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{
"name": "CocoaAsyncSocket",
"version": "0.0.1",
"license": "public domain",
"summary": "An asynchronous socket networking library for Cocoa.",
"homepage": "https://github.com/robbiehanson/CocoaAsyncSocket",
"authors": [
"Dustin Voss",
{
"Robbie Hanson": "robbiehanson@deusty.com"
}
],
"source": {
"git": "https://github.com/robbiehanson/CocoaAsyncSocket.git",
"commit": "d8d60083e07df77b1d5743d1f9bee55e0a3c3138"
},
"description": "CocoaAsyncSocket supports TCP and UDP. The AsyncSocket class is for TCP, and the AsyncUdpSocket class is for UDP. AsyncSocket is a TCP/IP socket networking library that wraps CFSocket and CFStream. It offers asynchronous operation, and a native Cocoa class complete with delegate support or use the GCD variant GCDAsyncSocket. AsyncUdpSocket is a UDP/IP socket networking library that wraps CFSocket. It works almost exactly like the TCP version, but is designed specifically for UDP. This includes queued non-blocking send/receive operations, full delegate support, run-loop based, self-contained class, and support for IPv4 and IPv6.",
"source_files": "{GCD,RunLoop}/*.{h,m}",
"requires_arc": true,
"ios": {
"frameworks": [
"CFNetwork",
"Security"
]
},
"osx": {
"frameworks": [
"CoreServices",
"Security"
]
}
}