blob: a45f8d66df8d1e452d9392945bf12a74c32bbca9 [file] [log] [blame]
* Header used to adapt pthread-based POSIX code to Windows API threads.
* Copyright (C) 2009 Andrzej K. Haczewski <>
#ifndef PTHREAD_H
#define PTHREAD_H
#include <windows.h>
* Defines that adapt Windows API threads to pthreads API
#define pthread_mutex_t CRITICAL_SECTION
#define pthread_mutex_init(a,b) (InitializeCriticalSection((a)), 0)
#define pthread_mutex_destroy(a) DeleteCriticalSection((a))
#define pthread_mutex_lock EnterCriticalSection
#define pthread_mutex_unlock LeaveCriticalSection
typedef int pthread_mutexattr_t;
#define pthread_mutexattr_init(a) (*(a) = 0)
#define pthread_mutexattr_destroy(a) do {} while (0)
#define pthread_mutexattr_settype(a, t) 0
* Implement simple condition variable for Windows threads, based on ACE
* implementation.
* See original implementation:
* ACE homepage:
* See also:
typedef struct {
LONG waiters;
int was_broadcast;
CRITICAL_SECTION waiters_lock;
HANDLE sema;
HANDLE continue_broadcast;
} pthread_cond_t;
extern int pthread_cond_init(pthread_cond_t *cond, const void *unused);
extern int pthread_cond_destroy(pthread_cond_t *cond);
extern int pthread_cond_wait(pthread_cond_t *cond, CRITICAL_SECTION *mutex);
extern int pthread_cond_signal(pthread_cond_t *cond);
extern int pthread_cond_broadcast(pthread_cond_t *cond);
* Simple thread creation implementation using pthread API
typedef struct {
HANDLE handle;
void *(*start_routine)(void*);
void *arg;
} pthread_t;
extern int pthread_create(pthread_t *thread, const void *unused,
void *(*start_routine)(void*), void *arg);
* To avoid the need of copying a struct, we use small macro wrapper to pass
* pointer to win32_pthread_join instead.
#define pthread_join(a, b) win32_pthread_join(&(a), (b))
extern int win32_pthread_join(pthread_t *thread, void **value_ptr);
#endif /* PTHREAD_H */