| { |
| "name": "AshObjectiveC", |
| "version": "1.0.1", |
| "summary": "Objective-C port of Ash (ActionScript 3 entity system framework for game development)", |
| "description": " Ash is a high-performance entity system framework for game development.\n An entity system is a way to organise the code for a game that is efficient for both code execution and code management.\n It uses composition rather than inheritance for sharing features between game objects and uses a data-oriented approach to separate the game state from the game logic.\n This makes it much easier to manage the code and to manage the game state.\n", |
| "homepage": "http://www.ashframework.org", |
| "license": "MIT", |
| "authors": { |
| "Igor Kravchenko": "igman2005@gmail.com" |
| }, |
| "platforms": { |
| "ios": "6.0" |
| }, |
| "source": { |
| "git": "https://github.com/igorkravchenko/AshObjectiveC.git", |
| "tag": "1.0.1" |
| }, |
| "source_files": [ |
| "AshObjectiveC/library", |
| "AshObjectiveC/library/**/*.{h,m}" |
| ], |
| "requires_arc": true, |
| "frameworks": [ |
| "CoreGraphics", |
| "UIKit", |
| "QuartzCore" |
| ] |
| } |