| #include "cache.h" |
| #include "object.h" |
| #include "decorate.h" |
| |
| int cmd_main(int argc, const char **argv) |
| { |
| struct decoration n; |
| struct object_id one_oid = { {1} }; |
| struct object_id two_oid = { {2} }; |
| struct object_id three_oid = { {3} }; |
| struct object *one, *two, *three; |
| |
| int decoration_a, decoration_b; |
| |
| void *ret; |
| |
| int i, objects_noticed = 0; |
| |
| /* |
| * The struct must be zero-initialized. |
| */ |
| memset(&n, 0, sizeof(n)); |
| |
| /* |
| * Add 2 objects, one with a non-NULL decoration and one with a NULL |
| * decoration. |
| */ |
| one = lookup_unknown_object(one_oid.hash); |
| two = lookup_unknown_object(two_oid.hash); |
| ret = add_decoration(&n, one, &decoration_a); |
| if (ret) |
| die("BUG: when adding a brand-new object, NULL should be returned"); |
| ret = add_decoration(&n, two, NULL); |
| if (ret) |
| die("BUG: when adding a brand-new object, NULL should be returned"); |
| |
| /* |
| * When re-adding an already existing object, the old decoration is |
| * returned. |
| */ |
| ret = add_decoration(&n, one, NULL); |
| if (ret != &decoration_a) |
| die("BUG: when readding an already existing object, existing decoration should be returned"); |
| ret = add_decoration(&n, two, &decoration_b); |
| if (ret) |
| die("BUG: when readding an already existing object, existing decoration should be returned"); |
| |
| /* |
| * Lookup returns the added declarations, or NULL if the object was |
| * never added. |
| */ |
| ret = lookup_decoration(&n, one); |
| if (ret) |
| die("BUG: lookup should return added declaration"); |
| ret = lookup_decoration(&n, two); |
| if (ret != &decoration_b) |
| die("BUG: lookup should return added declaration"); |
| three = lookup_unknown_object(three_oid.hash); |
| ret = lookup_decoration(&n, three); |
| if (ret) |
| die("BUG: lookup for unknown object should return NULL"); |
| |
| /* |
| * The user can also loop through all entries. |
| */ |
| for (i = 0; i < n.size; i++) { |
| if (n.entries[i].base) |
| objects_noticed++; |
| } |
| if (objects_noticed != 2) |
| die("BUG: should have 2 objects"); |
| |
| return 0; |
| } |