blob: a92c9c0d1dc905d4c87737a9d4ae64fafe67aa32 [file] [log] [blame]
"name": "INTUAnimationEngine",
"version": "1.4.1",
"homepage": "",
"license": {
"type": "MIT",
"file": "LICENSE"
"authors": {
"Tyler Fox": ""
"source": {
"git": "",
"tag": "v1.4.1"
"source_files": "INTUAnimationEngine/*.{h,m}",
"platforms": {
"ios": "5.0"
"requires_arc": true,
"summary": "Easily build advanced custom animations on iOS.",
"description": "INTUAnimationEngine makes it easy to build advanced custom animations on iOS.\n\nINTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.\n\nINTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing, as well as a complete library of interpolation functions to animate any type of value or property including those that are not animatable by Core Animation.\n \nThe project also includes a standalone spring physics library to simulate damped harmonic motion. This is used under the hood to power a spring animation API on INTUAnimationEngine that allows full control over the damping, stiffness, and mass parameters. Since the spring solver is a completely independent and generic library implemented in pure C, it can be used on its own for many other applications apart from animation.",
"subspecs": [
"name": "SpringSolver",
"source_files": "INTUAnimationEngine/SpringSolver/*.{h,c}"