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{
"name": "AshObjectiveC",
"version": "1.0.1",
"summary": "Objective-C port of Ash (ActionScript 3 entity system framework for game development)",
"description": " Ash is a high-performance entity system framework for game development.\n An entity system is a way to organise the code for a game that is efficient for both code execution and code management.\n It uses composition rather than inheritance for sharing features between game objects and uses a data-oriented approach to separate the game state from the game logic.\n This makes it much easier to manage the code and to manage the game state.\n",
"homepage": "http://www.ashframework.org",
"license": "MIT",
"authors": {
"Igor Kravchenko": "igman2005@gmail.com"
},
"platforms": {
"ios": "6.0"
},
"source": {
"git": "https://github.com/igorkravchenko/AshObjectiveC.git",
"tag": "1.0.1"
},
"source_files": [
"AshObjectiveC/library",
"AshObjectiveC/library/**/*.{h,m}"
],
"requires_arc": true,
"frameworks": [
"CoreGraphics",
"UIKit",
"QuartzCore"
]
}