blob: b628cbc196c7f8260896a7f95be5657934aeebd0 [file] [log] [blame]
{
"name": "HLSpriteKit",
"version": "0.9.3",
"summary": "SpriteKit scene and node subclasses, plus various utilities.",
"description": " `HLSpriteKit` is yet another companion library to Apple's `SpriteKit` with the goal of abstracting reusable code.\n `HLSpriteKit`, in its current form, should probably be used in one of two ways:\n - Non-committally: As a supply of useful custom `SKNode` subclasses, for example `HLMenuNode` (a hierarchical button menu) or `HLToolbarNode` (a simple button toolbar).\n - Full committment: As a system for designing an interactive scene, inheriting from `HLScene` and using `UIGestureRecognizers` via `HLGestureTarget`.\n",
"homepage": "https://github.com/hilogames/HLSpriteKit",
"license": {
"type": "MIT",
"file": "LICENSE"
},
"authors": {
"Karl Voskuil": "karl@hilogames.com"
},
"platforms": {
"ios": "7.0"
},
"source": {
"git": "https://github.com/hilogames/HLSpriteKit.git",
"tag": "0.9.3"
},
"source_files": "HLSpriteKit/*",
"frameworks": [
"Foundation",
"UIKit",
"SpriteKit"
],
"requires_arc": true
}