| #include "git-compat-util.h" |
| #include "reftable/basics.h" |
| #include "reftable/blocksource.h" |
| #include "reftable/reftable-blocksource.h" |
| #include "reftable/reftable-error.h" |
| #include "reftable/reftable-iterator.h" |
| #include "reftable/reftable-record.h" |
| #include "reftable/reftable-table.h" |
| #include "reftable/reftable-writer.h" |
| |
| int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size); |
| |
| int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) |
| { |
| struct reftable_block_source source = { 0 }; |
| struct reftable_buf buf = REFTABLE_BUF_INIT; |
| struct reftable_table *table = NULL; |
| int err; |
| |
| if (reftable_buf_add(&buf, (const char *)data, size) < 0) |
| goto out; |
| block_source_from_buf(&source, &buf); |
| |
| err = reftable_table_new(&table, &source, "fuzz-input"); |
| if (err < 0) |
| goto out; |
| |
| /* |
| * Exercise the ref, log and raw block iterators so that we cover as |
| * much of the parsing code as possible. |
| */ |
| { |
| struct reftable_ref_record ref = { 0 }; |
| struct reftable_iterator it = { 0 }; |
| |
| reftable_table_init_ref_iterator(table, &it); |
| if (!reftable_iterator_seek_ref(&it, "")) |
| while (!reftable_iterator_next_ref(&it, &ref)) |
| ; |
| |
| reftable_ref_record_release(&ref); |
| reftable_iterator_destroy(&it); |
| } |
| |
| { |
| struct reftable_log_record log = { 0 }; |
| struct reftable_iterator it = { 0 }; |
| |
| reftable_table_init_log_iterator(table, &it); |
| if (!reftable_iterator_seek_log(&it, "")) |
| while (!reftable_iterator_next_log(&it, &log)) |
| ; |
| |
| reftable_log_record_release(&log); |
| reftable_iterator_destroy(&it); |
| } |
| |
| { |
| struct reftable_table_iterator it = { 0 }; |
| const struct reftable_block *block; |
| |
| if (!reftable_table_iterator_init(&it, table)) |
| while (!reftable_table_iterator_next(&it, &block)) |
| ; |
| |
| reftable_table_iterator_release(&it); |
| } |
| |
| out: |
| if (table) |
| reftable_table_decref(table); |
| reftable_buf_release(&buf); |
| return 0; |
| } |