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/*
* Copyright (c) 2011, 2012, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package sun.lwawt.macosx;
import java.awt.*;
import java.awt.dnd.*;
import java.awt.event.*;
import sun.awt.dnd.SunDragSourceContextPeer;
class CMouseDragGestureRecognizer extends MouseDragGestureRecognizer {
// Number of pixels before drag is determined to have started:
private static final int fMotionThreshold = getMotionThreshold();
// Default is the Aqua-approved value:
private static final int kDefaultMotionThreshold = 3;
private static int getMotionThreshold() {
try {
return ((Integer)Toolkit.getDefaultToolkit().getDesktopProperty("DnD.gestureMotionThreshold")).intValue();
} catch (Exception e) {
return kDefaultMotionThreshold;
}
}
protected static final int ButtonMask = InputEvent.BUTTON1_DOWN_MASK |
InputEvent.BUTTON2_DOWN_MASK |
InputEvent.BUTTON3_DOWN_MASK;
protected CMouseDragGestureRecognizer(DragSource ds, Component c, int act, DragGestureListener dgl) {
super(ds, c, act, dgl);
}
protected CMouseDragGestureRecognizer(DragSource ds, Component c, int act) {
this(ds, c, act, null);
}
protected CMouseDragGestureRecognizer(DragSource ds, Component c) {
this(ds, c, DnDConstants.ACTION_NONE);
}
protected CMouseDragGestureRecognizer(DragSource ds) {
this(ds, null);
}
// Determine the drop action from the event:
protected int mapDragOperationFromModifiers(MouseEvent e) {
int mods = e.getModifiersEx();
int btns = mods & ButtonMask;
// 8-29-02 VL: this shouldn't apply to OS X but let's leave this commented out until verified:
// Do not allow right mouse button drag since Motif DnD does not terminate drag operation on right mouse button release.
//if (!(btns == InputEvent.BUTTON1_DOWN_MASK || btns == InputEvent.BUTTON2_DOWN_MASK)) {
// return DnDConstants.ACTION_NONE;
//}
return SunDragSourceContextPeer.convertModifiersToDropAction(mods, getSourceActions());
}
// Invoked when the mouse has been clicked on a component:
public void mouseClicked(MouseEvent e) {
// do nothing
}
// Invoked when a mouse button has been pressed on a component:
public void mousePressed(MouseEvent e) {
events.clear();
if (mapDragOperationFromModifiers(e) != DnDConstants.ACTION_NONE) {
appendEvent(e);
}
}
// Invoked when a mouse button has been released over a component:
public void mouseReleased(MouseEvent e) {
events.clear();
}
// Invoked when the mouse enters a component:
public void mouseEntered(MouseEvent e) {
events.clear();
}
// Invoked when the mouse exits a component:
public void mouseExited(MouseEvent e) {
if (!events.isEmpty()) { // gesture pending
int dragAction = mapDragOperationFromModifiers(e);
if (dragAction == DnDConstants.ACTION_NONE) {
events.clear();
}
}
}
// Invoked when a mouse button is pressed on a component:
public void mouseDragged(MouseEvent e) {
if (!events.isEmpty()) { // gesture pending
int dop = mapDragOperationFromModifiers(e);
if (dop == DnDConstants.ACTION_NONE) {
return;
}
MouseEvent trigger = (MouseEvent) events.get(0);
Point origin = trigger.getPoint();
Point current = e.getPoint();
int dx = Math.abs(origin.x - current.x);
int dy = Math.abs(origin.y - current.y);
if (dx >= fMotionThreshold || dy >= fMotionThreshold) {
fireDragGestureRecognized(dop, ((MouseEvent)getTriggerEvent()).getPoint());
} else {
appendEvent(e);
}
}
}
// Invoked when the mouse button has been moved on a component (with no buttons no down):
public void mouseMoved(MouseEvent e) {
// do nothing
}
}