioToolbox", |
| "Foundation" |
| ] |
| } |
| ] |
| } |