| { |
| "name": "HLSpriteKit", |
| "version": "0.9.2", |
| "summary": "SpriteKit scene and node subclasses, plus various utilities.", |
| "description": " `HLSpriteKit` is yet another companion library to Apple's `SpriteKit` with the goal of abstracting re usable code.\n `HLSpriteKit`, in its current form, should probably be used in one of two ways:\n * Non-committally: As a supply of useful custom `SKNode` subclasses, for example `HLMenuNode` (a hierarchical button menu) or `HLToolbarNode` (a simple button toolbar).\n * Full committment: As a system for designing an interactive scene; to wit, inheriting from `HLScene` and using `UIGestureRecognizers` via `HLGestureTarget`.\n", |
| "homepage": "https://github.com/hilogames/HLSpriteKit", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "Karl Voskuil": "karl@hilogames.com" |
| }, |
| "platforms": { |
| "ios": "7.0" |
| }, |
| "source": { |
| "git": "https://github.com/hilogames/HLSpriteKit.git", |
| "tag": "0.9.2" |
| }, |
| "source_files": "HLSpriteKit/*", |
| "frameworks": [ |
| "Foundation", |
| "UIKit", |
| "SpriteKit" |
| ], |
| "requires_arc": true |
| } |