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{
"name": "BREnvironment",
"version": "1.0.0",
"summary": "A little Objective-C helper class for supporting different deployment environments during development.",
"description": " Provides an easy way to define *environment* settings in a\n **Environment.plist** file. For example you might define a\n *baseURL* as `http://my.awesome.service` for some web service your\n app communicates with. During development you might want to have\n the app use a *test* server, however, so **BREnvironment** \n supports a **LocalEnvironment.plist** file where you can override\n that *baseURL* setting to `http://my.crashful.service`.\n",
"homepage": "https://github.com/Blue-Rocket/BREnvironment",
"license": "Apache License, Version 2.0",
"authors": {
"Matt Magoffin": "git+matt@msqr.us"
},
"platforms": {
"ios": "5.0"
},
"source": {
"git": "https://github.com/Blue-Rocket/BREnvironment.git",
"tag": "1.0.0"
},
"source_files": "BREnvironment/*.{h,m}",
"frameworks": "Foundation",
"requires_arc": true,
"prepare_command": " cat <<EOF\n You need to add a \"Run Script\" build phase to any target in your project that\n relies on using a LocalEnvironment.plist file. An example script is:\n\n filePath=${SRCROOT}/PathToYourOwn/LocalEnvironment.plist\n if [ -e \"$filePath\" ]; then\n cp \"$filePath\" \"${TARGET_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/\"\n echo $filePath copied to ${TARGET_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}\n else\n echo $filePath not found.\n fi\n\n Just change the filePath to match the path to the file you want to use.\n EOF\n"
}