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{
"name": "CocoaAsyncSocket",
"version": "7.5.1",
"license": {
"type": "public domain",
"text": "Public Domain License\n\nThe CocoaAsyncSocket project is in the public domain.\n\nThe original TCP version (AsyncSocket) was created by Dustin Voss in January 2003.\nUpdated and maintained by Deusty LLC and the Apple development community.\n"
},
"summary": "Asynchronous socket networking library for Mac and iOS.",
"homepage": "https://github.com/robbiehanson/CocoaAsyncSocket",
"authors": [
"Dustin Voss",
{
"Robbie Hanson": "robbiehanson@deusty.com"
}
],
"source": {
"git": "https://github.com/robbiehanson/CocoaAsyncSocket.git",
"tag": "7.5.1"
},
"description": "CocoaAsyncSocket supports TCP and UDP. The AsyncSocket class is for TCP, and the AsyncUdpSocket class is for UDP. AsyncSocket is a TCP/IP socket networking library that wraps CFSocket and CFStream. It offers asynchronous operation, and a native Cocoa class complete with delegate support or use the GCD variant GCDAsyncSocket. AsyncUdpSocket is a UDP/IP socket networking library that wraps CFSocket. It works almost exactly like the TCP version, but is designed specifically for UDP. This includes queued non-blocking send/receive operations, full delegate support, run-loop based, self-contained class, and support for IPv4 and IPv6.",
"default_subspecs": "GCD",
"requires_arc": true,
"platforms": {
"ios": "5.0",
"tvos": "9.0",
"osx": "10.7"
},
"ios": {
"frameworks": [
"CFNetwork",
"Security"
]
},
"tvos": {
"frameworks": [
"CFNetwork",
"Security"
]
},
"osx": {
"frameworks": [
"CoreServices",
"Security"
]
},
"subspecs": [
{
"name": "GCD",
"source_files": "Source/GCD/*.{h,m}"
},
{
"name": "RunLoop",
"source_files": "Source/RunLoop/*.{h,m}"
}
]
}