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{
"name": "JelloSwift",
"version": "0.13.0",
"summary": "Swift soft body physics engine.",
"description": "JelloSwift is a soft body physics engine written in Swift, ported from Walaber's JelloPhysics engine.\n\nThe intention is to write a fast and concise physics engine to be used in games on iOS.",
"homepage": "https://github.com/LuizZak/JelloSwift",
"license": {
"type": "MIT",
"file": "LICENSE"
},
"authors": {
"LuizZak": "luizinho_mack@yahoo.com.br"
},
"source": {
"git": "https://github.com/LuizZak/JelloSwift.git",
"tag": "0.13.0"
},
"social_media_url": "https://twitter.com/LuizZak",
"platforms": {
"ios": "8.0",
"osx": "10.10"
},
"source_files": "Sources/**/*"
}