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{
"name": "INTUAnimationEngine",
"version": "1.4.0",
"homepage": "https://github.com/intuit/AnimationEngine",
"license": {
"type": "MIT",
"file": "LICENSE"
},
"authors": {
"Tyler Fox": "tyler_fox@intuit.com"
},
"source": {
"git": "https://github.com/intuit/AnimationEngine.git",
"tag": "v1.4.0"
},
"source_files": "INTUAnimationEngine/*.{h,m}",
"platforms": {
"ios": "5.0"
},
"requires_arc": true,
"summary": "Easily build advanced custom animations on iOS.",
"description": "INTUAnimationEngine makes it easy to build advanced custom animations on iOS.\n\nINTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.\n\nINTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing, as well as a complete library of interpolation functions to animate any type of value or property including those that are not animatable by Core Animation.\n \nThe project also includes a standalone spring physics library to simulate damped harmonic motion. This is used under the hood to power a spring animation API on INTUAnimationEngine that allows full control over the damping, stiffness, and mass parameters. Since the spring solver is a completely independent and generic library implemented in pure C, it can be used on its own for many other applications apart from animation.",
"subspecs": [
{
"name": "SpringSolver",
"source_files": "INTUAnimationEngine/SpringSolver/*.{h,c}"
}
]
}