| { |
| "name": "CocoaAMF", |
| "version": "1.2.0", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE.txt" |
| }, |
| "summary": "CocoaAMF - make communication with the server super fast, use AMF binary format", |
| "description": " CocoaAMF is a set of classes which can make fast AMF0 and AMF3 remote-ing calls or act as a server to handle AMF requests. The communication in AMF format is almost 10x faster than same data structure in XML and JSON (http://census2.jamesward.com/). You can still use your existing web services by adding simple AMF bridge.\n \n Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. This library provides classes for encoding and decoding from the AMF format.\n", |
| "screenshots": "https://raw.githubusercontent.com/jold/CocoaAMF/1.2.0/benchmark.png", |
| "homepage": "https://github.com/jold/CocoaAMF", |
| "authors": [ |
| "Daniel Jankovic", |
| { |
| "Marc Bauer": "mb@nesium.com" |
| } |
| ], |
| "source": { |
| "git": "https://github.com/jold/CocoaAMF.git", |
| "tag": "1.2.0" |
| }, |
| "source_files": "CocoaAMF/*.{h,m}", |
| "platforms": { |
| "ios": "5.0", |
| "osx": "10.7" |
| }, |
| "requires_arc": false, |
| "dependencies": { |
| "CocoaAsyncSocket": [ |
| "~> 7.3" |
| ], |
| "NSData+Base64": [ |
| "~> 1.0" |
| ] |
| } |
| } |