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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go_gapic. DO NOT EDIT.
package gaming_test
import (
"context"
gaming "cloud.google.com/go/gaming/apiv1"
"google.golang.org/api/iterator"
gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func ExampleNewGameServerClustersClient() {
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use client.
_ = c
}
func ExampleGameServerClustersClient_ListGameServerClusters() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
// import "google.golang.org/api/iterator"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.ListGameServerClustersRequest{
// TODO: Fill request struct fields.
}
it := c.ListGameServerClusters(ctx, req)
for {
resp, err := it.Next()
if err == iterator.Done {
break
}
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
}
func ExampleGameServerClustersClient_GetGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.GetGameServerClusterRequest{
// TODO: Fill request struct fields.
}
resp, err := c.GetGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerClustersClient_CreateGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.CreateGameServerClusterRequest{
// TODO: Fill request struct fields.
}
op, err := c.CreateGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
resp, err := op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerClustersClient_PreviewCreateGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.PreviewCreateGameServerClusterRequest{
// TODO: Fill request struct fields.
}
resp, err := c.PreviewCreateGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerClustersClient_DeleteGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.DeleteGameServerClusterRequest{
// TODO: Fill request struct fields.
}
op, err := c.DeleteGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
err = op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
}
func ExampleGameServerClustersClient_PreviewDeleteGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.PreviewDeleteGameServerClusterRequest{
// TODO: Fill request struct fields.
}
resp, err := c.PreviewDeleteGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerClustersClient_UpdateGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.UpdateGameServerClusterRequest{
// TODO: Fill request struct fields.
}
op, err := c.UpdateGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
resp, err := op.Wait(ctx)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}
func ExampleGameServerClustersClient_PreviewUpdateGameServerCluster() {
// import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
ctx := context.Background()
c, err := gaming.NewGameServerClustersClient(ctx)
if err != nil {
// TODO: Handle error.
}
req := &gamingpb.PreviewUpdateGameServerClusterRequest{
// TODO: Fill request struct fields.
}
resp, err := c.PreviewUpdateGameServerCluster(ctx, req)
if err != nil {
// TODO: Handle error.
}
// TODO: Use resp.
_ = resp
}