| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go_gapic. DO NOT EDIT. |
| |
| package gaming |
| |
| import ( |
| "context" |
| "fmt" |
| "math" |
| "net/url" |
| "time" |
| |
| "cloud.google.com/go/longrunning" |
| lroauto "cloud.google.com/go/longrunning/autogen" |
| "github.com/golang/protobuf/proto" |
| gax "github.com/googleapis/gax-go/v2" |
| "google.golang.org/api/iterator" |
| "google.golang.org/api/option" |
| gtransport "google.golang.org/api/transport/grpc" |
| gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| longrunningpb "google.golang.org/genproto/googleapis/longrunning" |
| "google.golang.org/grpc" |
| "google.golang.org/grpc/codes" |
| "google.golang.org/grpc/metadata" |
| ) |
| |
| var newGameServerDeploymentsClientHook clientHook |
| |
| // GameServerDeploymentsCallOptions contains the retry settings for each method of GameServerDeploymentsClient. |
| type GameServerDeploymentsCallOptions struct { |
| ListGameServerDeployments []gax.CallOption |
| GetGameServerDeployment []gax.CallOption |
| CreateGameServerDeployment []gax.CallOption |
| DeleteGameServerDeployment []gax.CallOption |
| UpdateGameServerDeployment []gax.CallOption |
| GetGameServerDeploymentRollout []gax.CallOption |
| UpdateGameServerDeploymentRollout []gax.CallOption |
| PreviewGameServerDeploymentRollout []gax.CallOption |
| FetchDeploymentState []gax.CallOption |
| } |
| |
| func defaultGameServerDeploymentsClientOptions() []option.ClientOption { |
| return []option.ClientOption{ |
| option.WithEndpoint("gameservices.googleapis.com:443"), |
| option.WithGRPCDialOption(grpc.WithDisableServiceConfig()), |
| option.WithScopes(DefaultAuthScopes()...), |
| option.WithGRPCDialOption(grpc.WithDefaultCallOptions( |
| grpc.MaxCallRecvMsgSize(math.MaxInt32))), |
| } |
| } |
| |
| func defaultGameServerDeploymentsCallOptions() *GameServerDeploymentsCallOptions { |
| return &GameServerDeploymentsCallOptions{ |
| ListGameServerDeployments: []gax.CallOption{ |
| gax.WithRetry(func() gax.Retryer { |
| return gax.OnCodes([]codes.Code{ |
| codes.Unavailable, |
| }, gax.Backoff{ |
| Initial: 1000 * time.Millisecond, |
| Max: 10000 * time.Millisecond, |
| Multiplier: 1.30, |
| }) |
| }), |
| }, |
| GetGameServerDeployment: []gax.CallOption{ |
| gax.WithRetry(func() gax.Retryer { |
| return gax.OnCodes([]codes.Code{ |
| codes.Unavailable, |
| }, gax.Backoff{ |
| Initial: 1000 * time.Millisecond, |
| Max: 10000 * time.Millisecond, |
| Multiplier: 1.30, |
| }) |
| }), |
| }, |
| CreateGameServerDeployment: []gax.CallOption{}, |
| DeleteGameServerDeployment: []gax.CallOption{}, |
| UpdateGameServerDeployment: []gax.CallOption{}, |
| GetGameServerDeploymentRollout: []gax.CallOption{ |
| gax.WithRetry(func() gax.Retryer { |
| return gax.OnCodes([]codes.Code{ |
| codes.Unavailable, |
| }, gax.Backoff{ |
| Initial: 1000 * time.Millisecond, |
| Max: 10000 * time.Millisecond, |
| Multiplier: 1.30, |
| }) |
| }), |
| }, |
| UpdateGameServerDeploymentRollout: []gax.CallOption{}, |
| PreviewGameServerDeploymentRollout: []gax.CallOption{ |
| gax.WithRetry(func() gax.Retryer { |
| return gax.OnCodes([]codes.Code{ |
| codes.Unavailable, |
| }, gax.Backoff{ |
| Initial: 1000 * time.Millisecond, |
| Max: 10000 * time.Millisecond, |
| Multiplier: 1.30, |
| }) |
| }), |
| }, |
| FetchDeploymentState: []gax.CallOption{ |
| gax.WithRetry(func() gax.Retryer { |
| return gax.OnCodes([]codes.Code{ |
| codes.Unavailable, |
| }, gax.Backoff{ |
| Initial: 1000 * time.Millisecond, |
| Max: 10000 * time.Millisecond, |
| Multiplier: 1.30, |
| }) |
| }), |
| }, |
| } |
| } |
| |
| // GameServerDeploymentsClient is a client for interacting with . |
| // |
| // Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls. |
| type GameServerDeploymentsClient struct { |
| // Connection pool of gRPC connections to the service. |
| connPool gtransport.ConnPool |
| |
| // flag to opt out of default deadlines via GOOGLE_API_GO_EXPERIMENTAL_DISABLE_DEFAULT_DEADLINE |
| disableDeadlines bool |
| |
| // The gRPC API client. |
| gameServerDeploymentsClient gamingpb.GameServerDeploymentsServiceClient |
| |
| // LROClient is used internally to handle longrunning operations. |
| // It is exposed so that its CallOptions can be modified if required. |
| // Users should not Close this client. |
| LROClient *lroauto.OperationsClient |
| |
| // The call options for this service. |
| CallOptions *GameServerDeploymentsCallOptions |
| |
| // The x-goog-* metadata to be sent with each request. |
| xGoogMetadata metadata.MD |
| } |
| |
| // NewGameServerDeploymentsClient creates a new game server deployments service client. |
| // |
| // The game server deployment is used to control the deployment of Agones |
| // fleets. |
| func NewGameServerDeploymentsClient(ctx context.Context, opts ...option.ClientOption) (*GameServerDeploymentsClient, error) { |
| clientOpts := defaultGameServerDeploymentsClientOptions() |
| |
| if newGameServerDeploymentsClientHook != nil { |
| hookOpts, err := newGameServerDeploymentsClientHook(ctx, clientHookParams{}) |
| if err != nil { |
| return nil, err |
| } |
| clientOpts = append(clientOpts, hookOpts...) |
| } |
| |
| disableDeadlines, err := checkDisableDeadlines() |
| if err != nil { |
| return nil, err |
| } |
| |
| connPool, err := gtransport.DialPool(ctx, append(clientOpts, opts...)...) |
| if err != nil { |
| return nil, err |
| } |
| c := &GameServerDeploymentsClient{ |
| connPool: connPool, |
| disableDeadlines: disableDeadlines, |
| CallOptions: defaultGameServerDeploymentsCallOptions(), |
| |
| gameServerDeploymentsClient: gamingpb.NewGameServerDeploymentsServiceClient(connPool), |
| } |
| c.setGoogleClientInfo() |
| |
| c.LROClient, err = lroauto.NewOperationsClient(ctx, gtransport.WithConnPool(connPool)) |
| if err != nil { |
| // This error "should not happen", since we are just reusing old connection pool |
| // and never actually need to dial. |
| // If this does happen, we could leak connp. However, we cannot close conn: |
| // If the user invoked the constructor with option.WithGRPCConn, |
| // we would close a connection that's still in use. |
| // TODO: investigate error conditions. |
| return nil, err |
| } |
| return c, nil |
| } |
| |
| // Connection returns a connection to the API service. |
| // |
| // Deprecated. |
| func (c *GameServerDeploymentsClient) Connection() *grpc.ClientConn { |
| return c.connPool.Conn() |
| } |
| |
| // Close closes the connection to the API service. The user should invoke this when |
| // the client is no longer required. |
| func (c *GameServerDeploymentsClient) Close() error { |
| return c.connPool.Close() |
| } |
| |
| // setGoogleClientInfo sets the name and version of the application in |
| // the `x-goog-api-client` header passed on each request. Intended for |
| // use by Google-written clients. |
| func (c *GameServerDeploymentsClient) setGoogleClientInfo(keyval ...string) { |
| kv := append([]string{"gl-go", versionGo()}, keyval...) |
| kv = append(kv, "gapic", versionClient, "gax", gax.Version, "grpc", grpc.Version) |
| c.xGoogMetadata = metadata.Pairs("x-goog-api-client", gax.XGoogHeader(kv...)) |
| } |
| |
| // ListGameServerDeployments lists game server deployments in a given project and location. |
| func (c *GameServerDeploymentsClient) ListGameServerDeployments(ctx context.Context, req *gamingpb.ListGameServerDeploymentsRequest, opts ...gax.CallOption) *GameServerDeploymentIterator { |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.ListGameServerDeployments[0:len(c.CallOptions.ListGameServerDeployments):len(c.CallOptions.ListGameServerDeployments)], opts...) |
| it := &GameServerDeploymentIterator{} |
| req = proto.Clone(req).(*gamingpb.ListGameServerDeploymentsRequest) |
| it.InternalFetch = func(pageSize int, pageToken string) ([]*gamingpb.GameServerDeployment, string, error) { |
| var resp *gamingpb.ListGameServerDeploymentsResponse |
| req.PageToken = pageToken |
| if pageSize > math.MaxInt32 { |
| req.PageSize = math.MaxInt32 |
| } else { |
| req.PageSize = int32(pageSize) |
| } |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.ListGameServerDeployments(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, "", err |
| } |
| |
| it.Response = resp |
| return resp.GetGameServerDeployments(), resp.GetNextPageToken(), nil |
| } |
| fetch := func(pageSize int, pageToken string) (string, error) { |
| items, nextPageToken, err := it.InternalFetch(pageSize, pageToken) |
| if err != nil { |
| return "", err |
| } |
| it.items = append(it.items, items...) |
| return nextPageToken, nil |
| } |
| it.pageInfo, it.nextFunc = iterator.NewPageInfo(fetch, it.bufLen, it.takeBuf) |
| it.pageInfo.MaxSize = int(req.GetPageSize()) |
| it.pageInfo.Token = req.GetPageToken() |
| return it |
| } |
| |
| // GetGameServerDeployment gets details of a single game server deployment. |
| func (c *GameServerDeploymentsClient) GetGameServerDeployment(ctx context.Context, req *gamingpb.GetGameServerDeploymentRequest, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.GetGameServerDeployment[0:len(c.CallOptions.GetGameServerDeployment):len(c.CallOptions.GetGameServerDeployment)], opts...) |
| var resp *gamingpb.GameServerDeployment |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.GetGameServerDeployment(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return resp, nil |
| } |
| |
| // CreateGameServerDeployment creates a new game server deployment in a given project and location. |
| func (c *GameServerDeploymentsClient) CreateGameServerDeployment(ctx context.Context, req *gamingpb.CreateGameServerDeploymentRequest, opts ...gax.CallOption) (*CreateGameServerDeploymentOperation, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.CreateGameServerDeployment[0:len(c.CallOptions.CreateGameServerDeployment):len(c.CallOptions.CreateGameServerDeployment)], opts...) |
| var resp *longrunningpb.Operation |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.CreateGameServerDeployment(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return &CreateGameServerDeploymentOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, resp), |
| }, nil |
| } |
| |
| // DeleteGameServerDeployment deletes a single game server deployment. |
| func (c *GameServerDeploymentsClient) DeleteGameServerDeployment(ctx context.Context, req *gamingpb.DeleteGameServerDeploymentRequest, opts ...gax.CallOption) (*DeleteGameServerDeploymentOperation, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.DeleteGameServerDeployment[0:len(c.CallOptions.DeleteGameServerDeployment):len(c.CallOptions.DeleteGameServerDeployment)], opts...) |
| var resp *longrunningpb.Operation |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.DeleteGameServerDeployment(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return &DeleteGameServerDeploymentOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, resp), |
| }, nil |
| } |
| |
| // UpdateGameServerDeployment patches a game server deployment. |
| func (c *GameServerDeploymentsClient) UpdateGameServerDeployment(ctx context.Context, req *gamingpb.UpdateGameServerDeploymentRequest, opts ...gax.CallOption) (*UpdateGameServerDeploymentOperation, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "game_server_deployment.name", url.QueryEscape(req.GetGameServerDeployment().GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.UpdateGameServerDeployment[0:len(c.CallOptions.UpdateGameServerDeployment):len(c.CallOptions.UpdateGameServerDeployment)], opts...) |
| var resp *longrunningpb.Operation |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.UpdateGameServerDeployment(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return &UpdateGameServerDeploymentOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, resp), |
| }, nil |
| } |
| |
| // GetGameServerDeploymentRollout gets details a single game server deployment rollout. |
| func (c *GameServerDeploymentsClient) GetGameServerDeploymentRollout(ctx context.Context, req *gamingpb.GetGameServerDeploymentRolloutRequest, opts ...gax.CallOption) (*gamingpb.GameServerDeploymentRollout, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.GetGameServerDeploymentRollout[0:len(c.CallOptions.GetGameServerDeploymentRollout):len(c.CallOptions.GetGameServerDeploymentRollout)], opts...) |
| var resp *gamingpb.GameServerDeploymentRollout |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.GetGameServerDeploymentRollout(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return resp, nil |
| } |
| |
| // UpdateGameServerDeploymentRollout patches a single game server deployment rollout. |
| // The method will not return an error if the update does not affect any |
| // existing realms. For example - if the default_game_server_config is changed |
| // but all existing realms use the override, that is valid. Similarly, if a |
| // non existing realm is explicitly called out in game_server_config_overrides |
| // field, that will also not result in an error. |
| func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentRollout(ctx context.Context, req *gamingpb.UpdateGameServerDeploymentRolloutRequest, opts ...gax.CallOption) (*UpdateGameServerDeploymentRolloutOperation, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "rollout.name", url.QueryEscape(req.GetRollout().GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.UpdateGameServerDeploymentRollout[0:len(c.CallOptions.UpdateGameServerDeploymentRollout):len(c.CallOptions.UpdateGameServerDeploymentRollout)], opts...) |
| var resp *longrunningpb.Operation |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.UpdateGameServerDeploymentRollout(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return &UpdateGameServerDeploymentRolloutOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, resp), |
| }, nil |
| } |
| |
| // PreviewGameServerDeploymentRollout previews the game server deployment rollout. This API does not mutate the |
| // rollout resource. |
| func (c *GameServerDeploymentsClient) PreviewGameServerDeploymentRollout(ctx context.Context, req *gamingpb.PreviewGameServerDeploymentRolloutRequest, opts ...gax.CallOption) (*gamingpb.PreviewGameServerDeploymentRolloutResponse, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "rollout.name", url.QueryEscape(req.GetRollout().GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.PreviewGameServerDeploymentRollout[0:len(c.CallOptions.PreviewGameServerDeploymentRollout):len(c.CallOptions.PreviewGameServerDeploymentRollout)], opts...) |
| var resp *gamingpb.PreviewGameServerDeploymentRolloutResponse |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.PreviewGameServerDeploymentRollout(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return resp, nil |
| } |
| |
| // FetchDeploymentState retrieves information about the current state of the game server |
| // deployment. Gathers all the Agones fleets and Agones autoscalers, |
| // including fleets running an older version of the game server deployment. |
| func (c *GameServerDeploymentsClient) FetchDeploymentState(ctx context.Context, req *gamingpb.FetchDeploymentStateRequest, opts ...gax.CallOption) (*gamingpb.FetchDeploymentStateResponse, error) { |
| if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines { |
| cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond) |
| defer cancel() |
| ctx = cctx |
| } |
| md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName()))) |
| ctx = insertMetadata(ctx, c.xGoogMetadata, md) |
| opts = append(c.CallOptions.FetchDeploymentState[0:len(c.CallOptions.FetchDeploymentState):len(c.CallOptions.FetchDeploymentState)], opts...) |
| var resp *gamingpb.FetchDeploymentStateResponse |
| err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error { |
| var err error |
| resp, err = c.gameServerDeploymentsClient.FetchDeploymentState(ctx, req, settings.GRPC...) |
| return err |
| }, opts...) |
| if err != nil { |
| return nil, err |
| } |
| return resp, nil |
| } |
| |
| // CreateGameServerDeploymentOperation manages a long-running operation from CreateGameServerDeployment. |
| type CreateGameServerDeploymentOperation struct { |
| lro *longrunning.Operation |
| } |
| |
| // CreateGameServerDeploymentOperation returns a new CreateGameServerDeploymentOperation from a given name. |
| // The name must be that of a previously created CreateGameServerDeploymentOperation, possibly from a different process. |
| func (c *GameServerDeploymentsClient) CreateGameServerDeploymentOperation(name string) *CreateGameServerDeploymentOperation { |
| return &CreateGameServerDeploymentOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), |
| } |
| } |
| |
| // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. |
| // |
| // See documentation of Poll for error-handling information. |
| func (op *CreateGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| var resp gamingpb.GameServerDeployment |
| if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil { |
| return nil, err |
| } |
| return &resp, nil |
| } |
| |
| // Poll fetches the latest state of the long-running operation. |
| // |
| // Poll also fetches the latest metadata, which can be retrieved by Metadata. |
| // |
| // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and |
| // the operation has completed with failure, the error is returned and op.Done will return true. |
| // If Poll succeeds and the operation has completed successfully, |
| // op.Done will return true, and the response of the operation is returned. |
| // If Poll succeeds and the operation has not completed, the returned response and error are both nil. |
| func (op *CreateGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| var resp gamingpb.GameServerDeployment |
| if err := op.lro.Poll(ctx, &resp, opts...); err != nil { |
| return nil, err |
| } |
| if !op.Done() { |
| return nil, nil |
| } |
| return &resp, nil |
| } |
| |
| // Metadata returns metadata associated with the long-running operation. |
| // Metadata itself does not contact the server, but Poll does. |
| // To get the latest metadata, call this method after a successful call to Poll. |
| // If the metadata is not available, the returned metadata and error are both nil. |
| func (op *CreateGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) { |
| var meta gamingpb.OperationMetadata |
| if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { |
| return nil, nil |
| } else if err != nil { |
| return nil, err |
| } |
| return &meta, nil |
| } |
| |
| // Done reports whether the long-running operation has completed. |
| func (op *CreateGameServerDeploymentOperation) Done() bool { |
| return op.lro.Done() |
| } |
| |
| // Name returns the name of the long-running operation. |
| // The name is assigned by the server and is unique within the service from which the operation is created. |
| func (op *CreateGameServerDeploymentOperation) Name() string { |
| return op.lro.Name() |
| } |
| |
| // DeleteGameServerDeploymentOperation manages a long-running operation from DeleteGameServerDeployment. |
| type DeleteGameServerDeploymentOperation struct { |
| lro *longrunning.Operation |
| } |
| |
| // DeleteGameServerDeploymentOperation returns a new DeleteGameServerDeploymentOperation from a given name. |
| // The name must be that of a previously created DeleteGameServerDeploymentOperation, possibly from a different process. |
| func (c *GameServerDeploymentsClient) DeleteGameServerDeploymentOperation(name string) *DeleteGameServerDeploymentOperation { |
| return &DeleteGameServerDeploymentOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), |
| } |
| } |
| |
| // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. |
| // |
| // See documentation of Poll for error-handling information. |
| func (op *DeleteGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) error { |
| return op.lro.WaitWithInterval(ctx, nil, time.Minute, opts...) |
| } |
| |
| // Poll fetches the latest state of the long-running operation. |
| // |
| // Poll also fetches the latest metadata, which can be retrieved by Metadata. |
| // |
| // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and |
| // the operation has completed with failure, the error is returned and op.Done will return true. |
| // If Poll succeeds and the operation has completed successfully, |
| // op.Done will return true, and the response of the operation is returned. |
| // If Poll succeeds and the operation has not completed, the returned response and error are both nil. |
| func (op *DeleteGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) error { |
| return op.lro.Poll(ctx, nil, opts...) |
| } |
| |
| // Metadata returns metadata associated with the long-running operation. |
| // Metadata itself does not contact the server, but Poll does. |
| // To get the latest metadata, call this method after a successful call to Poll. |
| // If the metadata is not available, the returned metadata and error are both nil. |
| func (op *DeleteGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) { |
| var meta gamingpb.OperationMetadata |
| if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { |
| return nil, nil |
| } else if err != nil { |
| return nil, err |
| } |
| return &meta, nil |
| } |
| |
| // Done reports whether the long-running operation has completed. |
| func (op *DeleteGameServerDeploymentOperation) Done() bool { |
| return op.lro.Done() |
| } |
| |
| // Name returns the name of the long-running operation. |
| // The name is assigned by the server and is unique within the service from which the operation is created. |
| func (op *DeleteGameServerDeploymentOperation) Name() string { |
| return op.lro.Name() |
| } |
| |
| // UpdateGameServerDeploymentOperation manages a long-running operation from UpdateGameServerDeployment. |
| type UpdateGameServerDeploymentOperation struct { |
| lro *longrunning.Operation |
| } |
| |
| // UpdateGameServerDeploymentOperation returns a new UpdateGameServerDeploymentOperation from a given name. |
| // The name must be that of a previously created UpdateGameServerDeploymentOperation, possibly from a different process. |
| func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentOperation(name string) *UpdateGameServerDeploymentOperation { |
| return &UpdateGameServerDeploymentOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), |
| } |
| } |
| |
| // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. |
| // |
| // See documentation of Poll for error-handling information. |
| func (op *UpdateGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| var resp gamingpb.GameServerDeployment |
| if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil { |
| return nil, err |
| } |
| return &resp, nil |
| } |
| |
| // Poll fetches the latest state of the long-running operation. |
| // |
| // Poll also fetches the latest metadata, which can be retrieved by Metadata. |
| // |
| // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and |
| // the operation has completed with failure, the error is returned and op.Done will return true. |
| // If Poll succeeds and the operation has completed successfully, |
| // op.Done will return true, and the response of the operation is returned. |
| // If Poll succeeds and the operation has not completed, the returned response and error are both nil. |
| func (op *UpdateGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| var resp gamingpb.GameServerDeployment |
| if err := op.lro.Poll(ctx, &resp, opts...); err != nil { |
| return nil, err |
| } |
| if !op.Done() { |
| return nil, nil |
| } |
| return &resp, nil |
| } |
| |
| // Metadata returns metadata associated with the long-running operation. |
| // Metadata itself does not contact the server, but Poll does. |
| // To get the latest metadata, call this method after a successful call to Poll. |
| // If the metadata is not available, the returned metadata and error are both nil. |
| func (op *UpdateGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) { |
| var meta gamingpb.OperationMetadata |
| if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { |
| return nil, nil |
| } else if err != nil { |
| return nil, err |
| } |
| return &meta, nil |
| } |
| |
| // Done reports whether the long-running operation has completed. |
| func (op *UpdateGameServerDeploymentOperation) Done() bool { |
| return op.lro.Done() |
| } |
| |
| // Name returns the name of the long-running operation. |
| // The name is assigned by the server and is unique within the service from which the operation is created. |
| func (op *UpdateGameServerDeploymentOperation) Name() string { |
| return op.lro.Name() |
| } |
| |
| // UpdateGameServerDeploymentRolloutOperation manages a long-running operation from UpdateGameServerDeploymentRollout. |
| type UpdateGameServerDeploymentRolloutOperation struct { |
| lro *longrunning.Operation |
| } |
| |
| // UpdateGameServerDeploymentRolloutOperation returns a new UpdateGameServerDeploymentRolloutOperation from a given name. |
| // The name must be that of a previously created UpdateGameServerDeploymentRolloutOperation, possibly from a different process. |
| func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentRolloutOperation(name string) *UpdateGameServerDeploymentRolloutOperation { |
| return &UpdateGameServerDeploymentRolloutOperation{ |
| lro: longrunning.InternalNewOperation(c.LROClient, &longrunningpb.Operation{Name: name}), |
| } |
| } |
| |
| // Wait blocks until the long-running operation is completed, returning the response and any errors encountered. |
| // |
| // See documentation of Poll for error-handling information. |
| func (op *UpdateGameServerDeploymentRolloutOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| var resp gamingpb.GameServerDeployment |
| if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil { |
| return nil, err |
| } |
| return &resp, nil |
| } |
| |
| // Poll fetches the latest state of the long-running operation. |
| // |
| // Poll also fetches the latest metadata, which can be retrieved by Metadata. |
| // |
| // If Poll fails, the error is returned and op is unmodified. If Poll succeeds and |
| // the operation has completed with failure, the error is returned and op.Done will return true. |
| // If Poll succeeds and the operation has completed successfully, |
| // op.Done will return true, and the response of the operation is returned. |
| // If Poll succeeds and the operation has not completed, the returned response and error are both nil. |
| func (op *UpdateGameServerDeploymentRolloutOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) { |
| var resp gamingpb.GameServerDeployment |
| if err := op.lro.Poll(ctx, &resp, opts...); err != nil { |
| return nil, err |
| } |
| if !op.Done() { |
| return nil, nil |
| } |
| return &resp, nil |
| } |
| |
| // Metadata returns metadata associated with the long-running operation. |
| // Metadata itself does not contact the server, but Poll does. |
| // To get the latest metadata, call this method after a successful call to Poll. |
| // If the metadata is not available, the returned metadata and error are both nil. |
| func (op *UpdateGameServerDeploymentRolloutOperation) Metadata() (*gamingpb.OperationMetadata, error) { |
| var meta gamingpb.OperationMetadata |
| if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata { |
| return nil, nil |
| } else if err != nil { |
| return nil, err |
| } |
| return &meta, nil |
| } |
| |
| // Done reports whether the long-running operation has completed. |
| func (op *UpdateGameServerDeploymentRolloutOperation) Done() bool { |
| return op.lro.Done() |
| } |
| |
| // Name returns the name of the long-running operation. |
| // The name is assigned by the server and is unique within the service from which the operation is created. |
| func (op *UpdateGameServerDeploymentRolloutOperation) Name() string { |
| return op.lro.Name() |
| } |
| |
| // GameServerDeploymentIterator manages a stream of *gamingpb.GameServerDeployment. |
| type GameServerDeploymentIterator struct { |
| items []*gamingpb.GameServerDeployment |
| pageInfo *iterator.PageInfo |
| nextFunc func() error |
| |
| // Response is the raw response for the current page. |
| // It must be cast to the RPC response type. |
| // Calling Next() or InternalFetch() updates this value. |
| Response interface{} |
| |
| // InternalFetch is for use by the Google Cloud Libraries only. |
| // It is not part of the stable interface of this package. |
| // |
| // InternalFetch returns results from a single call to the underlying RPC. |
| // The number of results is no greater than pageSize. |
| // If there are no more results, nextPageToken is empty and err is nil. |
| InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerDeployment, nextPageToken string, err error) |
| } |
| |
| // PageInfo supports pagination. See the google.golang.org/api/iterator package for details. |
| func (it *GameServerDeploymentIterator) PageInfo() *iterator.PageInfo { |
| return it.pageInfo |
| } |
| |
| // Next returns the next result. Its second return value is iterator.Done if there are no more |
| // results. Once Next returns Done, all subsequent calls will return Done. |
| func (it *GameServerDeploymentIterator) Next() (*gamingpb.GameServerDeployment, error) { |
| var item *gamingpb.GameServerDeployment |
| if err := it.nextFunc(); err != nil { |
| return item, err |
| } |
| item = it.items[0] |
| it.items = it.items[1:] |
| return item, nil |
| } |
| |
| func (it *GameServerDeploymentIterator) bufLen() int { |
| return len(it.items) |
| } |
| |
| func (it *GameServerDeploymentIterator) takeBuf() interface{} { |
| b := it.items |
| it.items = nil |
| return b |
| } |