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{
"name": "PhysicsKit",
"version": "1.0.2",
"summary": "Swift/Objc wrapper for Bullet Physics Engine with SceneKit support.",
"description": "PhysicsKit wraps the popular Bullet physics library for Swift/Objc, providing additional functionality to attach\nthe physics simulation's output to a SceneKit scene's nodes.",
"homepage": "https://github.com/AdamEisfeld/PhysicsKit",
"license": {
"type": "zlib",
"file": "LICENSE"
},
"authors": {
"AdamEisfeld": "adam.eisfeld@gmail.com"
},
"source": {
"git": "https://github.com/AdamEisfeld/PhysicsKit.git",
"tag": "1.0.2"
},
"platforms": {
"ios": "11.0"
},
"public_header_files": "PhysicsKit/build/Products/Debug-universal/PhysicsKit.framework/Headers/*.h",
"source_files": "PhysicsKit/build/Products/Debug-universal/PhysicsKit.framework/Headers/*.h",
"vendored_frameworks": "PhysicsKit/build/Products/Debug-universal/PhysicsKit.framework"
}