| { |
| "name": "cocos2d", |
| "license": "MIT", |
| "version": "2.1-rc2", |
| "summary": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.", |
| "description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.", |
| "homepage": "http://www.cocos2d-iphone.org", |
| "authors": { |
| "Ricardo Quesada": "ricardoquesada@gmail.com", |
| "Zynga Inc.": "https://zynga.com/" |
| }, |
| "source": { |
| "git": "https://github.com/cocos2d-classic/cocos2d-iphone.git", |
| "tag": "release-2.1-rc2" |
| }, |
| "source_files": [ |
| "cocos2d/**/*.{h,m,mm,c}", |
| "CocosDenshion/*.{h,m}", |
| "external/libpng/*.{h,c}", |
| "external/kazmath/src/**/*.{c,h}", |
| "external/kazmath/include/**/*.{c,h}" |
| ], |
| "exclude_files": [ |
| "external/libpng/pngtest.c", |
| "external/libpng/example.c" |
| ], |
| "xcconfig": { |
| "HEADER_SEARCH_PATHS": "\"${PODS_ROOT}/cocos2d/external/kazmath/include\"" |
| }, |
| "frameworks": [ |
| "OpenGLES", |
| "OpenAL", |
| "AVFoundation", |
| "AudioToolbox", |
| "QuartzCore", |
| "GameKit", |
| "CoreText" |
| ], |
| "libraries": "z", |
| "header_mappings_dir": "cocos2d", |
| "requires_arc": false |
| } |