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{
"name": "GLColor",
"version": "1.0",
"summary": "UIColor subclass/extension for device gamut-aware colors",
"description": "GLColor is a drop-in, ready to use, UIColor subclass and extension that can be\nused to generate device gamut-aware (sRGB or DCI-P3) UIColors or convert\nexisting ones automatically.\n\nAs Apple Human Interface Guidelines reports its important to use wide color on\ncompatible displays whenever possible to ensure the best color experience in\nyour applications. Unfortunately the regular UIColor uses sRGB as the default\ncolor space, causing DCI-P3 compatible to render in sRBG mode all the time,\ninstead of being able to show all the possible colors.",
"homepage": "https://github.com/giulio92/GLColor",
"license": {
"type": "MIT",
"file": "LICENSE.txt"
},
"authors": {
"giulio92": "giulio.lombardo@gmail.com"
},
"source": {
"git": "https://github.com/giulio92/GLColor.git",
"tag": "1.0"
},
"platforms": {
"ios": "10.0"
},
"source_files": "Classes/**/*",
"pushed_with_swift_version": "4.0"
}