blob: 528c4e6e697f8713b01f82c46f03c0c87eef6a6a [file]
#ifndef OBJECT_FILE_H
#define OBJECT_FILE_H
#include "git-zlib.h"
#include "object.h"
#include "odb.h"
#include "odb/source-loose.h"
/* The maximum size for an object header. */
#define MAX_HEADER_LEN 32
struct index_state;
enum {
INDEX_WRITE_OBJECT = (1 << 0),
INDEX_FORMAT_CHECK = (1 << 1),
INDEX_RENORMALIZE = (1 << 2),
};
int index_fd(struct index_state *istate, struct object_id *oid, int fd, struct stat *st, enum object_type type, const char *path, unsigned flags);
int index_path(struct index_state *istate, struct object_id *oid, const char *path, struct stat *st, unsigned flags);
struct object_info;
struct odb_source;
/*
* Write the given stream into the loose object source. The only difference
* from the generic implementation of this function is that we don't perform an
* object existence check here.
*
* TODO: We should stop exposing this function altogether and move it into
* "odb/source-loose.c". This requires a couple of refactorings though to make
* `force_object_loose()` generic and is thus postponed to a later point in
* time.
*/
int odb_source_loose_write_stream(struct odb_source_loose *source,
struct odb_write_stream *stream, size_t len,
struct object_id *oid);
/*
* Put in `buf` the name of the file in the local object database that
* would be used to store a loose object with the specified oid.
*/
const char *odb_loose_path(struct odb_source_loose *source,
struct strbuf *buf,
const struct object_id *oid);
/*
* Iterate over the files in the loose-object parts of the object
* directory "path", triggering the following callbacks:
*
* - loose_object is called for each loose object we find.
*
* - loose_cruft is called for any files that do not appear to be
* loose objects. Note that we only look in the loose object
* directories "objects/[0-9a-f]{2}/", so we will not report
* "objects/foobar" as cruft.
*
* - loose_subdir is called for each top-level hashed subdirectory
* of the object directory (e.g., "$OBJDIR/f0"). It is called
* after the objects in the directory are processed.
*
* Any callback that is NULL will be ignored. Callbacks returning non-zero
* will end the iteration.
*
* In the "buf" variant, "path" is a strbuf which will also be used as a
* scratch buffer, but restored to its original contents before
* the function returns.
*/
typedef int each_loose_object_fn(const struct object_id *oid,
const char *path,
void *data);
typedef int each_loose_cruft_fn(const char *basename,
const char *path,
void *data);
typedef int each_loose_subdir_fn(unsigned int nr,
const char *path,
void *data);
int for_each_loose_file_in_source(struct odb_source *source,
each_loose_object_fn obj_cb,
each_loose_cruft_fn cruft_cb,
each_loose_subdir_fn subdir_cb,
void *data);
int for_each_file_in_obj_subdir(unsigned int subdir_nr,
struct strbuf *path,
const struct git_hash_algo *algop,
each_loose_object_fn obj_cb,
each_loose_cruft_fn cruft_cb,
each_loose_subdir_fn subdir_cb,
void *data);
/**
* format_object_header() is a thin wrapper around s xsnprintf() that
* writes the initial "<type> <obj-len>" part of the loose object
* header. It returns the size that snprintf() returns + 1.
*/
int format_object_header(char *str, size_t size, enum object_type type,
size_t objsize);
int force_object_loose(struct odb_source *source,
const struct object_id *oid, time_t mtime);
/**
* With in-core object data in "buf", rehash it to make sure the
* object name actually matches "oid" to detect object corruption.
*
* A negative value indicates an error, usually that the OID is not
* what we expected, but it might also indicate another error.
*/
int check_object_signature(struct repository *r, const struct object_id *oid,
void *map, unsigned long size,
enum object_type type);
/**
* A streaming version of check_object_signature().
* Try reading the object named with "oid" using
* the streaming interface and rehash it to do the same.
*/
int stream_object_signature(struct repository *r,
struct odb_read_stream *stream,
const struct object_id *oid);
enum finalize_object_file_flags {
FOF_SKIP_COLLISION_CHECK = 1,
};
int finalize_object_file(struct repository *repo,
const char *tmpfile, const char *filename);
int finalize_object_file_flags(struct repository *repo,
const char *tmpfile, const char *filename,
enum finalize_object_file_flags flags);
void hash_object_file(const struct git_hash_algo *algo, const void *buf,
unsigned long len, enum object_type type,
struct object_id *oid);
void write_object_file_prepare(const struct git_hash_algo *algo,
const void *buf, unsigned long len,
enum object_type type, struct object_id *oid,
char *hdr, int *hdrlen);
int write_loose_object(struct odb_source_loose *loose,
const struct object_id *oid, char *hdr,
int hdrlen, const void *buf, unsigned long len,
time_t mtime, unsigned flags);
/* Helper to check and "touch" a file */
int check_and_freshen_file(const char *fn, int freshen);
/*
* Open the loose object at path, check its hash, and return the contents,
* use the "oi" argument to assert things about the object, or e.g. populate its
* type, and size. If the object is a blob, then "contents" may return NULL,
* to allow streaming of large blobs.
*
* Returns 0 on success, negative on error (details may be written to stderr).
*/
int read_loose_object(struct repository *repo,
const char *path,
const struct object_id *expected_oid,
struct object_id *real_oid,
void **contents,
struct object_info *oi);
enum unpack_loose_header_result {
ULHR_OK,
ULHR_BAD,
ULHR_TOO_LONG,
};
/**
* unpack_loose_header() initializes the data stream needed to unpack
* a loose object header.
*
* Returns:
*
* - ULHR_OK on success
* - ULHR_BAD on error
* - ULHR_TOO_LONG if the header was too long
*
* It will only parse up to MAX_HEADER_LEN bytes.
*/
enum unpack_loose_header_result unpack_loose_header(git_zstream *stream,
unsigned char *map,
unsigned long mapsize,
void *buffer,
unsigned long bufsiz);
void *unpack_loose_rest(git_zstream *stream,
void *buffer, unsigned long size,
const struct object_id *oid);
int parse_loose_header(const char *hdr, struct object_info *oi);
struct odb_transaction;
/*
* Tell the object database to optimize for adding
* multiple objects. odb_transaction_files_commit must be called
* to make new objects visible. If a transaction is already
* pending, NULL is returned.
*/
struct odb_transaction *odb_transaction_files_begin(struct odb_source *source);
#endif /* OBJECT_FILE_H */