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{
"name": "SKInkAnimator",
"version": "1.0.1",
"summary": "Framework to work with assets generated by the InkAnimator app in Sprite Kit based games.",
"description": "SKInkAnimator is the framework to work with game assests generated by InkAnimator app in SpriteKit based games.\nAlways that you export your assets on InkAnimator, the iPad app exports a <EntityName>.xml file that have all the information about the game element's structure, skins and animations. And your assets organized in folders that represents the entity's bones. Use SKInkAnimator framework to instantiate entity's objects, load and set skins and load and run animations.",
"homepage": "https://inkanimator.com",
"license": {
"type": "MIT",
"file": "LICENSE"
},
"authors": {
"rafael.vrmoura@gmail.com": "rafael.vrmoura@gmail.com"
},
"source": {
"git": "https://github.com/InkAnimator/SKInkAnimator.git",
"tag": "1.0.1"
},
"platforms": {
"ios": "8.0"
},
"source_files": "SKInkAnimator/Classes/**/*",
"frameworks": "SpriteKit",
"dependencies": {
"AEXML": [
]
},
"pushed_with_swift_version": "3.0"
}