| /* |
| * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| * |
| */ |
| |
| #ifndef SHARE_VM_RUNTIME_HANDLES_HPP |
| #define SHARE_VM_RUNTIME_HANDLES_HPP |
| |
| #include "oops/klass.hpp" |
| |
| //------------------------------------------------------------------------------------------------------------------------ |
| // In order to preserve oops during garbage collection, they should be |
| // allocated and passed around via Handles within the VM. A handle is |
| // simply an extra indirection allocated in a thread local handle area. |
| // |
| // A handle is a ValueObj, so it can be passed around as a value, can |
| // be used as a parameter w/o using &-passing, and can be returned as a |
| // return value. |
| // |
| // oop parameters and return types should be Handles whenever feasible. |
| // |
| // Handles are declared in a straight-forward manner, e.g. |
| // |
| // oop obj = ...; |
| // Handle h1(obj); // allocate new handle |
| // Handle h2(thread, obj); // faster allocation when current thread is known |
| // Handle h3; // declare handle only, no allocation occurs |
| // ... |
| // h3 = h1; // make h3 refer to same indirection as h1 |
| // oop obj2 = h2(); // get handle value |
| // h1->print(); // invoking operation on oop |
| // |
| // Handles are specialized for different oop types to provide extra type |
| // information and avoid unnecessary casting. For each oop type xxxOop |
| // there is a corresponding handle called xxxHandle, e.g. |
| // |
| // oop Handle |
| // Method* methodHandle |
| // instanceOop instanceHandle |
| |
| //------------------------------------------------------------------------------------------------------------------------ |
| // Base class for all handles. Provides overloading of frequently |
| // used operators for ease of use. |
| |
| class Handle VALUE_OBJ_CLASS_SPEC { |
| private: |
| oop* _handle; |
| |
| protected: |
| oop obj() const { return _handle == NULL ? (oop)NULL : *_handle; } |
| oop non_null_obj() const { assert(_handle != NULL, "resolving NULL handle"); return *_handle; } |
| |
| public: |
| // Constructors |
| Handle() { _handle = NULL; } |
| Handle(oop obj); |
| Handle(Thread* thread, oop obj); |
| |
| // General access |
| oop operator () () const { return obj(); } |
| oop operator -> () const { return non_null_obj(); } |
| bool operator == (oop o) const { return obj() == o; } |
| bool operator == (const Handle& h) const { return obj() == h.obj(); } |
| |
| // Null checks |
| bool is_null() const { return _handle == NULL; } |
| bool not_null() const { return _handle != NULL; } |
| |
| // Debugging |
| void print() { obj()->print(); } |
| |
| // Direct interface, use very sparingly. |
| // Used by JavaCalls to quickly convert handles and to create handles static data structures. |
| // Constructor takes a dummy argument to prevent unintentional type conversion in C++. |
| Handle(oop *handle, bool dummy) { _handle = handle; } |
| |
| // Raw handle access. Allows easy duplication of Handles. This can be very unsafe |
| // since duplicates is only valid as long as original handle is alive. |
| oop* raw_value() { return _handle; } |
| static oop raw_resolve(oop *handle) { return handle == NULL ? (oop)NULL : *handle; } |
| }; |
| |
| // Specific Handles for different oop types |
| #define DEF_HANDLE(type, is_a) \ |
| class type##Handle: public Handle { \ |
| protected: \ |
| type##Oop obj() const { return (type##Oop)Handle::obj(); } \ |
| type##Oop non_null_obj() const { return (type##Oop)Handle::non_null_obj(); } \ |
| \ |
| public: \ |
| /* Constructors */ \ |
| type##Handle () : Handle() {} \ |
| type##Handle (type##Oop obj) : Handle((oop)obj) { \ |
| assert(is_null() || ((oop)obj)->is_a(), \ |
| "illegal type"); \ |
| } \ |
| type##Handle (Thread* thread, type##Oop obj) : Handle(thread, (oop)obj) { \ |
| assert(is_null() || ((oop)obj)->is_a(), "illegal type"); \ |
| } \ |
| \ |
| /* Operators for ease of use */ \ |
| type##Oop operator () () const { return obj(); } \ |
| type##Oop operator -> () const { return non_null_obj(); } \ |
| }; |
| |
| |
| DEF_HANDLE(instance , is_instance ) |
| DEF_HANDLE(array , is_array ) |
| DEF_HANDLE(objArray , is_objArray ) |
| DEF_HANDLE(typeArray , is_typeArray ) |
| |
| //------------------------------------------------------------------------------------------------------------------------ |
| |
| // Metadata Handles. Unlike oop Handles these are needed to prevent metadata |
| // from being reclaimed by RedefineClasses. |
| |
| // Specific Handles for different oop types |
| #define DEF_METADATA_HANDLE(name, type) \ |
| class name##Handle; \ |
| class name##Handle : public StackObj { \ |
| type* _value; \ |
| Thread* _thread; \ |
| protected: \ |
| type* obj() const { return _value; } \ |
| type* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; } \ |
| \ |
| public: \ |
| /* Constructors */ \ |
| name##Handle () : _value(NULL), _thread(NULL) {} \ |
| name##Handle (type* obj); \ |
| name##Handle (Thread* thread, type* obj); \ |
| \ |
| name##Handle (const name##Handle &h); \ |
| name##Handle& operator=(const name##Handle &s); \ |
| \ |
| /* Destructor */ \ |
| ~name##Handle (); \ |
| void remove(); \ |
| \ |
| /* Operators for ease of use */ \ |
| type* operator () () const { return obj(); } \ |
| type* operator -> () const { return non_null_obj(); } \ |
| \ |
| bool operator == (type* o) const { return obj() == o; } \ |
| bool operator == (const name##Handle& h) const { return obj() == h.obj(); } \ |
| \ |
| /* Null checks */ \ |
| bool is_null() const { return _value == NULL; } \ |
| bool not_null() const { return _value != NULL; } \ |
| }; |
| |
| |
| DEF_METADATA_HANDLE(method, Method) |
| DEF_METADATA_HANDLE(constantPool, ConstantPool) |
| |
| // Writing this class explicitly, since DEF_METADATA_HANDLE(klass) doesn't |
| // provide the necessary Klass* <-> Klass* conversions. This Klass |
| // could be removed when we don't have the Klass* typedef anymore. |
| class KlassHandle : public StackObj { |
| Klass* _value; |
| protected: |
| Klass* obj() const { return _value; } |
| Klass* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; } |
| |
| public: |
| KlassHandle() : _value(NULL) {} |
| KlassHandle(const Klass* obj) : _value(const_cast<Klass *>(obj)) {}; |
| KlassHandle(Thread* thread, const Klass* obj) : _value(const_cast<Klass *>(obj)) {}; |
| |
| Klass* operator () () const { return obj(); } |
| Klass* operator -> () const { return non_null_obj(); } |
| |
| bool operator == (Klass* o) const { return obj() == o; } |
| bool operator == (const KlassHandle& h) const { return obj() == h.obj(); } |
| |
| bool is_null() const { return _value == NULL; } |
| bool not_null() const { return _value != NULL; } |
| }; |
| |
| class instanceKlassHandle : public KlassHandle { |
| public: |
| /* Constructors */ |
| instanceKlassHandle () : KlassHandle() {} |
| instanceKlassHandle (const Klass* k) : KlassHandle(k) { |
| assert(k == NULL || k->oop_is_instance(), |
| "illegal type"); |
| } |
| instanceKlassHandle (Thread* thread, const Klass* k) : KlassHandle(thread, k) { |
| assert(k == NULL || k->oop_is_instance(), |
| "illegal type"); |
| } |
| /* Access to klass part */ |
| InstanceKlass* operator () () const { return (InstanceKlass*)obj(); } |
| InstanceKlass* operator -> () const { return (InstanceKlass*)obj(); } |
| }; |
| |
| |
| //------------------------------------------------------------------------------------------------------------------------ |
| // Thread local handle area |
| class HandleArea: public Arena { |
| friend class HandleMark; |
| friend class NoHandleMark; |
| friend class ResetNoHandleMark; |
| #ifdef ASSERT |
| int _handle_mark_nesting; |
| int _no_handle_mark_nesting; |
| #endif |
| HandleArea* _prev; // link to outer (older) area |
| public: |
| // Constructor |
| HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) { |
| debug_only(_handle_mark_nesting = 0); |
| debug_only(_no_handle_mark_nesting = 0); |
| _prev = prev; |
| } |
| |
| // Handle allocation |
| private: |
| oop* real_allocate_handle(oop obj) { |
| #ifdef ASSERT |
| oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize)); |
| #else |
| oop* handle = (oop*) Amalloc_4(oopSize); |
| #endif |
| *handle = obj; |
| return handle; |
| } |
| public: |
| #ifdef ASSERT |
| oop* allocate_handle(oop obj); |
| #else |
| oop* allocate_handle(oop obj) { return real_allocate_handle(obj); } |
| #endif |
| |
| // Garbage collection support |
| void oops_do(OopClosure* f); |
| |
| // Number of handles in use |
| size_t used() const { return Arena::used() / oopSize; } |
| |
| debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; }) |
| }; |
| |
| |
| //------------------------------------------------------------------------------------------------------------------------ |
| // Handles are allocated in a (growable) thread local handle area. Deallocation |
| // is managed using a HandleMark. It should normally not be necessary to use |
| // HandleMarks manually. |
| // |
| // A HandleMark constructor will record the current handle area top, and the |
| // desctructor will reset the top, destroying all handles allocated in between. |
| // The following code will therefore NOT work: |
| // |
| // Handle h; |
| // { |
| // HandleMark hm; |
| // h = Handle(obj); |
| // } |
| // h()->print(); // WRONG, h destroyed by HandleMark destructor. |
| // |
| // If h has to be preserved, it can be converted to an oop or a local JNI handle |
| // across the HandleMark boundary. |
| |
| // The base class of HandleMark should have been StackObj but we also heap allocate |
| // a HandleMark when a thread is created. The operator new is for this special case. |
| |
| class HandleMark { |
| private: |
| Thread *_thread; // thread that owns this mark |
| HandleArea *_area; // saved handle area |
| Chunk *_chunk; // saved arena chunk |
| char *_hwm, *_max; // saved arena info |
| size_t _size_in_bytes; // size of handle area |
| // Link to previous active HandleMark in thread |
| HandleMark* _previous_handle_mark; |
| |
| void initialize(Thread* thread); // common code for constructors |
| void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; } |
| HandleMark* previous_handle_mark() const { return _previous_handle_mark; } |
| |
| size_t size_in_bytes() const { return _size_in_bytes; } |
| public: |
| HandleMark(); // see handles_inline.hpp |
| HandleMark(Thread* thread) { initialize(thread); } |
| ~HandleMark(); |
| |
| // Functions used by HandleMarkCleaner |
| // called in the constructor of HandleMarkCleaner |
| void push(); |
| // called in the destructor of HandleMarkCleaner |
| void pop_and_restore(); |
| // overloaded operators |
| void* operator new(size_t size) throw(); |
| void* operator new [](size_t size) throw(); |
| void operator delete(void* p); |
| void operator delete[](void* p); |
| }; |
| |
| //------------------------------------------------------------------------------------------------------------------------ |
| // A NoHandleMark stack object will verify that no handles are allocated |
| // in its scope. Enabled in debug mode only. |
| |
| class NoHandleMark: public StackObj { |
| public: |
| #ifdef ASSERT |
| NoHandleMark(); |
| ~NoHandleMark(); |
| #else |
| NoHandleMark() {} |
| ~NoHandleMark() {} |
| #endif |
| }; |
| |
| |
| class ResetNoHandleMark: public StackObj { |
| int _no_handle_mark_nesting; |
| public: |
| #ifdef ASSERT |
| ResetNoHandleMark(); |
| ~ResetNoHandleMark(); |
| #else |
| ResetNoHandleMark() {} |
| ~ResetNoHandleMark() {} |
| #endif |
| }; |
| |
| #endif // SHARE_VM_RUNTIME_HANDLES_HPP |