| /* | |
| * Copyright (c) 1996, 2013, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package java.awt; | |
| import java.awt.RenderingHints.Key; | |
| import java.awt.geom.AffineTransform; | |
| import java.awt.image.ImageObserver; | |
| import java.awt.image.BufferedImageOp; | |
| import java.awt.image.BufferedImage; | |
| import java.awt.image.RenderedImage; | |
| import java.awt.image.renderable.RenderableImage; | |
| import java.awt.font.GlyphVector; | |
| import java.awt.font.FontRenderContext; | |
| import java.awt.font.TextAttribute; | |
| import java.text.AttributedCharacterIterator; | |
| import java.util.Map; | |
| /** | |
| * This <code>Graphics2D</code> class extends the | |
| * {@link Graphics} class to provide more sophisticated | |
| * control over geometry, coordinate transformations, color management, | |
| * and text layout. This is the fundamental class for rendering | |
| * 2-dimensional shapes, text and images on the Java(tm) platform. | |
| * <p> | |
| * <h2>Coordinate Spaces</h2> | |
| * All coordinates passed to a <code>Graphics2D</code> object are specified | |
| * in a device-independent coordinate system called User Space, which is | |
| * used by applications. The <code>Graphics2D</code> object contains | |
| * an {@link AffineTransform} object as part of its rendering state | |
| * that defines how to convert coordinates from user space to | |
| * device-dependent coordinates in Device Space. | |
| * <p> | |
| * Coordinates in device space usually refer to individual device pixels | |
| * and are aligned on the infinitely thin gaps between these pixels. | |
| * Some <code>Graphics2D</code> objects can be used to capture rendering | |
| * operations for storage into a graphics metafile for playback on a | |
| * concrete device of unknown physical resolution at a later time. Since | |
| * the resolution might not be known when the rendering operations are | |
| * captured, the <code>Graphics2D</code> <code>Transform</code> is set up | |
| * to transform user coordinates to a virtual device space that | |
| * approximates the expected resolution of the target device. Further | |
| * transformations might need to be applied at playback time if the | |
| * estimate is incorrect. | |
| * <p> | |
| * Some of the operations performed by the rendering attribute objects | |
| * occur in the device space, but all <code>Graphics2D</code> methods take | |
| * user space coordinates. | |
| * <p> | |
| * Every <code>Graphics2D</code> object is associated with a target that | |
| * defines where rendering takes place. A | |
| * {@link GraphicsConfiguration} object defines the characteristics | |
| * of the rendering target, such as pixel format and resolution. | |
| * The same rendering target is used throughout the life of a | |
| * <code>Graphics2D</code> object. | |
| * <p> | |
| * When creating a <code>Graphics2D</code> object, the | |
| * <code>GraphicsConfiguration</code> | |
| * specifies the <a name="deftransform">default transform</a> for | |
| * the target of the <code>Graphics2D</code> (a | |
| * {@link Component} or {@link Image}). This default transform maps the | |
| * user space coordinate system to screen and printer device coordinates | |
| * such that the origin maps to the upper left hand corner of the | |
| * target region of the device with increasing X coordinates extending | |
| * to the right and increasing Y coordinates extending downward. | |
| * The scaling of the default transform is set to identity for those devices | |
| * that are close to 72 dpi, such as screen devices. | |
| * The scaling of the default transform is set to approximately 72 user | |
| * space coordinates per square inch for high resolution devices, such as | |
| * printers. For image buffers, the default transform is the | |
| * <code>Identity</code> transform. | |
| * | |
| * <h2>Rendering Process</h2> | |
| * The Rendering Process can be broken down into four phases that are | |
| * controlled by the <code>Graphics2D</code> rendering attributes. | |
| * The renderer can optimize many of these steps, either by caching the | |
| * results for future calls, by collapsing multiple virtual steps into | |
| * a single operation, or by recognizing various attributes as common | |
| * simple cases that can be eliminated by modifying other parts of the | |
| * operation. | |
| * <p> | |
| * The steps in the rendering process are: | |
| * <ol> | |
| * <li> | |
| * Determine what to render. | |
| * <li> | |
| * Constrain the rendering operation to the current <code>Clip</code>. | |
| * The <code>Clip</code> is specified by a {@link Shape} in user | |
| * space and is controlled by the program using the various clip | |
| * manipulation methods of <code>Graphics</code> and | |
| * <code>Graphics2D</code>. This <i>user clip</i> | |
| * is transformed into device space by the current | |
| * <code>Transform</code> and combined with the | |
| * <i>device clip</i>, which is defined by the visibility of windows and | |
| * device extents. The combination of the user clip and device clip | |
| * defines the <i>composite clip</i>, which determines the final clipping | |
| * region. The user clip is not modified by the rendering | |
| * system to reflect the resulting composite clip. | |
| * <li> | |
| * Determine what colors to render. | |
| * <li> | |
| * Apply the colors to the destination drawing surface using the current | |
| * {@link Composite} attribute in the <code>Graphics2D</code> context. | |
| * </ol> | |
| * <br> | |
| * The three types of rendering operations, along with details of each | |
| * of their particular rendering processes are: | |
| * <ol> | |
| * <li> | |
| * <b><a name="rendershape"><code>Shape</code> operations</a></b> | |
| * <ol> | |
| * <li> | |
| * If the operation is a <code>draw(Shape)</code> operation, then | |
| * the {@link Stroke#createStrokedShape(Shape) createStrokedShape} | |
| * method on the current {@link Stroke} attribute in the | |
| * <code>Graphics2D</code> context is used to construct a new | |
| * <code>Shape</code> object that contains the outline of the specified | |
| * <code>Shape</code>. | |
| * <li> | |
| * The <code>Shape</code> is transformed from user space to device space | |
| * using the current <code>Transform</code> | |
| * in the <code>Graphics2D</code> context. | |
| * <li> | |
| * The outline of the <code>Shape</code> is extracted using the | |
| * {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of | |
| * <code>Shape</code>, which returns a | |
| * {@link java.awt.geom.PathIterator PathIterator} | |
| * object that iterates along the boundary of the <code>Shape</code>. | |
| * <li> | |
| * If the <code>Graphics2D</code> object cannot handle the curved segments | |
| * that the <code>PathIterator</code> object returns then it can call the | |
| * alternate | |
| * {@link Shape#getPathIterator(AffineTransform, double) getPathIterator} | |
| * method of <code>Shape</code>, which flattens the <code>Shape</code>. | |
| * <li> | |
| * The current {@link Paint} in the <code>Graphics2D</code> context | |
| * is queried for a {@link PaintContext}, which specifies the | |
| * colors to render in device space. | |
| * </ol> | |
| * <li> | |
| * <b><a name=rendertext>Text operations</a></b> | |
| * <ol> | |
| * <li> | |
| * The following steps are used to determine the set of glyphs required | |
| * to render the indicated <code>String</code>: | |
| * <ol> | |
| * <li> | |
| * If the argument is a <code>String</code>, then the current | |
| * <code>Font</code> in the <code>Graphics2D</code> context is asked to | |
| * convert the Unicode characters in the <code>String</code> into a set of | |
| * glyphs for presentation with whatever basic layout and shaping | |
| * algorithms the font implements. | |
| * <li> | |
| * If the argument is an | |
| * {@link AttributedCharacterIterator}, | |
| * the iterator is asked to convert itself to a | |
| * {@link java.awt.font.TextLayout TextLayout} | |
| * using its embedded font attributes. The <code>TextLayout</code> | |
| * implements more sophisticated glyph layout algorithms that | |
| * perform Unicode bi-directional layout adjustments automatically | |
| * for multiple fonts of differing writing directions. | |
| * <li> | |
| * If the argument is a | |
| * {@link GlyphVector}, then the | |
| * <code>GlyphVector</code> object already contains the appropriate | |
| * font-specific glyph codes with explicit coordinates for the position of | |
| * each glyph. | |
| * </ol> | |
| * <li> | |
| * The current <code>Font</code> is queried to obtain outlines for the | |
| * indicated glyphs. These outlines are treated as shapes in user space | |
| * relative to the position of each glyph that was determined in step 1. | |
| * <li> | |
| * The character outlines are filled as indicated above | |
| * under <a href="#rendershape"><code>Shape</code> operations</a>. | |
| * <li> | |
| * The current <code>Paint</code> is queried for a | |
| * <code>PaintContext</code>, which specifies | |
| * the colors to render in device space. | |
| * </ol> | |
| * <li> | |
| * <b><a name= renderingimage><code>Image</code> Operations</a></b> | |
| * <ol> | |
| * <li> | |
| * The region of interest is defined by the bounding box of the source | |
| * <code>Image</code>. | |
| * This bounding box is specified in Image Space, which is the | |
| * <code>Image</code> object's local coordinate system. | |
| * <li> | |
| * If an <code>AffineTransform</code> is passed to | |
| * {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)}, | |
| * the <code>AffineTransform</code> is used to transform the bounding | |
| * box from image space to user space. If no <code>AffineTransform</code> | |
| * is supplied, the bounding box is treated as if it is already in user space. | |
| * <li> | |
| * The bounding box of the source <code>Image</code> is transformed from user | |
| * space into device space using the current <code>Transform</code>. | |
| * Note that the result of transforming the bounding box does not | |
| * necessarily result in a rectangular region in device space. | |
| * <li> | |
| * The <code>Image</code> object determines what colors to render, | |
| * sampled according to the source to destination | |
| * coordinate mapping specified by the current <code>Transform</code> and the | |
| * optional image transform. | |
| * </ol> | |
| * </ol> | |
| * | |
| * <h2>Default Rendering Attributes</h2> | |
| * The default values for the <code>Graphics2D</code> rendering attributes are: | |
| * <dl compact> | |
| * <dt><i><code>Paint</code></i> | |
| * <dd>The color of the <code>Component</code>. | |
| * <dt><i><code>Font</code></i> | |
| * <dd>The <code>Font</code> of the <code>Component</code>. | |
| * <dt><i><code>Stroke</code></i> | |
| * <dd>A square pen with a linewidth of 1, no dashing, miter segment joins | |
| * and square end caps. | |
| * <dt><i><code>Transform</code></i> | |
| * <dd>The | |
| * {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform} | |
| * for the <code>GraphicsConfiguration</code> of the <code>Component</code>. | |
| * <dt><i><code>Composite</code></i> | |
| * <dd>The {@link AlphaComposite#SRC_OVER} rule. | |
| * <dt><i><code>Clip</code></i> | |
| * <dd>No rendering <code>Clip</code>, the output is clipped to the | |
| * <code>Component</code>. | |
| * </dl> | |
| * | |
| * <h2>Rendering Compatibility Issues</h2> | |
| * The JDK(tm) 1.1 rendering model is based on a pixelization model | |
| * that specifies that coordinates | |
| * are infinitely thin, lying between the pixels. Drawing operations are | |
| * performed using a one-pixel wide pen that fills the | |
| * pixel below and to the right of the anchor point on the path. | |
| * The JDK 1.1 rendering model is consistent with the | |
| * capabilities of most of the existing class of platform | |
| * renderers that need to resolve integer coordinates to a | |
| * discrete pen that must fall completely on a specified number of pixels. | |
| * <p> | |
| * The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers. | |
| * A pen with a width of one pixel does not need to fall | |
| * completely on pixel N as opposed to pixel N+1. The pen can fall | |
| * partially on both pixels. It is not necessary to choose a bias | |
| * direction for a wide pen since the blending that occurs along the | |
| * pen traversal edges makes the sub-pixel position of the pen | |
| * visible to the user. On the other hand, when antialiasing is | |
| * turned off by setting the | |
| * {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint key | |
| * to the | |
| * {@link RenderingHints#VALUE_ANTIALIAS_OFF VALUE_ANTIALIAS_OFF} | |
| * hint value, the renderer might need | |
| * to apply a bias to determine which pixel to modify when the pen | |
| * is straddling a pixel boundary, such as when it is drawn | |
| * along an integer coordinate in device space. While the capabilities | |
| * of an antialiasing renderer make it no longer necessary for the | |
| * rendering model to specify a bias for the pen, it is desirable for the | |
| * antialiasing and non-antialiasing renderers to perform similarly for | |
| * the common cases of drawing one-pixel wide horizontal and vertical | |
| * lines on the screen. To ensure that turning on antialiasing by | |
| * setting the | |
| * {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint | |
| * key to | |
| * {@link RenderingHints#VALUE_ANTIALIAS_ON VALUE_ANTIALIAS_ON} | |
| * does not cause such lines to suddenly become twice as wide and half | |
| * as opaque, it is desirable to have the model specify a path for such | |
| * lines so that they completely cover a particular set of pixels to help | |
| * increase their crispness. | |
| * <p> | |
| * Java 2D API maintains compatibility with JDK 1.1 rendering | |
| * behavior, such that legacy operations and existing renderer | |
| * behavior is unchanged under Java 2D API. Legacy | |
| * methods that map onto general <code>draw</code> and | |
| * <code>fill</code> methods are defined, which clearly indicates | |
| * how <code>Graphics2D</code> extends <code>Graphics</code> based | |
| * on settings of <code>Stroke</code> and <code>Transform</code> | |
| * attributes and rendering hints. The definition | |
| * performs identically under default attribute settings. | |
| * For example, the default <code>Stroke</code> is a | |
| * <code>BasicStroke</code> with a width of 1 and no dashing and the | |
| * default Transform for screen drawing is an Identity transform. | |
| * <p> | |
| * The following two rules provide predictable rendering behavior whether | |
| * aliasing or antialiasing is being used. | |
| * <ul> | |
| * <li> Device coordinates are defined to be between device pixels which | |
| * avoids any inconsistent results between aliased and antialiased | |
| * rendering. If coordinates were defined to be at a pixel's center, some | |
| * of the pixels covered by a shape, such as a rectangle, would only be | |
| * half covered. | |
| * With aliased rendering, the half covered pixels would either be | |
| * rendered inside the shape or outside the shape. With anti-aliased | |
| * rendering, the pixels on the entire edge of the shape would be half | |
| * covered. On the other hand, since coordinates are defined to be | |
| * between pixels, a shape like a rectangle would have no half covered | |
| * pixels, whether or not it is rendered using antialiasing. | |
| * <li> Lines and paths stroked using the <code>BasicStroke</code> | |
| * object may be "normalized" to provide consistent rendering of the | |
| * outlines when positioned at various points on the drawable and | |
| * whether drawn with aliased or antialiased rendering. This | |
| * normalization process is controlled by the | |
| * {@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint. | |
| * The exact normalization algorithm is not specified, but the goals | |
| * of this normalization are to ensure that lines are rendered with | |
| * consistent visual appearance regardless of how they fall on the | |
| * pixel grid and to promote more solid horizontal and vertical | |
| * lines in antialiased mode so that they resemble their non-antialiased | |
| * counterparts more closely. A typical normalization step might | |
| * promote antialiased line endpoints to pixel centers to reduce the | |
| * amount of blending or adjust the subpixel positioning of | |
| * non-antialiased lines so that the floating point line widths | |
| * round to even or odd pixel counts with equal likelihood. This | |
| * process can move endpoints by up to half a pixel (usually towards | |
| * positive infinity along both axes) to promote these consistent | |
| * results. | |
| * </ul> | |
| * <p> | |
| * The following definitions of general legacy methods | |
| * perform identically to previously specified behavior under default | |
| * attribute settings: | |
| * <ul> | |
| * <li> | |
| * For <code>fill</code> operations, including <code>fillRect</code>, | |
| * <code>fillRoundRect</code>, <code>fillOval</code>, | |
| * <code>fillArc</code>, <code>fillPolygon</code>, and | |
| * <code>clearRect</code>, {@link #fill(Shape) fill} can now be called | |
| * with the desired <code>Shape</code>. For example, when filling a | |
| * rectangle: | |
| * <pre> | |
| * fill(new Rectangle(x, y, w, h)); | |
| * </pre> | |
| * is called. | |
| * <p> | |
| * <li> | |
| * Similarly, for draw operations, including <code>drawLine</code>, | |
| * <code>drawRect</code>, <code>drawRoundRect</code>, | |
| * <code>drawOval</code>, <code>drawArc</code>, <code>drawPolyline</code>, | |
| * and <code>drawPolygon</code>, {@link #draw(Shape) draw} can now be | |
| * called with the desired <code>Shape</code>. For example, when drawing a | |
| * rectangle: | |
| * <pre> | |
| * draw(new Rectangle(x, y, w, h)); | |
| * </pre> | |
| * is called. | |
| * <p> | |
| * <li> | |
| * The <code>draw3DRect</code> and <code>fill3DRect</code> methods were | |
| * implemented in terms of the <code>drawLine</code> and | |
| * <code>fillRect</code> methods in the <code>Graphics</code> class which | |
| * would predicate their behavior upon the current <code>Stroke</code> | |
| * and <code>Paint</code> objects in a <code>Graphics2D</code> context. | |
| * This class overrides those implementations with versions that use | |
| * the current <code>Color</code> exclusively, overriding the current | |
| * <code>Paint</code> and which uses <code>fillRect</code> to describe | |
| * the exact same behavior as the preexisting methods regardless of the | |
| * setting of the current <code>Stroke</code>. | |
| * </ul> | |
| * The <code>Graphics</code> class defines only the <code>setColor</code> | |
| * method to control the color to be painted. Since the Java 2D API extends | |
| * the <code>Color</code> object to implement the new <code>Paint</code> | |
| * interface, the existing | |
| * <code>setColor</code> method is now a convenience method for setting the | |
| * current <code>Paint</code> attribute to a <code>Color</code> object. | |
| * <code>setColor(c)</code> is equivalent to <code>setPaint(c)</code>. | |
| * <p> | |
| * The <code>Graphics</code> class defines two methods for controlling | |
| * how colors are applied to the destination. | |
| * <ol> | |
| * <li> | |
| * The <code>setPaintMode</code> method is implemented as a convenience | |
| * method to set the default <code>Composite</code>, equivalent to | |
| * <code>setComposite(new AlphaComposite.SrcOver)</code>. | |
| * <li> | |
| * The <code>setXORMode(Color xorcolor)</code> method is implemented | |
| * as a convenience method to set a special <code>Composite</code> object that | |
| * ignores the <code>Alpha</code> components of source colors and sets the | |
| * destination color to the value: | |
| * <pre> | |
| * dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel); | |
| * </pre> | |
| * </ol> | |
| * | |
| * @author Jim Graham | |
| * @see java.awt.RenderingHints | |
| */ | |
| public abstract class Graphics2D extends Graphics { | |
| /** | |
| * Constructs a new <code>Graphics2D</code> object. Since | |
| * <code>Graphics2D</code> is an abstract class, and since it must be | |
| * customized by subclasses for different output devices, | |
| * <code>Graphics2D</code> objects cannot be created directly. | |
| * Instead, <code>Graphics2D</code> objects must be obtained from another | |
| * <code>Graphics2D</code> object, created by a | |
| * <code>Component</code>, or obtained from images such as | |
| * {@link BufferedImage} objects. | |
| * @see java.awt.Component#getGraphics | |
| * @see java.awt.Graphics#create | |
| */ | |
| protected Graphics2D() { | |
| } | |
| /** | |
| * Draws a 3-D highlighted outline of the specified rectangle. | |
| * The edges of the rectangle are highlighted so that they | |
| * appear to be beveled and lit from the upper left corner. | |
| * <p> | |
| * The colors used for the highlighting effect are determined | |
| * based on the current color. | |
| * The resulting rectangle covers an area that is | |
| * <code>width + 1</code> pixels wide | |
| * by <code>height + 1</code> pixels tall. This method | |
| * uses the current <code>Color</code> exclusively and ignores | |
| * the current <code>Paint</code>. | |
| * @param x the x coordinate of the rectangle to be drawn. | |
| * @param y the y coordinate of the rectangle to be drawn. | |
| * @param width the width of the rectangle to be drawn. | |
| * @param height the height of the rectangle to be drawn. | |
| * @param raised a boolean that determines whether the rectangle | |
| * appears to be raised above the surface | |
| * or sunk into the surface. | |
| * @see java.awt.Graphics#fill3DRect | |
| */ | |
| public void draw3DRect(int x, int y, int width, int height, | |
| boolean raised) { | |
| Paint p = getPaint(); | |
| Color c = getColor(); | |
| Color brighter = c.brighter(); | |
| Color darker = c.darker(); | |
| setColor(raised ? brighter : darker); | |
| //drawLine(x, y, x, y + height); | |
| fillRect(x, y, 1, height + 1); | |
| //drawLine(x + 1, y, x + width - 1, y); | |
| fillRect(x + 1, y, width - 1, 1); | |
| setColor(raised ? darker : brighter); | |
| //drawLine(x + 1, y + height, x + width, y + height); | |
| fillRect(x + 1, y + height, width, 1); | |
| //drawLine(x + width, y, x + width, y + height - 1); | |
| fillRect(x + width, y, 1, height); | |
| setPaint(p); | |
| } | |
| /** | |
| * Paints a 3-D highlighted rectangle filled with the current color. | |
| * The edges of the rectangle are highlighted so that it appears | |
| * as if the edges were beveled and lit from the upper left corner. | |
| * The colors used for the highlighting effect and for filling are | |
| * determined from the current <code>Color</code>. This method uses | |
| * the current <code>Color</code> exclusively and ignores the current | |
| * <code>Paint</code>. | |
| * @param x the x coordinate of the rectangle to be filled. | |
| * @param y the y coordinate of the rectangle to be filled. | |
| * @param width the width of the rectangle to be filled. | |
| * @param height the height of the rectangle to be filled. | |
| * @param raised a boolean value that determines whether the | |
| * rectangle appears to be raised above the surface | |
| * or etched into the surface. | |
| * @see java.awt.Graphics#draw3DRect | |
| */ | |
| public void fill3DRect(int x, int y, int width, int height, | |
| boolean raised) { | |
| Paint p = getPaint(); | |
| Color c = getColor(); | |
| Color brighter = c.brighter(); | |
| Color darker = c.darker(); | |
| if (!raised) { | |
| setColor(darker); | |
| } else if (p != c) { | |
| setColor(c); | |
| } | |
| fillRect(x+1, y+1, width-2, height-2); | |
| setColor(raised ? brighter : darker); | |
| //drawLine(x, y, x, y + height - 1); | |
| fillRect(x, y, 1, height); | |
| //drawLine(x + 1, y, x + width - 2, y); | |
| fillRect(x + 1, y, width - 2, 1); | |
| setColor(raised ? darker : brighter); | |
| //drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1); | |
| fillRect(x + 1, y + height - 1, width - 1, 1); | |
| //drawLine(x + width - 1, y, x + width - 1, y + height - 2); | |
| fillRect(x + width - 1, y, 1, height - 1); | |
| setPaint(p); | |
| } | |
| /** | |
| * Strokes the outline of a <code>Shape</code> using the settings of the | |
| * current <code>Graphics2D</code> context. The rendering attributes | |
| * applied include the <code>Clip</code>, <code>Transform</code>, | |
| * <code>Paint</code>, <code>Composite</code> and | |
| * <code>Stroke</code> attributes. | |
| * @param s the <code>Shape</code> to be rendered | |
| * @see #setStroke | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #clip | |
| * @see #setClip | |
| * @see #setComposite | |
| */ | |
| public abstract void draw(Shape s); | |
| /** | |
| * Renders an image, applying a transform from image space into user space | |
| * before drawing. | |
| * The transformation from user space into device space is done with | |
| * the current <code>Transform</code> in the <code>Graphics2D</code>. | |
| * The specified transformation is applied to the image before the | |
| * transform attribute in the <code>Graphics2D</code> context is applied. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code>, and <code>Composite</code> attributes. | |
| * Note that no rendering is done if the specified transform is | |
| * noninvertible. | |
| * @param img the specified image to be rendered. | |
| * This method does nothing if <code>img</code> is null. | |
| * @param xform the transformation from image space into user space | |
| * @param obs the {@link ImageObserver} | |
| * to be notified as more of the <code>Image</code> | |
| * is converted | |
| * @return <code>true</code> if the <code>Image</code> is | |
| * fully loaded and completely rendered, or if it's null; | |
| * <code>false</code> if the <code>Image</code> is still being loaded. | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #clip | |
| * @see #setClip | |
| */ | |
| public abstract boolean drawImage(Image img, | |
| AffineTransform xform, | |
| ImageObserver obs); | |
| /** | |
| * Renders a <code>BufferedImage</code> that is | |
| * filtered with a | |
| * {@link BufferedImageOp}. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code> | |
| * and <code>Composite</code> attributes. This is equivalent to: | |
| * <pre> | |
| * img1 = op.filter(img, null); | |
| * drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null); | |
| * </pre> | |
| * @param op the filter to be applied to the image before rendering | |
| * @param img the specified <code>BufferedImage</code> to be rendered. | |
| * This method does nothing if <code>img</code> is null. | |
| * @param x the x coordinate of the location in user space where | |
| * the upper left corner of the image is rendered | |
| * @param y the y coordinate of the location in user space where | |
| * the upper left corner of the image is rendered | |
| * | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #clip | |
| * @see #setClip | |
| */ | |
| public abstract void drawImage(BufferedImage img, | |
| BufferedImageOp op, | |
| int x, | |
| int y); | |
| /** | |
| * Renders a {@link RenderedImage}, | |
| * applying a transform from image | |
| * space into user space before drawing. | |
| * The transformation from user space into device space is done with | |
| * the current <code>Transform</code> in the <code>Graphics2D</code>. | |
| * The specified transformation is applied to the image before the | |
| * transform attribute in the <code>Graphics2D</code> context is applied. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code>, and <code>Composite</code> attributes. Note | |
| * that no rendering is done if the specified transform is | |
| * noninvertible. | |
| * @param img the image to be rendered. This method does | |
| * nothing if <code>img</code> is null. | |
| * @param xform the transformation from image space into user space | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #clip | |
| * @see #setClip | |
| */ | |
| public abstract void drawRenderedImage(RenderedImage img, | |
| AffineTransform xform); | |
| /** | |
| * Renders a | |
| * {@link RenderableImage}, | |
| * applying a transform from image space into user space before drawing. | |
| * The transformation from user space into device space is done with | |
| * the current <code>Transform</code> in the <code>Graphics2D</code>. | |
| * The specified transformation is applied to the image before the | |
| * transform attribute in the <code>Graphics2D</code> context is applied. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code>, and <code>Composite</code> attributes. Note | |
| * that no rendering is done if the specified transform is | |
| * noninvertible. | |
| *<p> | |
| * Rendering hints set on the <code>Graphics2D</code> object might | |
| * be used in rendering the <code>RenderableImage</code>. | |
| * If explicit control is required over specific hints recognized by a | |
| * specific <code>RenderableImage</code>, or if knowledge of which hints | |
| * are used is required, then a <code>RenderedImage</code> should be | |
| * obtained directly from the <code>RenderableImage</code> | |
| * and rendered using | |
| *{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}. | |
| * @param img the image to be rendered. This method does | |
| * nothing if <code>img</code> is null. | |
| * @param xform the transformation from image space into user space | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #clip | |
| * @see #setClip | |
| * @see #drawRenderedImage | |
| */ | |
| public abstract void drawRenderableImage(RenderableImage img, | |
| AffineTransform xform); | |
| /** | |
| * Renders the text of the specified <code>String</code>, using the | |
| * current text attribute state in the <code>Graphics2D</code> context. | |
| * The baseline of the | |
| * first character is at position (<i>x</i>, <i>y</i>) in | |
| * the User Space. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and | |
| * <code>Composite</code> attributes. For characters in script | |
| * systems such as Hebrew and Arabic, the glyphs can be rendered from | |
| * right to left, in which case the coordinate supplied is the | |
| * location of the leftmost character on the baseline. | |
| * @param str the string to be rendered | |
| * @param x the x coordinate of the location where the | |
| * <code>String</code> should be rendered | |
| * @param y the y coordinate of the location where the | |
| * <code>String</code> should be rendered | |
| * @throws NullPointerException if <code>str</code> is | |
| * <code>null</code> | |
| * @see java.awt.Graphics#drawBytes | |
| * @see java.awt.Graphics#drawChars | |
| * @since JDK1.0 | |
| */ | |
| public abstract void drawString(String str, int x, int y); | |
| /** | |
| * Renders the text specified by the specified <code>String</code>, | |
| * using the current text attribute state in the <code>Graphics2D</code> context. | |
| * The baseline of the first character is at position | |
| * (<i>x</i>, <i>y</i>) in the User Space. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and | |
| * <code>Composite</code> attributes. For characters in script systems | |
| * such as Hebrew and Arabic, the glyphs can be rendered from right to | |
| * left, in which case the coordinate supplied is the location of the | |
| * leftmost character on the baseline. | |
| * @param str the <code>String</code> to be rendered | |
| * @param x the x coordinate of the location where the | |
| * <code>String</code> should be rendered | |
| * @param y the y coordinate of the location where the | |
| * <code>String</code> should be rendered | |
| * @throws NullPointerException if <code>str</code> is | |
| * <code>null</code> | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| * @see java.awt.Graphics#setFont | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #setClip | |
| */ | |
| public abstract void drawString(String str, float x, float y); | |
| /** | |
| * Renders the text of the specified iterator applying its attributes | |
| * in accordance with the specification of the {@link TextAttribute} class. | |
| * <p> | |
| * The baseline of the first character is at position | |
| * (<i>x</i>, <i>y</i>) in User Space. | |
| * For characters in script systems such as Hebrew and Arabic, | |
| * the glyphs can be rendered from right to left, in which case the | |
| * coordinate supplied is the location of the leftmost character | |
| * on the baseline. | |
| * @param iterator the iterator whose text is to be rendered | |
| * @param x the x coordinate where the iterator's text is to be | |
| * rendered | |
| * @param y the y coordinate where the iterator's text is to be | |
| * rendered | |
| * @throws NullPointerException if <code>iterator</code> is | |
| * <code>null</code> | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #setClip | |
| */ | |
| public abstract void drawString(AttributedCharacterIterator iterator, | |
| int x, int y); | |
| /** | |
| * Renders the text of the specified iterator applying its attributes | |
| * in accordance with the specification of the {@link TextAttribute} class. | |
| * <p> | |
| * The baseline of the first character is at position | |
| * (<i>x</i>, <i>y</i>) in User Space. | |
| * For characters in script systems such as Hebrew and Arabic, | |
| * the glyphs can be rendered from right to left, in which case the | |
| * coordinate supplied is the location of the leftmost character | |
| * on the baseline. | |
| * @param iterator the iterator whose text is to be rendered | |
| * @param x the x coordinate where the iterator's text is to be | |
| * rendered | |
| * @param y the y coordinate where the iterator's text is to be | |
| * rendered | |
| * @throws NullPointerException if <code>iterator</code> is | |
| * <code>null</code> | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #setClip | |
| */ | |
| public abstract void drawString(AttributedCharacterIterator iterator, | |
| float x, float y); | |
| /** | |
| * Renders the text of the specified | |
| * {@link GlyphVector} using | |
| * the <code>Graphics2D</code> context's rendering attributes. | |
| * The rendering attributes applied include the <code>Clip</code>, | |
| * <code>Transform</code>, <code>Paint</code>, and | |
| * <code>Composite</code> attributes. The <code>GlyphVector</code> | |
| * specifies individual glyphs from a {@link Font}. | |
| * The <code>GlyphVector</code> can also contain the glyph positions. | |
| * This is the fastest way to render a set of characters to the | |
| * screen. | |
| * @param g the <code>GlyphVector</code> to be rendered | |
| * @param x the x position in User Space where the glyphs should | |
| * be rendered | |
| * @param y the y position in User Space where the glyphs should | |
| * be rendered | |
| * @throws NullPointerException if <code>g</code> is <code>null</code>. | |
| * | |
| * @see java.awt.Font#createGlyphVector | |
| * @see java.awt.font.GlyphVector | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #setClip | |
| */ | |
| public abstract void drawGlyphVector(GlyphVector g, float x, float y); | |
| /** | |
| * Fills the interior of a <code>Shape</code> using the settings of the | |
| * <code>Graphics2D</code> context. The rendering attributes applied | |
| * include the <code>Clip</code>, <code>Transform</code>, | |
| * <code>Paint</code>, and <code>Composite</code>. | |
| * @param s the <code>Shape</code> to be filled | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #setComposite | |
| * @see #clip | |
| * @see #setClip | |
| */ | |
| public abstract void fill(Shape s); | |
| /** | |
| * Checks whether or not the specified <code>Shape</code> intersects | |
| * the specified {@link Rectangle}, which is in device | |
| * space. If <code>onStroke</code> is false, this method checks | |
| * whether or not the interior of the specified <code>Shape</code> | |
| * intersects the specified <code>Rectangle</code>. If | |
| * <code>onStroke</code> is <code>true</code>, this method checks | |
| * whether or not the <code>Stroke</code> of the specified | |
| * <code>Shape</code> outline intersects the specified | |
| * <code>Rectangle</code>. | |
| * The rendering attributes taken into account include the | |
| * <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code> | |
| * attributes. | |
| * @param rect the area in device space to check for a hit | |
| * @param s the <code>Shape</code> to check for a hit | |
| * @param onStroke flag used to choose between testing the | |
| * stroked or the filled shape. If the flag is <code>true</code>, the | |
| * <code>Stroke</code> outline is tested. If the flag is | |
| * <code>false</code>, the filled <code>Shape</code> is tested. | |
| * @return <code>true</code> if there is a hit; <code>false</code> | |
| * otherwise. | |
| * @see #setStroke | |
| * @see #fill | |
| * @see #draw | |
| * @see #transform | |
| * @see #setTransform | |
| * @see #clip | |
| * @see #setClip | |
| */ | |
| public abstract boolean hit(Rectangle rect, | |
| Shape s, | |
| boolean onStroke); | |
| /** | |
| * Returns the device configuration associated with this | |
| * <code>Graphics2D</code>. | |
| * @return the device configuration of this <code>Graphics2D</code>. | |
| */ | |
| public abstract GraphicsConfiguration getDeviceConfiguration(); | |
| /** | |
| * Sets the <code>Composite</code> for the <code>Graphics2D</code> context. | |
| * The <code>Composite</code> is used in all drawing methods such as | |
| * <code>drawImage</code>, <code>drawString</code>, <code>draw</code>, | |
| * and <code>fill</code>. It specifies how new pixels are to be combined | |
| * with the existing pixels on the graphics device during the rendering | |
| * process. | |
| * <p>If this <code>Graphics2D</code> context is drawing to a | |
| * <code>Component</code> on the display screen and the | |
| * <code>Composite</code> is a custom object rather than an | |
| * instance of the <code>AlphaComposite</code> class, and if | |
| * there is a security manager, its <code>checkPermission</code> | |
| * method is called with an <code>AWTPermission("readDisplayPixels")</code> | |
| * permission. | |
| * @throws SecurityException | |
| * if a custom <code>Composite</code> object is being | |
| * used to render to the screen and a security manager | |
| * is set and its <code>checkPermission</code> method | |
| * does not allow the operation. | |
| * @param comp the <code>Composite</code> object to be used for rendering | |
| * @see java.awt.Graphics#setXORMode | |
| * @see java.awt.Graphics#setPaintMode | |
| * @see #getComposite | |
| * @see AlphaComposite | |
| * @see SecurityManager#checkPermission | |
| * @see java.awt.AWTPermission | |
| */ | |
| public abstract void setComposite(Composite comp); | |
| /** | |
| * Sets the <code>Paint</code> attribute for the | |
| * <code>Graphics2D</code> context. Calling this method | |
| * with a <code>null</code> <code>Paint</code> object does | |
| * not have any effect on the current <code>Paint</code> attribute | |
| * of this <code>Graphics2D</code>. | |
| * @param paint the <code>Paint</code> object to be used to generate | |
| * color during the rendering process, or <code>null</code> | |
| * @see java.awt.Graphics#setColor | |
| * @see #getPaint | |
| * @see GradientPaint | |
| * @see TexturePaint | |
| */ | |
| public abstract void setPaint( Paint paint ); | |
| /** | |
| * Sets the <code>Stroke</code> for the <code>Graphics2D</code> context. | |
| * @param s the <code>Stroke</code> object to be used to stroke a | |
| * <code>Shape</code> during the rendering process | |
| * @see BasicStroke | |
| * @see #getStroke | |
| */ | |
| public abstract void setStroke(Stroke s); | |
| /** | |
| * Sets the value of a single preference for the rendering algorithms. | |
| * Hint categories include controls for rendering quality and overall | |
| * time/quality trade-off in the rendering process. Refer to the | |
| * <code>RenderingHints</code> class for definitions of some common | |
| * keys and values. | |
| * @param hintKey the key of the hint to be set. | |
| * @param hintValue the value indicating preferences for the specified | |
| * hint category. | |
| * @see #getRenderingHint(RenderingHints.Key) | |
| * @see RenderingHints | |
| */ | |
| public abstract void setRenderingHint(Key hintKey, Object hintValue); | |
| /** | |
| * Returns the value of a single preference for the rendering algorithms. | |
| * Hint categories include controls for rendering quality and overall | |
| * time/quality trade-off in the rendering process. Refer to the | |
| * <code>RenderingHints</code> class for definitions of some common | |
| * keys and values. | |
| * @param hintKey the key corresponding to the hint to get. | |
| * @return an object representing the value for the specified hint key. | |
| * Some of the keys and their associated values are defined in the | |
| * <code>RenderingHints</code> class. | |
| * @see RenderingHints | |
| * @see #setRenderingHint(RenderingHints.Key, Object) | |
| */ | |
| public abstract Object getRenderingHint(Key hintKey); | |
| /** | |
| * Replaces the values of all preferences for the rendering | |
| * algorithms with the specified <code>hints</code>. | |
| * The existing values for all rendering hints are discarded and | |
| * the new set of known hints and values are initialized from the | |
| * specified {@link Map} object. | |
| * Hint categories include controls for rendering quality and | |
| * overall time/quality trade-off in the rendering process. | |
| * Refer to the <code>RenderingHints</code> class for definitions of | |
| * some common keys and values. | |
| * @param hints the rendering hints to be set | |
| * @see #getRenderingHints | |
| * @see RenderingHints | |
| */ | |
| public abstract void setRenderingHints(Map<?,?> hints); | |
| /** | |
| * Sets the values of an arbitrary number of preferences for the | |
| * rendering algorithms. | |
| * Only values for the rendering hints that are present in the | |
| * specified <code>Map</code> object are modified. | |
| * All other preferences not present in the specified | |
| * object are left unmodified. | |
| * Hint categories include controls for rendering quality and | |
| * overall time/quality trade-off in the rendering process. | |
| * Refer to the <code>RenderingHints</code> class for definitions of | |
| * some common keys and values. | |
| * @param hints the rendering hints to be set | |
| * @see RenderingHints | |
| */ | |
| public abstract void addRenderingHints(Map<?,?> hints); | |
| /** | |
| * Gets the preferences for the rendering algorithms. Hint categories | |
| * include controls for rendering quality and overall time/quality | |
| * trade-off in the rendering process. | |
| * Returns all of the hint key/value pairs that were ever specified in | |
| * one operation. Refer to the | |
| * <code>RenderingHints</code> class for definitions of some common | |
| * keys and values. | |
| * @return a reference to an instance of <code>RenderingHints</code> | |
| * that contains the current preferences. | |
| * @see RenderingHints | |
| * @see #setRenderingHints(Map) | |
| */ | |
| public abstract RenderingHints getRenderingHints(); | |
| /** | |
| * Translates the origin of the <code>Graphics2D</code> context to the | |
| * point (<i>x</i>, <i>y</i>) in the current coordinate system. | |
| * Modifies the <code>Graphics2D</code> context so that its new origin | |
| * corresponds to the point (<i>x</i>, <i>y</i>) in the | |
| * <code>Graphics2D</code> context's former coordinate system. All | |
| * coordinates used in subsequent rendering operations on this graphics | |
| * context are relative to this new origin. | |
| * @param x the specified x coordinate | |
| * @param y the specified y coordinate | |
| * @since JDK1.0 | |
| */ | |
| public abstract void translate(int x, int y); | |
| /** | |
| * Concatenates the current | |
| * <code>Graphics2D</code> <code>Transform</code> | |
| * with a translation transform. | |
| * Subsequent rendering is translated by the specified | |
| * distance relative to the previous position. | |
| * This is equivalent to calling transform(T), where T is an | |
| * <code>AffineTransform</code> represented by the following matrix: | |
| * <pre> | |
| * [ 1 0 tx ] | |
| * [ 0 1 ty ] | |
| * [ 0 0 1 ] | |
| * </pre> | |
| * @param tx the distance to translate along the x-axis | |
| * @param ty the distance to translate along the y-axis | |
| */ | |
| public abstract void translate(double tx, double ty); | |
| /** | |
| * Concatenates the current <code>Graphics2D</code> | |
| * <code>Transform</code> with a rotation transform. | |
| * Subsequent rendering is rotated by the specified radians relative | |
| * to the previous origin. | |
| * This is equivalent to calling <code>transform(R)</code>, where R is an | |
| * <code>AffineTransform</code> represented by the following matrix: | |
| * <pre> | |
| * [ cos(theta) -sin(theta) 0 ] | |
| * [ sin(theta) cos(theta) 0 ] | |
| * [ 0 0 1 ] | |
| * </pre> | |
| * Rotating with a positive angle theta rotates points on the positive | |
| * x axis toward the positive y axis. | |
| * @param theta the angle of rotation in radians | |
| */ | |
| public abstract void rotate(double theta); | |
| /** | |
| * Concatenates the current <code>Graphics2D</code> | |
| * <code>Transform</code> with a translated rotation | |
| * transform. Subsequent rendering is transformed by a transform | |
| * which is constructed by translating to the specified location, | |
| * rotating by the specified radians, and translating back by the same | |
| * amount as the original translation. This is equivalent to the | |
| * following sequence of calls: | |
| * <pre> | |
| * translate(x, y); | |
| * rotate(theta); | |
| * translate(-x, -y); | |
| * </pre> | |
| * Rotating with a positive angle theta rotates points on the positive | |
| * x axis toward the positive y axis. | |
| * @param theta the angle of rotation in radians | |
| * @param x the x coordinate of the origin of the rotation | |
| * @param y the y coordinate of the origin of the rotation | |
| */ | |
| public abstract void rotate(double theta, double x, double y); | |
| /** | |
| * Concatenates the current <code>Graphics2D</code> | |
| * <code>Transform</code> with a scaling transformation | |
| * Subsequent rendering is resized according to the specified scaling | |
| * factors relative to the previous scaling. | |
| * This is equivalent to calling <code>transform(S)</code>, where S is an | |
| * <code>AffineTransform</code> represented by the following matrix: | |
| * <pre> | |
| * [ sx 0 0 ] | |
| * [ 0 sy 0 ] | |
| * [ 0 0 1 ] | |
| * </pre> | |
| * @param sx the amount by which X coordinates in subsequent | |
| * rendering operations are multiplied relative to previous | |
| * rendering operations. | |
| * @param sy the amount by which Y coordinates in subsequent | |
| * rendering operations are multiplied relative to previous | |
| * rendering operations. | |
| */ | |
| public abstract void scale(double sx, double sy); | |
| /** | |
| * Concatenates the current <code>Graphics2D</code> | |
| * <code>Transform</code> with a shearing transform. | |
| * Subsequent renderings are sheared by the specified | |
| * multiplier relative to the previous position. | |
| * This is equivalent to calling <code>transform(SH)</code>, where SH | |
| * is an <code>AffineTransform</code> represented by the following | |
| * matrix: | |
| * <pre> | |
| * [ 1 shx 0 ] | |
| * [ shy 1 0 ] | |
| * [ 0 0 1 ] | |
| * </pre> | |
| * @param shx the multiplier by which coordinates are shifted in | |
| * the positive X axis direction as a function of their Y coordinate | |
| * @param shy the multiplier by which coordinates are shifted in | |
| * the positive Y axis direction as a function of their X coordinate | |
| */ | |
| public abstract void shear(double shx, double shy); | |
| /** | |
| * Composes an <code>AffineTransform</code> object with the | |
| * <code>Transform</code> in this <code>Graphics2D</code> according | |
| * to the rule last-specified-first-applied. If the current | |
| * <code>Transform</code> is Cx, the result of composition | |
| * with Tx is a new <code>Transform</code> Cx'. Cx' becomes the | |
| * current <code>Transform</code> for this <code>Graphics2D</code>. | |
| * Transforming a point p by the updated <code>Transform</code> Cx' is | |
| * equivalent to first transforming p by Tx and then transforming | |
| * the result by the original <code>Transform</code> Cx. In other | |
| * words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary, | |
| * so further modifications to Tx do not affect rendering. | |
| * @param Tx the <code>AffineTransform</code> object to be composed with | |
| * the current <code>Transform</code> | |
| * @see #setTransform | |
| * @see AffineTransform | |
| */ | |
| public abstract void transform(AffineTransform Tx); | |
| /** | |
| * Overwrites the Transform in the <code>Graphics2D</code> context. | |
| * WARNING: This method should <b>never</b> be used to apply a new | |
| * coordinate transform on top of an existing transform because the | |
| * <code>Graphics2D</code> might already have a transform that is | |
| * needed for other purposes, such as rendering Swing | |
| * components or applying a scaling transformation to adjust for the | |
| * resolution of a printer. | |
| * <p>To add a coordinate transform, use the | |
| * <code>transform</code>, <code>rotate</code>, <code>scale</code>, | |
| * or <code>shear</code> methods. The <code>setTransform</code> | |
| * method is intended only for restoring the original | |
| * <code>Graphics2D</code> transform after rendering, as shown in this | |
| * example: | |
| * <pre> | |
| * // Get the current transform | |
| * AffineTransform saveAT = g2.getTransform(); | |
| * // Perform transformation | |
| * g2d.transform(...); | |
| * // Render | |
| * g2d.draw(...); | |
| * // Restore original transform | |
| * g2d.setTransform(saveAT); | |
| * </pre> | |
| * | |
| * @param Tx the <code>AffineTransform</code> that was retrieved | |
| * from the <code>getTransform</code> method | |
| * @see #transform | |
| * @see #getTransform | |
| * @see AffineTransform | |
| */ | |
| public abstract void setTransform(AffineTransform Tx); | |
| /** | |
| * Returns a copy of the current <code>Transform</code> in the | |
| * <code>Graphics2D</code> context. | |
| * @return the current <code>AffineTransform</code> in the | |
| * <code>Graphics2D</code> context. | |
| * @see #transform | |
| * @see #setTransform | |
| */ | |
| public abstract AffineTransform getTransform(); | |
| /** | |
| * Returns the current <code>Paint</code> of the | |
| * <code>Graphics2D</code> context. | |
| * @return the current <code>Graphics2D</code> <code>Paint</code>, | |
| * which defines a color or pattern. | |
| * @see #setPaint | |
| * @see java.awt.Graphics#setColor | |
| */ | |
| public abstract Paint getPaint(); | |
| /** | |
| * Returns the current <code>Composite</code> in the | |
| * <code>Graphics2D</code> context. | |
| * @return the current <code>Graphics2D</code> <code>Composite</code>, | |
| * which defines a compositing style. | |
| * @see #setComposite | |
| */ | |
| public abstract Composite getComposite(); | |
| /** | |
| * Sets the background color for the <code>Graphics2D</code> context. | |
| * The background color is used for clearing a region. | |
| * When a <code>Graphics2D</code> is constructed for a | |
| * <code>Component</code>, the background color is | |
| * inherited from the <code>Component</code>. Setting the background color | |
| * in the <code>Graphics2D</code> context only affects the subsequent | |
| * <code>clearRect</code> calls and not the background color of the | |
| * <code>Component</code>. To change the background | |
| * of the <code>Component</code>, use appropriate methods of | |
| * the <code>Component</code>. | |
| * @param color the background color that is used in | |
| * subsequent calls to <code>clearRect</code> | |
| * @see #getBackground | |
| * @see java.awt.Graphics#clearRect | |
| */ | |
| public abstract void setBackground(Color color); | |
| /** | |
| * Returns the background color used for clearing a region. | |
| * @return the current <code>Graphics2D</code> <code>Color</code>, | |
| * which defines the background color. | |
| * @see #setBackground | |
| */ | |
| public abstract Color getBackground(); | |
| /** | |
| * Returns the current <code>Stroke</code> in the | |
| * <code>Graphics2D</code> context. | |
| * @return the current <code>Graphics2D</code> <code>Stroke</code>, | |
| * which defines the line style. | |
| * @see #setStroke | |
| */ | |
| public abstract Stroke getStroke(); | |
| /** | |
| * Intersects the current <code>Clip</code> with the interior of the | |
| * specified <code>Shape</code> and sets the <code>Clip</code> to the | |
| * resulting intersection. The specified <code>Shape</code> is | |
| * transformed with the current <code>Graphics2D</code> | |
| * <code>Transform</code> before being intersected with the current | |
| * <code>Clip</code>. This method is used to make the current | |
| * <code>Clip</code> smaller. | |
| * To make the <code>Clip</code> larger, use <code>setClip</code>. | |
| * The <i>user clip</i> modified by this method is independent of the | |
| * clipping associated with device bounds and visibility. If no clip has | |
| * previously been set, or if the clip has been cleared using | |
| * {@link Graphics#setClip(Shape) setClip} with a <code>null</code> | |
| * argument, the specified <code>Shape</code> becomes the new | |
| * user clip. | |
| * @param s the <code>Shape</code> to be intersected with the current | |
| * <code>Clip</code>. If <code>s</code> is <code>null</code>, | |
| * this method clears the current <code>Clip</code>. | |
| */ | |
| public abstract void clip(Shape s); | |
| /** | |
| * Get the rendering context of the <code>Font</code> within this | |
| * <code>Graphics2D</code> context. | |
| * The {@link FontRenderContext} | |
| * encapsulates application hints such as anti-aliasing and | |
| * fractional metrics, as well as target device specific information | |
| * such as dots-per-inch. This information should be provided by the | |
| * application when using objects that perform typographical | |
| * formatting, such as <code>Font</code> and | |
| * <code>TextLayout</code>. This information should also be provided | |
| * by applications that perform their own layout and need accurate | |
| * measurements of various characteristics of glyphs such as advance | |
| * and line height when various rendering hints have been applied to | |
| * the text rendering. | |
| * | |
| * @return a reference to an instance of FontRenderContext. | |
| * @see java.awt.font.FontRenderContext | |
| * @see java.awt.Font#createGlyphVector | |
| * @see java.awt.font.TextLayout | |
| * @since 1.2 | |
| */ | |
| public abstract FontRenderContext getFontRenderContext(); | |
| } |