| { |
| "name": "CoreAudioDebugging", |
| "version": "0.0.2", |
| "summary": "Pretty-print AudioStreamBasicDefinition and AudioComponentDescription structures.", |
| "description": " Really, I just created these functions because I became very tired of\n trying to hand-decode Apple's CoreAudio\n [AudioStreamBasicDefinition](http://google.com/search?q=Apple+Developer+AudioStreamBasicDescription)\n structures. Also, when using [CAShow](http://google.com/search?q=Apple+Developer+Audio+Toolbox+Debugging+Reference+CAShow)\n I became even more weary of tring to remember all of the various\n `OSType` [FourCC](http://en.wikipedia.org/wiki/FourCC) codes that CoreAudio uses.\n", |
| "homepage": "https://github.com/adfernandes/CoreAudioDebugging", |
| "license": { |
| "type": "MIT", |
| "file": "LICENSE" |
| }, |
| "authors": { |
| "Andrew Fernandes": "andrew@fernandes.org" |
| }, |
| "source": { |
| "git": "https://github.com/adfernandes/CoreAudioDebugging.git", |
| "tag": "0.0.2" |
| }, |
| "source_files": "*.{h,mm,cpp}", |
| "public_header_files": "*.h", |
| "platforms": { |
| "ios": "7.0", |
| "osx": "10.9" |
| }, |
| "ios": { |
| "libraries": "c++" |
| }, |
| "osx": { |
| "libraries": "c++" |
| } |
| } |