| // Copyright 2020 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Code generated by protoc-gen-go_gapic. DO NOT EDIT. |
| |
| package gaming_test |
| |
| import ( |
| "context" |
| |
| gaming "cloud.google.com/go/gaming/apiv1beta" |
| "google.golang.org/api/iterator" |
| gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| ) |
| |
| func ExampleNewGameServerClustersClient() { |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use client. |
| _ = c |
| } |
| |
| func ExampleGameServerClustersClient_ListGameServerClusters() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| // import "google.golang.org/api/iterator" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.ListGameServerClustersRequest{ |
| // TODO: Fill request struct fields. |
| } |
| it := c.ListGameServerClusters(ctx, req) |
| for { |
| resp, err := it.Next() |
| if err == iterator.Done { |
| break |
| } |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| } |
| |
| func ExampleGameServerClustersClient_GetGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.GetGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.GetGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerClustersClient_CreateGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.CreateGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.CreateGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| resp, err := op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerClustersClient_PreviewCreateGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.PreviewCreateGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.PreviewCreateGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerClustersClient_DeleteGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.DeleteGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.DeleteGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| err = op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| } |
| |
| func ExampleGameServerClustersClient_PreviewDeleteGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.PreviewDeleteGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.PreviewDeleteGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerClustersClient_UpdateGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.UpdateGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| op, err := c.UpdateGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| resp, err := op.Wait(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |
| |
| func ExampleGameServerClustersClient_PreviewUpdateGameServerCluster() { |
| // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" |
| |
| ctx := context.Background() |
| c, err := gaming.NewGameServerClustersClient(ctx) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| |
| req := &gamingpb.PreviewUpdateGameServerClusterRequest{ |
| // TODO: Fill request struct fields. |
| } |
| resp, err := c.PreviewUpdateGameServerCluster(ctx, req) |
| if err != nil { |
| // TODO: Handle error. |
| } |
| // TODO: Use resp. |
| _ = resp |
| } |