| { |
| "name": "CocoaAsyncSocket", |
| "version": "0.0.1", |
| "license": "public domain", |
| "summary": "An asynchronous socket networking library for Cocoa.", |
| "homepage": "https://github.com/robbiehanson/CocoaAsyncSocket", |
| "authors": [ |
| "Dustin Voss", |
| { |
| "Robbie Hanson": "robbiehanson@deusty.com" |
| } |
| ], |
| "source": { |
| "git": "https://github.com/robbiehanson/CocoaAsyncSocket.git", |
| "commit": "d8d60083e07df77b1d5743d1f9bee55e0a3c3138" |
| }, |
| "description": "CocoaAsyncSocket supports TCP and UDP. The AsyncSocket class is for TCP, and the AsyncUdpSocket class is for UDP. AsyncSocket is a TCP/IP socket networking library that wraps CFSocket and CFStream. It offers asynchronous operation, and a native Cocoa class complete with delegate support or use the GCD variant GCDAsyncSocket. AsyncUdpSocket is a UDP/IP socket networking library that wraps CFSocket. It works almost exactly like the TCP version, but is designed specifically for UDP. This includes queued non-blocking send/receive operations, full delegate support, run-loop based, self-contained class, and support for IPv4 and IPv6.", |
| "source_files": "{GCD,RunLoop}/*.{h,m}", |
| "requires_arc": true, |
| "ios": { |
| "frameworks": [ |
| "CFNetwork", |
| "Security" |
| ] |
| }, |
| "osx": { |
| "frameworks": [ |
| "CoreServices", |
| "Security" |
| ] |
| } |
| } |